Idle Client Timeout Functionality

Added the functionality client side to log users out of servers if they
are idle for more than 1 hour without joining either a game or room.
Sending a message (room/game/private) or performing a game action.
This commit is contained in:
woogerboy21 2016-10-09 13:55:07 -04:00
parent e4127fead3
commit 7af2f3f057
15 changed files with 70 additions and 3 deletions

View file

@ -46,6 +46,8 @@ private slots:
void processConnectionClosedEvent(const Event_ConnectionClosed &event);
void processServerShutdownEvent(const Event_ServerShutdown &event);
void serverTimeout();
void idleTimerReset();
void idleTimeout();
void loginError(Response::ResponseCode r, QString reasonStr, quint32 endTime, QList<QString> missingFeatures);
void registerError(Response::ResponseCode r, QString reasonStr, quint32 endTime);
void activateError();