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Idle Client Timeout Functionality
Added the functionality client side to log users out of servers if they are idle for more than 1 hour without joining either a game or room. Sending a message (room/game/private) or performing a game action.
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15 changed files with 70 additions and 3 deletions
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@ -46,6 +46,8 @@ private slots:
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void processConnectionClosedEvent(const Event_ConnectionClosed &event);
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void processServerShutdownEvent(const Event_ServerShutdown &event);
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void serverTimeout();
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void idleTimerReset();
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void idleTimeout();
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void loginError(Response::ResponseCode r, QString reasonStr, quint32 endTime, QList<QString> missingFeatures);
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void registerError(Response::ResponseCode r, QString reasonStr, quint32 endTime);
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void activateError();
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