diff --git a/cockatrice/src/interface/widgets/replay/replay_manager.h b/cockatrice/src/interface/widgets/replay/replay_manager.h index 34bae5f9a..e3745778e 100644 --- a/cockatrice/src/interface/widgets/replay/replay_manager.h +++ b/cockatrice/src/interface/widgets/replay/replay_manager.h @@ -66,6 +66,16 @@ public: return replayTimeline; } + /** + * @brief Index of the last event the game state has processed. + * + * @return The event index, or -1 while no event has been replayed yet + */ + [[nodiscard]] int getLastProcessedEventIndex() const + { + return currentEvent - 1; + } + void setTimeScaleFactor(qreal _timeScaleFactor); void setSkipEmptySections(bool value); diff --git a/cockatrice/src/interface/widgets/replay/replay_widget.cpp b/cockatrice/src/interface/widgets/replay/replay_widget.cpp index 3f0bf35d9..e911bc0f9 100644 --- a/cockatrice/src/interface/widgets/replay/replay_widget.cpp +++ b/cockatrice/src/interface/widgets/replay/replay_widget.cpp @@ -19,6 +19,11 @@ class GameReplay; +int ReplayWidget::getLastProcessedEventIndex() const +{ + return replayManager->getLastProcessedEventIndex(); +} + ReplayWidget::ReplayWidget(QWidget *parent, GameReplay *replay) : QWidget(parent), replayPlayButton(nullptr), replayFastForwardButton(nullptr), aReplaySkipForward(nullptr), aReplaySkipBackward(nullptr), aReplaySkipForwardBig(nullptr), aReplaySkipBackwardBig(nullptr) diff --git a/cockatrice/src/interface/widgets/replay/replay_widget.h b/cockatrice/src/interface/widgets/replay/replay_widget.h index 5d23b358d..cbb676288 100644 --- a/cockatrice/src/interface/widgets/replay/replay_widget.h +++ b/cockatrice/src/interface/widgets/replay/replay_widget.h @@ -38,6 +38,11 @@ public: [[nodiscard]] const QList &getReplayTimeline() const; + /** + * @brief Index of the last replay event the game state has processed, or -1 before the first event. + */ + [[nodiscard]] int getLastProcessedEventIndex() const; + public slots: void seekToEvent(int eventIndex); diff --git a/cockatrice/src/interface/widgets/tabs/tab_game.cpp b/cockatrice/src/interface/widgets/tabs/tab_game.cpp index 34d6f8a51..ac9edd1ba 100644 --- a/cockatrice/src/interface/widgets/tabs/tab_game.cpp +++ b/cockatrice/src/interface/widgets/tabs/tab_game.cpp @@ -27,6 +27,7 @@ #include "../interface/widgets/utility/line_edit_completer.h" #include "../main.h" #include "../menus/tearoff_menu.h" +#include "../replay/replay_event_sidebar.h" #include "../replay/replay_widget.h" #include "../utility/visibility_change_listener.h" #include "card/card_completer_proxy_model.h" @@ -98,7 +99,7 @@ class Message; } // namespace google TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay) - : Tab(_tabSupervisor), sayLabel(nullptr), sayEdit(nullptr) + : Tab(_tabSupervisor), sayLabel(nullptr), sayEdit(nullptr), replayDock(nullptr), historyDock(nullptr) { setObjectName("TabGame"); // THIS CTOR IS USED ON REPLAY @@ -115,6 +116,7 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay) addDockWidget(Qt::RightDockWidgetArea, cardInfoDock); addDockWidget(Qt::RightDockWidgetArea, playerListDock); addDockWidget(Qt::RightDockWidgetArea, messageLayoutDock); + addDockWidget(Qt::LeftDockWidgetArea, historyDock); addDockWidget(Qt::BottomDockWidgetArea, replayDock); mainWidget = new QStackedWidget(this); @@ -158,6 +160,7 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, createPlayAreaWidget(); createDeckViewContainerWidget(); replayDock = nullptr; + historyDock = nullptr; addDockWidget(Qt::RightDockWidgetArea, cardInfoDock); addDockWidget(Qt::RightDockWidgetArea, playerListDock); @@ -353,6 +356,9 @@ void TabGame::retranslateUi() } cardInfoDock->setWindowTitle(tr("Card Info") + (cardInfoDock->isWindow() ? tabText : QString())); messageLayoutDock->setWindowTitle(tr("Messages") + (messageLayoutDock->isWindow() ? tabText : QString())); + if (historyDock) { + historyDock->setWindowTitle(tr("Game History") + (historyDock->isWindow() ? tabText : QString())); + } if (replayDock) { replayDock->setWindowTitle(tr("Replay Timeline") + (replayDock->isWindow() ? tabText : QString())); } @@ -429,6 +435,9 @@ void TabGame::retranslateUi() dockToActions[messageLayoutDock].menu->setTitle(tr("Messages")); dockToActions[playerListDock].menu->setTitle(tr("Player List")); + if (historyDock) { + dockToActions[historyDock].menu->setTitle(tr("Game History")); + } if (replayDock) { dockToActions[replayDock].menu->setTitle(tr("Replay Timeline")); } @@ -1291,6 +1300,10 @@ void TabGame::createViewMenuItems() registerDockWidget(viewMenu, messageLayoutDock, {250, 200}); registerDockWidget(viewMenu, playerListDock, {250, 50}); + if (historyDock) { + registerDockWidget(viewMenu, historyDock, {280, 400}); + } + if (replayDock) { registerDockWidget(viewMenu, replayDock, {900, 100}); } @@ -1360,6 +1373,12 @@ void TabGame::actResetLayout() addDockWidget(Qt::RightDockWidgetArea, playerListDock); addDockWidget(Qt::RightDockWidgetArea, messageLayoutDock); + if (historyDock) { + historyDock->setVisible(true); + historyDock->setFloating(false); + addDockWidget(Qt::LeftDockWidgetArea, historyDock); + } + if (replayDock) { replayDock->setVisible(true); replayDock->setFloating(false); @@ -1368,6 +1387,9 @@ void TabGame::actResetLayout() cardInfoDock->resize(250, 360); messageLayoutDock->resize(250, 200); playerListDock->resize(250, 50); + if (historyDock) { + historyDock->resize(280, 400); + } replayDock->resize(900, 100); } else { cardInfoDock->resize(250, 360); @@ -1422,6 +1444,22 @@ void TabGame::createReplayDock(GameReplay *replay) [this](const auto &event, auto options) { game->getGameEventHandler()->processGameEventContainer(event, nullptr, options); }); + + auto *historySidebar = new ReplayEventSidebar(nullptr, replay, replayWidget->getReplayTimeline()); + historyDock = new QDockWidget(this); + historyDock->setObjectName("historyDock"); + historyDock->setFeatures(QDockWidget::DockWidgetClosable | QDockWidget::DockWidgetFloatable | + QDockWidget::DockWidgetMovable); + historyDock->setWidget(historySidebar); + historyDock->setFloating(false); + + connect(historySidebar, &ReplayEventSidebar::eventSelected, replayWidget, &ReplayWidget::seekToEvent); + // The sidebar highlights events rather than times, so ask the manager which event the game state has reached. + connect(replayWidget, &ReplayWidget::timeChanged, historySidebar, + [this, historySidebar] { historySidebar->setCurrentEvent(replayWidget->getLastProcessedEventIndex()); }); + + // No event has been replayed yet when the sidebar is connected, so apply the initial state explicitly. + historySidebar->setCurrentEvent(replayWidget->getLastProcessedEventIndex()); } void TabGame::createDeckViewContainerWidget(bool bReplay) diff --git a/cockatrice/src/interface/widgets/tabs/tab_game.h b/cockatrice/src/interface/widgets/tabs/tab_game.h index 412529dc2..142c02999 100644 --- a/cockatrice/src/interface/widgets/tabs/tab_game.h +++ b/cockatrice/src/interface/widgets/tabs/tab_game.h @@ -50,6 +50,7 @@ class AbstractClient; class GameView; class GameScene; class ReplayWidget; +class ReplayEventSidebar; class CardInfoFrameWidget; class QLabel; class QPushButton; @@ -89,7 +90,7 @@ private: QMap deckViewContainers; QVBoxLayout *deckViewContainerLayout; QWidget *gamePlayAreaWidget, *deckViewContainerWidget; - QDockWidget *cardInfoDock, *messageLayoutDock, *playerListDock, *replayDock; + QDockWidget *cardInfoDock, *messageLayoutDock, *playerListDock, *replayDock, *historyDock; QAction *playersSeparator; QMenu *gameMenu, *viewMenu; TearOffMenu *phasesMenu;