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https://github.com/Cockatrice/Cockatrice.git
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new class to isolate UpdateChannel connections
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parent
594d372a32
commit
7c1807cf03
4 changed files with 88 additions and 6 deletions
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@ -110,6 +110,7 @@ set(cockatrice_SOURCES
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src/client/ui/widgets/printing_selector/printing_selector_view_options_widget.cpp
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src/client/ui/widgets/printing_selector/set_name_and_collectors_number_display_widget.cpp
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src/client/network/release_channel.cpp
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src/client/network/client_update_checker.cpp
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src/server/remote/remote_client.cpp
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src/server/remote/remote_decklist_tree_widget.cpp
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src/server/remote/remote_replay_list_tree_widget.cpp
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35
cockatrice/src/client/network/client_update_checker.cpp
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35
cockatrice/src/client/network/client_update_checker.cpp
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@ -0,0 +1,35 @@
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#include "client_update_checker.h"
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#include "../../settings/cache_settings.h"
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#include "release_channel.h"
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ClientUpdateChecker::ClientUpdateChecker(QObject *parent) : QObject(parent)
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{
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}
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void ClientUpdateChecker::check()
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{
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auto releaseChannel = SettingsCache::instance().getUpdateReleaseChannel();
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finishedCheckConnection =
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connect(releaseChannel, &ReleaseChannel::finishedCheck, this, &ClientUpdateChecker::actFinishedCheck);
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errorConnection = connect(releaseChannel, &ReleaseChannel::error, this, &ClientUpdateChecker::actError);
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releaseChannel->checkForUpdates();
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}
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void ClientUpdateChecker::actFinishedCheck(bool needToUpdate, bool isCompatible, Release *release)
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{
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disconnect(finishedCheckConnection);
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disconnect(errorConnection);
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emit finishedCheck(needToUpdate, isCompatible, release);
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}
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void ClientUpdateChecker::actError(const QString &errorString)
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{
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disconnect(finishedCheckConnection);
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disconnect(errorConnection);
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emit error(errorString);
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}
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45
cockatrice/src/client/network/client_update_checker.h
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45
cockatrice/src/client/network/client_update_checker.h
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@ -0,0 +1,45 @@
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#ifndef CLIENT_UPDATE_CHECKER_H
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#define CLIENT_UPDATE_CHECKER_H
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#include <QObject>
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class Release;
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/**
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* We use a singleton instance of UpdateChannel, which can cause interference and feedback loops when multiple objects
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* connect to it.
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*
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* This class encapsulates the usage of that UpdateChannel to ensure that the check only happens once per connection and
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* the connection is destroyed after it's been used.
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*/
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class ClientUpdateChecker : public QObject
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{
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Q_OBJECT
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QMetaObject::Connection finishedCheckConnection;
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QMetaObject::Connection errorConnection;
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void actFinishedCheck(bool needToUpdate, bool isCompatible, Release *release);
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void actError(const QString &errorString);
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public:
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explicit ClientUpdateChecker(QObject *parent = nullptr);
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/**
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* Actually performs the check, using the currently selected update channel in the settings.
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* Any resulting signals will only be sent once.
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* This method should only be called ONCE per instance.
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*/
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void check();
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signals:
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/**
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* Forwarded from UpdateChannel::finishedCheck
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*/
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void finishedCheck(bool needToUpdate, bool isCompatible, Release *release);
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/**
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* Forwarded from UpdateChannel::error
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*/
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void error(const QString &errorString);
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};
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#endif // CLIENT_UPDATE_CHECKER_H
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@ -1,5 +1,6 @@
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#include "dlg_update.h"
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#include "../client/network/client_update_checker.h"
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#include "../client/network/release_channel.h"
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#include "../client/ui/window_main.h"
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#include "../settings/cache_settings.h"
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@ -71,11 +72,6 @@ DlgUpdate::DlgUpdate(QWidget *parent) : QDialog(parent)
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connect(uDownloader, SIGNAL(progressMade(qint64, qint64)), this, SLOT(downloadProgressMade(qint64, qint64)));
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connect(uDownloader, SIGNAL(error(QString)), this, SLOT(downloadError(QString)));
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ReleaseChannel *channel = SettingsCache::instance().getUpdateReleaseChannel();
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connect(channel, SIGNAL(finishedCheck(bool, bool, Release *)), this,
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SLOT(finishedUpdateCheck(bool, bool, Release *)));
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connect(channel, SIGNAL(error(QString)), this, SLOT(updateCheckError(QString)));
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// Check for updates
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beginUpdateCheck();
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}
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@ -110,7 +106,12 @@ void DlgUpdate::beginUpdateCheck()
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progress->setMinimum(0);
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progress->setMaximum(0);
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setLabel(tr("Checking for updates..."));
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SettingsCache::instance().getUpdateReleaseChannel()->checkForUpdates();
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auto checker = new ClientUpdateChecker(this);
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connect(checker, SIGNAL(finishedCheck(bool, bool, Release *)), this,
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SLOT(finishedUpdateCheck(bool, bool, Release *)));
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connect(checker, SIGNAL(error(QString)), this, SLOT(updateCheckError(QString)));
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checker->check();
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}
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void DlgUpdate::finishedUpdateCheck(bool needToUpdate, bool isCompatible, Release *release)
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