[Refactor] Retype PlayerActions onto CardState (#7435)

* [Refactor] Retype card containers and zone logic onto CardState

* [Refactor] Retype PlayerActions onto CardState

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-31 18:44:14 +01:00 • committed by GitHub
parent 65e9f1b370
commit 7ca23430cd
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GPG key ID: B5690EEEBB952194
18 changed files with 138 additions and 136 deletions

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@ -15,34 +15,35 @@ PtMenu::PtMenu(PlayerGraphicsItem *player) : QMenu(tr("Power / toughness"))
aIncP = new QAction(this);
connect(aIncP, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actIncP(player->getGameScene()->selectedCards()); });
[player, playerActions] { playerActions->actIncP(player->getGameScene()->selectedCardStates()); });
aDecP = new QAction(this);
connect(aDecP, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actDecP(player->getGameScene()->selectedCards()); });
[player, playerActions] { playerActions->actDecP(player->getGameScene()->selectedCardStates()); });
aIncT = new QAction(this);
connect(aIncT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actIncT(player->getGameScene()->selectedCards()); });
[player, playerActions] { playerActions->actIncT(player->getGameScene()->selectedCardStates()); });
aDecT = new QAction(this);
connect(aDecT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actDecT(player->getGameScene()->selectedCards()); });
[player, playerActions] { playerActions->actDecT(player->getGameScene()->selectedCardStates()); });
aIncPT = new QAction(this);
connect(aIncPT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actIncPT(player->getGameScene()->selectedCards()); });
[player, playerActions] { playerActions->actIncPT(player->getGameScene()->selectedCardStates()); });
aDecPT = new QAction(this);
connect(aDecPT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actDecPT(player->getGameScene()->selectedCards()); });
[player, playerActions] { playerActions->actDecPT(player->getGameScene()->selectedCardStates()); });
aFlowP = new QAction(this);
connect(aFlowP, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actFlowP(player->getGameScene()->selectedCards()); });
[player, playerActions] { playerActions->actFlowP(player->getGameScene()->selectedCardStates()); });
aFlowT = new QAction(this);
connect(aFlowT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actFlowT(player->getGameScene()->selectedCards()); });
[player, playerActions] { playerActions->actFlowT(player->getGameScene()->selectedCardStates()); });
aSetPT = new QAction(this);
connect(aSetPT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actRequestSetPTDialog(player->getGameScene()->selectedCards()); });
connect(aSetPT, &QAction::triggered, playerActions, [player, playerActions] {
playerActions->actRequestSetPTDialog(player->getGameScene()->selectedCardStates());
});
aResetPT = new QAction(this);
connect(aResetPT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actResetPT(player->getGameScene()->selectedCards()); });
[player, playerActions] { playerActions->actResetPT(player->getGameScene()->selectedCardStates()); });
addAction(aIncP);
addAction(aDecP);