mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-10 00:04:48 -07:00
setDoesntUntap fixed, card menu moved to player to avoid unnecessary allocation of QActions
This commit is contained in:
parent
8af0f01db8
commit
7cec442694
5 changed files with 283 additions and 307 deletions
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@ -93,7 +93,7 @@ void PlayerArea::setSize(qreal width, qreal height)
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}
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Player::Player(const ServerInfo_User &info, int _id, bool _local, TabGame *_parent)
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: QObject(_parent), shortcutsActive(false), defaultNumberTopCards(3), lastTokenDestroy(true), id(_id), active(false), local(_local), mirrored(false), handVisible(false), conceded(false), dialogSemaphore(false)
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: QObject(_parent), activeCard(0), shortcutsActive(false), defaultNumberTopCards(3), lastTokenDestroy(true), id(_id), active(false), local(_local), mirrored(false), handVisible(false), conceded(false), dialogSemaphore(false)
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{
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userInfo = new ServerInfo_User;
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userInfo->CopyFrom(info);
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@ -322,6 +322,76 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, TabGame *_pare
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aCardMenu = 0;
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}
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aTap = new QAction(this);
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aTap->setData(0);
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connect(aTap, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
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aUntap = new QAction(this);
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aUntap->setData(1);
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connect(aUntap, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
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aDoesntUntap = new QAction(this);
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aDoesntUntap->setData(2);
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connect(aDoesntUntap, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
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aAttach = new QAction(this);
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connect(aAttach, SIGNAL(triggered()), this, SLOT(actAttach()));
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aUnattach = new QAction(this);
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connect(aUnattach, SIGNAL(triggered()), this, SLOT(actUnattach()));
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aDrawArrow = new QAction(this);
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connect(aDrawArrow, SIGNAL(triggered()), this, SLOT(actDrawArrow()));
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aIncP = new QAction(this);
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connect(aIncP, SIGNAL(triggered()), this, SLOT(actIncP()));
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aDecP = new QAction(this);
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connect(aDecP, SIGNAL(triggered()), this, SLOT(actDecP()));
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aIncT = new QAction(this);
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connect(aIncT, SIGNAL(triggered()), this, SLOT(actIncT()));
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aDecT = new QAction(this);
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connect(aDecT, SIGNAL(triggered()), this, SLOT(actDecT()));
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aIncPT = new QAction(this);
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connect(aIncPT, SIGNAL(triggered()), this, SLOT(actIncPT()));
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aDecPT = new QAction(this);
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connect(aDecPT, SIGNAL(triggered()), this, SLOT(actDecPT()));
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aSetPT = new QAction(this);
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connect(aSetPT, SIGNAL(triggered()), this, SLOT(actSetPT()));
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aSetAnnotation = new QAction(this);
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connect(aSetAnnotation, SIGNAL(triggered()), this, SLOT(actSetAnnotation()));
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aFlip = new QAction(this);
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aFlip->setData(3);
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connect(aFlip, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
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aClone = new QAction(this);
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aClone->setData(4);
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connect(aClone, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
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aMoveToTopLibrary = new QAction(this);
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aMoveToTopLibrary->setData(5);
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aMoveToBottomLibrary = new QAction(this);
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aMoveToBottomLibrary->setData(6);
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aMoveToGraveyard = new QAction(this);
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aMoveToGraveyard->setData(7);
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aMoveToExile = new QAction(this);
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aMoveToExile->setData(8);
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connect(aMoveToTopLibrary, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
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connect(aMoveToBottomLibrary, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
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connect(aMoveToGraveyard, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
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connect(aMoveToExile, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
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aPlay = new QAction(this);
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connect(aPlay, SIGNAL(triggered()), this, SLOT(actPlay()));
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aHide = new QAction(this);
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connect(aHide, SIGNAL(triggered()), this, SLOT(actHide()));
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for (int i = 0; i < 3; ++i) {
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QAction *tempAddCounter = new QAction(this);
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tempAddCounter->setData(9 + i * 1000);
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QAction *tempRemoveCounter = new QAction(this);
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tempRemoveCounter->setData(10 + i * 1000);
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QAction *tempSetCounter = new QAction(this);
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tempSetCounter->setData(11 + i * 1000);
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aAddCounter.append(tempAddCounter);
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aRemoveCounter.append(tempRemoveCounter);
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aSetCounter.append(tempSetCounter);
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connect(tempAddCounter, SIGNAL(triggered()), this, SLOT(actCardCounterTrigger()));
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connect(tempRemoveCounter, SIGNAL(triggered()), this, SLOT(actCardCounterTrigger()));
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connect(tempSetCounter, SIGNAL(triggered()), this, SLOT(actCardCounterTrigger()));
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}
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const QList<Player *> &players = _parent->getPlayers().values();
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for (int i = 0; i < players.size(); ++i)
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addPlayer(players[i]);
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@ -530,6 +600,50 @@ void Player::retranslateUi()
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allPlayersActions[i]->setText(tr("&All players"));
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}
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aPlay->setText(tr("&Play"));
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aHide->setText(tr("&Hide"));
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aTap->setText(tr("&Tap"));
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aUntap->setText(tr("&Untap"));
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aDoesntUntap->setText(tr("Toggle &normal untapping"));
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aFlip->setText(tr("&Flip"));
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aClone->setText(tr("&Clone"));
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aClone->setShortcut(tr("Ctrl+H"));
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aAttach->setText(tr("&Attach to card..."));
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aAttach->setShortcut(tr("Ctrl+A"));
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aUnattach->setText(tr("Unattac&h"));
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aDrawArrow->setText(tr("&Draw arrow..."));
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aIncP->setText(tr("&Increase power"));
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aIncP->setShortcut(tr("Ctrl++"));
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aDecP->setText(tr("&Decrease power"));
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aDecP->setShortcut(tr("Ctrl+-"));
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aIncT->setText(tr("I&ncrease toughness"));
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aIncT->setShortcut(tr("Alt++"));
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aDecT->setText(tr("D&ecrease toughness"));
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aDecT->setShortcut(tr("Alt+-"));
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aIncPT->setText(tr("In&crease power and toughness"));
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aIncPT->setShortcut(tr("Ctrl+Alt++"));
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aDecPT->setText(tr("Dec&rease power and toughness"));
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aDecPT->setShortcut(tr("Ctrl+Alt+-"));
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aSetPT->setText(tr("Set &power and toughness..."));
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aSetPT->setShortcut(tr("Ctrl+P"));
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aSetAnnotation->setText(tr("&Set annotation..."));
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QStringList counterColors;
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counterColors.append(tr("red"));
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counterColors.append(tr("yellow"));
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counterColors.append(tr("green"));
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for (int i = 0; i < aAddCounter.size(); ++i)
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aAddCounter[i]->setText(tr("&Add counter (%1)").arg(counterColors[i]));
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for (int i = 0; i < aRemoveCounter.size(); ++i)
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aRemoveCounter[i]->setText(tr("&Remove counter (%1)").arg(counterColors[i]));
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for (int i = 0; i < aSetCounter.size(); ++i)
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aSetCounter[i]->setText(tr("&Set counters (%1)...").arg(counterColors[i]));
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aMoveToTopLibrary->setText(tr("&top of library"));
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aMoveToBottomLibrary->setText(tr("&bottom of library"));
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aMoveToGraveyard->setText(tr("&graveyard"));
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aMoveToGraveyard->setShortcut(tr("Ctrl+Del"));
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aMoveToExile->setText(tr("&exile"));
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QMapIterator<QString, CardZone *> zoneIterator(zones);
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while (zoneIterator.hasNext())
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zoneIterator.next().value()->retranslateUi();
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@ -1468,8 +1582,9 @@ bool Player::clearCardsToDelete()
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return true;
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}
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void Player::cardMenuAction(QAction *a)
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void Player::cardMenuAction()
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{
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QAction *a = static_cast<QAction *>(sender());
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QList<QGraphicsItem *> sel = scene()->selectedItems();
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QList<CardItem *> cardList;
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while (!sel.isEmpty())
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@ -1505,7 +1620,7 @@ void Player::cardMenuAction(QAction *a)
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cmd->set_zone(card->getZone()->getName().toStdString());
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cmd->set_card_id(card->getId());
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cmd->set_attribute(AttrDoesntUntap);
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cmd->set_attr_value(card->getDoesntUntap() ? "1" : "0");
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cmd->set_attr_value(card->getDoesntUntap() ? "0" : "1");
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commandList.append(cmd);
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break;
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}
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@ -1607,7 +1722,7 @@ void Player::actIncPT(int deltaP, int deltaT)
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sendGameCommand(prepareGameCommand(commandList));
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}
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void Player::actSetPT(QAction * /*a*/)
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void Player::actSetPT()
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{
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QString oldPT;
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QListIterator<QGraphicsItem *> i(scene()->selectedItems());
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@ -1639,7 +1754,42 @@ void Player::actSetPT(QAction * /*a*/)
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sendGameCommand(prepareGameCommand(commandList));
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}
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void Player::actSetAnnotation(QAction * /*a*/)
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void Player::actDrawArrow()
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{
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activeCard->drawArrow(Qt::red);
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}
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void Player::actIncP()
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{
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actIncPT(1, 0);
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}
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void Player::actDecP()
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{
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actIncPT(-1, 0);
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}
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void Player::actIncT()
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{
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actIncPT(0, 1);
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}
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void Player::actDecT()
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{
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actIncPT(0, -1);
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}
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void Player::actIncPT()
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{
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actIncPT(1, 1);
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}
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void Player::actDecPT()
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{
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actIncPT(-1, -1);
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}
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void Player::actSetAnnotation()
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{
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QString oldAnnotation;
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QListIterator<QGraphicsItem *> i(scene()->selectedItems());
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@ -1672,25 +1822,24 @@ void Player::actSetAnnotation(QAction * /*a*/)
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sendGameCommand(prepareGameCommand(commandList));
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}
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void Player::actAttach(QAction *a)
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void Player::actAttach()
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{
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CardItem *card = static_cast<CardItem *>(a->parent());
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ArrowAttachItem *arrow = new ArrowAttachItem(card);
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ArrowAttachItem *arrow = new ArrowAttachItem(activeCard);
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scene()->addItem(arrow);
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arrow->grabMouse();
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}
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void Player::actUnattach(QAction *a)
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void Player::actUnattach()
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{
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CardItem *card = static_cast<CardItem *>(a->parent());
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Command_AttachCard cmd;
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cmd.set_start_zone(card->getZone()->getName().toStdString());
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cmd.set_card_id(card->getId());
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cmd.set_start_zone(activeCard->getZone()->getName().toStdString());
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cmd.set_card_id(activeCard->getId());
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sendGameCommand(cmd);
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}
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void Player::actCardCounterTrigger(QAction *a)
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void Player::actCardCounterTrigger()
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{
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QAction *a = static_cast<QAction *>(sender());
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int counterId = a->data().toInt() / 1000;
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int action = a->data().toInt() % 1000;
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QList< const ::google::protobuf::Message * > commandList;
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@ -1752,6 +1901,80 @@ void Player::actCardCounterTrigger(QAction *a)
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sendGameCommand(prepareGameCommand(commandList));
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}
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void Player::actPlay()
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{
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activeCard->playCard(false);
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}
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void Player::actHide()
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{
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activeCard->getZone()->removeCard(activeCard);
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}
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void Player::updateCardMenu(CardItem *card, QMenu *cardMenu, QMenu *ptMenu, QMenu *moveMenu)
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{
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cardMenu->clear();
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if (card->getRevealedCard())
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cardMenu->addAction(aHide);
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else if (getLocal()) {
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if (moveMenu->isEmpty()) {
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moveMenu->addAction(aMoveToTopLibrary);
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moveMenu->addAction(aMoveToBottomLibrary);
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moveMenu->addAction(aMoveToGraveyard);
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moveMenu->addAction(aMoveToExile);
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}
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if (card->getZone()) {
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if (card->getZone()->getName() == "table") {
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if (ptMenu->isEmpty()) {
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ptMenu->addAction(aIncP);
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ptMenu->addAction(aDecP);
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ptMenu->addSeparator();
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ptMenu->addAction(aIncT);
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ptMenu->addAction(aDecT);
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ptMenu->addSeparator();
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ptMenu->addAction(aIncPT);
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ptMenu->addAction(aDecPT);
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ptMenu->addSeparator();
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ptMenu->addAction(aSetPT);
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}
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cardMenu->addAction(aTap);
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cardMenu->addAction(aUntap);
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cardMenu->addAction(aDoesntUntap);
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cardMenu->addAction(aFlip);
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cardMenu->addSeparator();
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cardMenu->addAction(aAttach);
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if (card->getAttachedTo())
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cardMenu->addAction(aUnattach);
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cardMenu->addAction(aDrawArrow);
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cardMenu->addSeparator();
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cardMenu->addMenu(ptMenu);
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cardMenu->addAction(aSetAnnotation);
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cardMenu->addSeparator();
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cardMenu->addAction(aClone);
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cardMenu->addMenu(moveMenu);
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for (int i = 0; i < aAddCounter.size(); ++i) {
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cardMenu->addSeparator();
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cardMenu->addAction(aAddCounter[i]);
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cardMenu->addAction(aRemoveCounter[i]);
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cardMenu->addAction(aSetCounter[i]);
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}
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cardMenu->addSeparator();
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} else if (card->getZone()->getName() == "stack") {
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cardMenu->addAction(aDrawArrow);
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cardMenu->addMenu(moveMenu);
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} else {
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cardMenu->addAction(aPlay);
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cardMenu->addMenu(moveMenu);
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}
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} else
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cardMenu->addMenu(moveMenu);
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}
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}
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void Player::setCardMenu(QMenu *menu)
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{
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if (aCardMenu)
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