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Add a sample hand widget.
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7fb09cd149
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5 changed files with 134 additions and 1 deletions
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@ -393,12 +393,12 @@ void TabDeckEditorVisual::openDeckFromFile(const QString &fileName, DeckOpenLoca
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deckMenu->setSaveStatus(true);
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tabContainer->visualDeckView->updateDisplay();
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tabContainer->deckAnalytics->refreshDisplays(deckDockWidget->deckModel);
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tabContainer->sampleHandWidget->setDeckModel(deckDockWidget->deckModel);
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}
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void TabDeckEditorVisual::setDeck(DeckLoader *_deck)
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{
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TabGenericDeckEditor::setDeck(_deck);
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qDebug() << "set the deck";
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}
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void TabDeckEditorVisual::showPrintingSelector()
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@ -38,11 +38,14 @@ TabDeckEditorVisualTabWidget::TabDeckEditorVisualTabWidget(QWidget *parent,
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deckAnalytics = new DeckAnalyticsWidget(this, deckModel);
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deckAnalytics->setObjectName("deckAnalytics");
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sampleHandWidget = new VisualDeckEditorSampleHandWidget(this, deckModel);
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// printingSelector = new PrintingSelector(this, this->deckModel);
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this->addNewTab(visualDeckView, "Visual Deck View");
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this->addNewTab(visualDatabaseDisplay, "Visual Database Display");
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this->addNewTab(deckAnalytics, "Deck Analytics");
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this->addNewTab(sampleHandWidget, "Sample Hand");
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}
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void TabDeckEditorVisualTabWidget::onCardChanged(CardInfoPtr activeCard)
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@ -4,6 +4,7 @@
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#include "../../ui/widgets/deck_analytics/deck_analytics_widget.h"
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#include "../../ui/widgets/printing_selector/printing_selector.h"
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#include "../../ui/widgets/visual_database_display/visual_database_display_widget.h"
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#include "../../ui/widgets/visual_deck_editor/visual_deck_editor_sample_hand_widget.h"
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#include "../../ui/widgets/visual_deck_editor/visual_deck_editor_widget.h"
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#include "../tab_generic_deck_editor.h"
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@ -33,6 +34,7 @@ public:
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DeckAnalyticsWidget *deckAnalytics;
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VisualDatabaseDisplayWidget *visualDatabaseDisplay;
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PrintingSelector *printingSelector;
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VisualDeckEditorSampleHandWidget *sampleHandWidget;
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public slots:
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void onCardChanged(CardInfoPtr activeCard);
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@ -0,0 +1,100 @@
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#include "visual_deck_editor_sample_hand_widget.h"
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#include "../../../../deck/deck_loader.h"
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#include "../../../../game/cards/card_database_manager.h"
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#include "../cards/card_info_picture_widget.h"
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#include <random>
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VisualDeckEditorSampleHandWidget::VisualDeckEditorSampleHandWidget(QWidget *parent, DeckListModel *_deckListModel)
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: QWidget(parent), deckListModel(_deckListModel)
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{
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layout = new QVBoxLayout(this);
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setLayout(layout);
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resetButton = new QPushButton("Reset");
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connect(resetButton, SIGNAL(clicked()), this, SLOT(updateDisplay()));
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layout->addWidget(resetButton);
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flowWidget = new FlowWidget(this, Qt::Horizontal, Qt::ScrollBarAlwaysOff, Qt::ScrollBarAlwaysOff);
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layout->addWidget(flowWidget);
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for (CardInfoPtr card : getRandomCards(7)) {
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auto displayWidget = new CardInfoPictureWidget(this);
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displayWidget->setCard(card);
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flowWidget->addWidget(displayWidget);
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}
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}
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void VisualDeckEditorSampleHandWidget::setDeckModel(DeckListModel *deckModel)
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{
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deckListModel = deckModel;
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connect(deckListModel, &DeckListModel::dataChanged, this, &VisualDeckEditorSampleHandWidget::updateDisplay);
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updateDisplay();
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}
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void VisualDeckEditorSampleHandWidget::updateDisplay()
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{
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flowWidget->clearLayout();
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for (CardInfoPtr card : getRandomCards(7)) {
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auto displayWidget = new CardInfoPictureWidget(this);
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displayWidget->setCard(card);
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flowWidget->addWidget(displayWidget);
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}
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}
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QList<CardInfoPtr> VisualDeckEditorSampleHandWidget::getRandomCards(int amountToGet)
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{
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QList<CardInfoPtr> mainDeckCards;
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QList<CardInfoPtr> randomCards;
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if (!deckListModel)
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return randomCards;
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DeckList *decklist = deckListModel->getDeckList();
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if (!decklist)
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return randomCards;
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InnerDecklistNode *listRoot = decklist->getRoot();
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if (!listRoot)
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return randomCards;
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// Collect all cards in the main deck, allowing duplicates based on their count
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for (int i = 0; i < listRoot->size(); i++) {
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InnerDecklistNode *currentZone = dynamic_cast<InnerDecklistNode *>(listRoot->at(i));
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if (!currentZone)
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continue;
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if (currentZone->getName() != DECK_ZONE_MAIN)
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continue; // Only process the main deck
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for (int j = 0; j < currentZone->size(); j++) {
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DecklistCardNode *currentCard = dynamic_cast<DecklistCardNode *>(currentZone->at(j));
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if (!currentCard)
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continue;
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for (int k = 0; k < currentCard->getNumber(); ++k) {
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CardInfoPtr info = CardDatabaseManager::getInstance()->getCardByNameAndProviderId(
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currentCard->getName(), currentCard->getCardProviderId());
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if (info) {
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mainDeckCards.append(info);
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}
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}
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}
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}
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if (mainDeckCards.isEmpty())
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return randomCards;
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// Shuffle the deck
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std::random_device rd;
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std::mt19937 rng(rd());
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std::shuffle(mainDeckCards.begin(), mainDeckCards.end(), rng);
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// Select amountToGet cards
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for (int i = 0; i < qMin(amountToGet, mainDeckCards.size()); ++i) {
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randomCards.append(mainDeckCards.at(i));
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}
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std::sort(randomCards.begin(), randomCards.end(),
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[](const CardInfoPtr &a, const CardInfoPtr &b) { return a->getCmc() < b->getCmc(); });
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return randomCards;
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}
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@ -0,0 +1,28 @@
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#ifndef VISUAL_DECK_EDITOR_SAMPLE_HAND_WIDGET_H
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#define VISUAL_DECK_EDITOR_SAMPLE_HAND_WIDGET_H
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#include "../../../../deck/deck_list_model.h"
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#include "../general/layout_containers/flow_widget.h"
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#include <QPushButton>
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#include <QWidget>
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class VisualDeckEditorSampleHandWidget : public QWidget
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{
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Q_OBJECT
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public:
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VisualDeckEditorSampleHandWidget(QWidget *parent, DeckListModel *deckListModel);
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QList<CardInfoPtr> getRandomCards(int amountToGet);
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public slots:
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void updateDisplay();
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void setDeckModel(DeckListModel *deckModel);
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private:
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DeckListModel *deckListModel;
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QVBoxLayout *layout;
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QPushButton *resetButton;
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FlowWidget *flowWidget;
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};
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#endif // VISUAL_DECK_EDITOR_SAMPLE_HAND_WIDGET_H
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