Add a sample hand widget.

This commit is contained in:
Lukas Brübach 2025-02-25 08:58:11 +01:00
parent 7fb09cd149
commit 7d76319faa
5 changed files with 134 additions and 1 deletions

View file

@ -393,12 +393,12 @@ void TabDeckEditorVisual::openDeckFromFile(const QString &fileName, DeckOpenLoca
deckMenu->setSaveStatus(true);
tabContainer->visualDeckView->updateDisplay();
tabContainer->deckAnalytics->refreshDisplays(deckDockWidget->deckModel);
tabContainer->sampleHandWidget->setDeckModel(deckDockWidget->deckModel);
}
void TabDeckEditorVisual::setDeck(DeckLoader *_deck)
{
TabGenericDeckEditor::setDeck(_deck);
qDebug() << "set the deck";
}
void TabDeckEditorVisual::showPrintingSelector()

View file

@ -38,11 +38,14 @@ TabDeckEditorVisualTabWidget::TabDeckEditorVisualTabWidget(QWidget *parent,
deckAnalytics = new DeckAnalyticsWidget(this, deckModel);
deckAnalytics->setObjectName("deckAnalytics");
sampleHandWidget = new VisualDeckEditorSampleHandWidget(this, deckModel);
// printingSelector = new PrintingSelector(this, this->deckModel);
this->addNewTab(visualDeckView, "Visual Deck View");
this->addNewTab(visualDatabaseDisplay, "Visual Database Display");
this->addNewTab(deckAnalytics, "Deck Analytics");
this->addNewTab(sampleHandWidget, "Sample Hand");
}
void TabDeckEditorVisualTabWidget::onCardChanged(CardInfoPtr activeCard)

View file

@ -4,6 +4,7 @@
#include "../../ui/widgets/deck_analytics/deck_analytics_widget.h"
#include "../../ui/widgets/printing_selector/printing_selector.h"
#include "../../ui/widgets/visual_database_display/visual_database_display_widget.h"
#include "../../ui/widgets/visual_deck_editor/visual_deck_editor_sample_hand_widget.h"
#include "../../ui/widgets/visual_deck_editor/visual_deck_editor_widget.h"
#include "../tab_generic_deck_editor.h"
@ -33,6 +34,7 @@ public:
DeckAnalyticsWidget *deckAnalytics;
VisualDatabaseDisplayWidget *visualDatabaseDisplay;
PrintingSelector *printingSelector;
VisualDeckEditorSampleHandWidget *sampleHandWidget;
public slots:
void onCardChanged(CardInfoPtr activeCard);

View file

@ -0,0 +1,100 @@
#include "visual_deck_editor_sample_hand_widget.h"
#include "../../../../deck/deck_loader.h"
#include "../../../../game/cards/card_database_manager.h"
#include "../cards/card_info_picture_widget.h"
#include <random>
VisualDeckEditorSampleHandWidget::VisualDeckEditorSampleHandWidget(QWidget *parent, DeckListModel *_deckListModel)
: QWidget(parent), deckListModel(_deckListModel)
{
layout = new QVBoxLayout(this);
setLayout(layout);
resetButton = new QPushButton("Reset");
connect(resetButton, SIGNAL(clicked()), this, SLOT(updateDisplay()));
layout->addWidget(resetButton);
flowWidget = new FlowWidget(this, Qt::Horizontal, Qt::ScrollBarAlwaysOff, Qt::ScrollBarAlwaysOff);
layout->addWidget(flowWidget);
for (CardInfoPtr card : getRandomCards(7)) {
auto displayWidget = new CardInfoPictureWidget(this);
displayWidget->setCard(card);
flowWidget->addWidget(displayWidget);
}
}
void VisualDeckEditorSampleHandWidget::setDeckModel(DeckListModel *deckModel)
{
deckListModel = deckModel;
connect(deckListModel, &DeckListModel::dataChanged, this, &VisualDeckEditorSampleHandWidget::updateDisplay);
updateDisplay();
}
void VisualDeckEditorSampleHandWidget::updateDisplay()
{
flowWidget->clearLayout();
for (CardInfoPtr card : getRandomCards(7)) {
auto displayWidget = new CardInfoPictureWidget(this);
displayWidget->setCard(card);
flowWidget->addWidget(displayWidget);
}
}
QList<CardInfoPtr> VisualDeckEditorSampleHandWidget::getRandomCards(int amountToGet)
{
QList<CardInfoPtr> mainDeckCards;
QList<CardInfoPtr> randomCards;
if (!deckListModel)
return randomCards;
DeckList *decklist = deckListModel->getDeckList();
if (!decklist)
return randomCards;
InnerDecklistNode *listRoot = decklist->getRoot();
if (!listRoot)
return randomCards;
// Collect all cards in the main deck, allowing duplicates based on their count
for (int i = 0; i < listRoot->size(); i++) {
InnerDecklistNode *currentZone = dynamic_cast<InnerDecklistNode *>(listRoot->at(i));
if (!currentZone)
continue;
if (currentZone->getName() != DECK_ZONE_MAIN)
continue; // Only process the main deck
for (int j = 0; j < currentZone->size(); j++) {
DecklistCardNode *currentCard = dynamic_cast<DecklistCardNode *>(currentZone->at(j));
if (!currentCard)
continue;
for (int k = 0; k < currentCard->getNumber(); ++k) {
CardInfoPtr info = CardDatabaseManager::getInstance()->getCardByNameAndProviderId(
currentCard->getName(), currentCard->getCardProviderId());
if (info) {
mainDeckCards.append(info);
}
}
}
}
if (mainDeckCards.isEmpty())
return randomCards;
// Shuffle the deck
std::random_device rd;
std::mt19937 rng(rd());
std::shuffle(mainDeckCards.begin(), mainDeckCards.end(), rng);
// Select amountToGet cards
for (int i = 0; i < qMin(amountToGet, mainDeckCards.size()); ++i) {
randomCards.append(mainDeckCards.at(i));
}
std::sort(randomCards.begin(), randomCards.end(),
[](const CardInfoPtr &a, const CardInfoPtr &b) { return a->getCmc() < b->getCmc(); });
return randomCards;
}

View file

@ -0,0 +1,28 @@
#ifndef VISUAL_DECK_EDITOR_SAMPLE_HAND_WIDGET_H
#define VISUAL_DECK_EDITOR_SAMPLE_HAND_WIDGET_H
#include "../../../../deck/deck_list_model.h"
#include "../general/layout_containers/flow_widget.h"
#include <QPushButton>
#include <QWidget>
class VisualDeckEditorSampleHandWidget : public QWidget
{
Q_OBJECT
public:
VisualDeckEditorSampleHandWidget(QWidget *parent, DeckListModel *deckListModel);
QList<CardInfoPtr> getRandomCards(int amountToGet);
public slots:
void updateDisplay();
void setDeckModel(DeckListModel *deckModel);
private:
DeckListModel *deckListModel;
QVBoxLayout *layout;
QPushButton *resetButton;
FlowWidget *flowWidget;
};
#endif // VISUAL_DECK_EDITOR_SAMPLE_HAND_WIDGET_H