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[DeckShare] Open shared decks via links with a gated preview flow
- Serialized url-chain dispatcher in IntentUrlParser; queue-drained urlChainFinished(bool) drives the startup auto-connect fallback - Open-shared-deck intent with sequential download state machine, 15s per-item timeout, partial-success offer, livable Cancel via ApplicationModal dlg_login_prompt interactive fallback - Preview dialog: download progress label, share vocab sweep, palette-highlight selection frame, Space/Enter keyboard toggle, NoFocus checkbox, double-click tile opens immediately - Confirm-before-server-migration with one-shot restore to the previous server on failed/cancelled chains (statusChanged settle deferral), hostname-only identity comparisons - Skip credential link when already connected; arrow-key navigation in FlowWidget; card glows use palette highlight - Address code-review M1-M4 and UI/UX QA blockers 1-2
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25 changed files with 1350 additions and 55 deletions
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@ -19,13 +19,10 @@ bool IntentJoinServerGame::checkPrecondition() const
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if (remoteClient->getStatus() != ClientStatus::StatusLoggedIn) {
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return false;
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}
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// peerPort() reflects the actual TCP peer, which may differ from the
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// configured server port (e.g. when connecting through a proxy), so only
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// the hostname is compared here.
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if (remoteClient->peerName() != context->roomContext.serverContext.hostname) {
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return false;
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}
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if (QString::number(remoteClient->peerPort()) != context->roomContext.serverContext.port) {
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// serverName() reflects the server the client was configured to connect to,
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// which may differ from the actual TCP peer (e.g. when connecting through a
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// proxy), so only the hostname is compared here.
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if (remoteClient->serverName().compare(context->roomContext.serverContext.hostname, Qt::CaseInsensitive) != 0) {
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return false;
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}
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