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rooms work mostly
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25 changed files with 726 additions and 576 deletions
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@ -10,13 +10,13 @@ class ProtocolItem;
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class ProtocolResponse;
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class TopLevelProtocolItem;
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class CommandContainer;
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class ChatEvent;
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class RoomEvent;
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class GameEventContainer;
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class Event_ListGames;
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class Event_UserJoined;
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class Event_UserLeft;
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class Event_ServerMessage;
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class Event_ListChatChannels;
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class Event_ListRooms;
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class Event_GameJoined;
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class Event_Message;
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@ -35,16 +35,15 @@ signals:
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void statusChanged(ClientStatus _status);
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void serverError(ResponseCode resp);
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// Chat events
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void chatEventReceived(ChatEvent *event);
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// Room events
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void roomEventReceived(RoomEvent *event);
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// Game events
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void gameEventContainerReceived(GameEventContainer *event);
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// Generic events
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void listGamesEventReceived(Event_ListGames *event);
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void userJoinedEventReceived(Event_UserJoined *event);
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void userLeftEventReceived(Event_UserLeft *event);
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void serverMessageEventReceived(Event_ServerMessage *event);
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void listChatChannelsEventReceived(Event_ListChatChannels *event);
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void listRoomsEventReceived(Event_ListRooms *event);
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void gameJoinedEventReceived(Event_GameJoined *event);
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void messageEventReceived(Event_Message *event);
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protected slots:
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