[LayoutSettings] Move over layout settings in global.ini (#6587)

* [LayoutSettings] Move over some settings from general

* remove unused setting
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RickyRister 2026-02-07 19:51:12 -08:00 committed by GitHub
parent a80a0531a6
commit 804a60f1ea
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GPG key ID: B5690EEEBB952194
7 changed files with 49 additions and 61 deletions

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@ -4,9 +4,11 @@ const static QString STATE_PROP = "state";
const static QString GEOMETRY_PROP = "geometry";
const static QString SIZE_PROP = "widgetSize";
const static QString GROUP_MAIN_WINDOW = "mainWindow";
const static QString GROUP_DECK_EDITOR = "deckEditor";
const static QString GROUP_DECK_EDITOR_DB = "deckEditorDb";
const static QString GROUP_SETS_DIALOG = "setsDialog";
const static QString GROUP_TOKEN_DIALOG = "tokenDialog";
const static QString GROUP_GAME_PLAY_AREA = "gamePlayArea";
const static QString GROUP_REPLAY_PLAY_AREA = "replayPlayArea";
@ -15,6 +17,16 @@ LayoutsSettings::LayoutsSettings(const QString &settingPath, QObject *parent)
{
}
void LayoutsSettings::setMainWindowGeometry(const QByteArray &value)
{
setValue(value, GEOMETRY_PROP, GROUP_MAIN_WINDOW);
}
QByteArray LayoutsSettings::getMainWindowGeometry()
{
return getValue(GEOMETRY_PROP, GROUP_MAIN_WINDOW).toByteArray();
}
const QByteArray LayoutsSettings::getDeckEditorLayoutState()
{
return getValue(STATE_PROP, GROUP_DECK_EDITOR).toByteArray();
@ -110,6 +122,26 @@ void LayoutsSettings::setSetsDialogHeaderState(const QByteArray &value)
setValue(value, STATE_PROP, GROUP_SETS_DIALOG, "header");
}
void LayoutsSettings::setSetsDialogGeometry(const QByteArray &value)
{
setValue(value, GEOMETRY_PROP, GROUP_SETS_DIALOG);
}
QByteArray LayoutsSettings::getSetsDialogGeometry()
{
return getValue(GEOMETRY_PROP, GROUP_SETS_DIALOG).toByteArray();
}
void LayoutsSettings::setTokenDialogGeometry(const QByteArray &value)
{
setValue(value, GEOMETRY_PROP, GROUP_TOKEN_DIALOG);
}
QByteArray LayoutsSettings::getTokenDialogGeometry()
{
return getValue(GEOMETRY_PROP, GROUP_TOKEN_DIALOG).toByteArray();
}
void LayoutsSettings::setGamePlayAreaGeometry(const QByteArray &value)
{
setValue(value, GEOMETRY_PROP, GROUP_GAME_PLAY_AREA);