Properly calculate a lot of things related to these layouts. (#5817)

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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BruebachL 2025-04-09 18:09:04 +02:00 committed by GitHub
parent 6661a5d946
commit 80b6d6a31f
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5 changed files with 118 additions and 99 deletions

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@ -1,5 +1,6 @@
#include "overlap_layout.h"
#include <QDebug>
#include <QtMath>
/**
@ -32,9 +33,10 @@ OverlapLayout::OverlapLayout(QWidget *parent,
const int overlapPercentage,
const int maxColumns,
const int maxRows,
const Qt::Orientation direction)
const Qt::Orientation _overlapDirection,
const Qt::Orientation _flowDirection)
: QLayout(parent), overlapPercentage(overlapPercentage), maxColumns(maxColumns), maxRows(maxRows),
direction(direction)
overlapDirection(_overlapDirection), flowDirection(_flowDirection)
{
}
@ -148,17 +150,21 @@ void OverlapLayout::setGeometry(const QRect &rect)
}
// Calculate the overlap offsets based on the layout direction and overlap percentage.
const int overlapOffsetWidth = (direction == Qt::Horizontal) ? (maxItemWidth * overlapPercentage / 100) : 0;
const int overlapOffsetHeight = (direction == Qt::Vertical) ? (maxItemHeight * overlapPercentage / 100) : 0;
const int overlapOffsetWidth = (overlapDirection == Qt::Horizontal) ? (maxItemWidth * overlapPercentage / 100) : 0;
const int overlapOffsetHeight = (overlapDirection == Qt::Vertical) ? (maxItemHeight * overlapPercentage / 100) : 0;
// Determine the number of columns based on layout constraints and available space.
int columns;
if (direction == Qt::Horizontal) {
if (flowDirection == Qt::Horizontal) {
if (maxColumns > 0) {
// Calculate the maximum possible columns given the available width and overlap.
const int availableColumns = (availableWidth + overlapOffsetWidth) / (maxItemWidth - overlapOffsetWidth);
// Use the smaller of maxColumns and availableColumns.
qCDebug(OverlapLayoutLog) << " Max Columns " << maxColumns << " available columns " << availableColumns;
columns = qMin(maxColumns, availableColumns);
if (columns < 1) {
columns = 1;
}
} else {
// If no maxColumns constraint, allow as many columns as possible.
columns = INT_MAX;
@ -170,12 +176,16 @@ void OverlapLayout::setGeometry(const QRect &rect)
// Determine the number of rows based on layout constraints and available space.
int rows;
if (direction == Qt::Vertical) {
if (flowDirection == Qt::Vertical) {
if (maxRows > 0) {
// Calculate the maximum possible rows given the available height and overlap.
const int availableRows = (availableHeight + overlapOffsetHeight) / (maxItemHeight - overlapOffsetHeight);
// Use the smaller of maxRows and availableRows.
qCDebug(OverlapLayoutLog) << " Max Rows " << maxRows << " available rows " << availableRows;
rows = qMin(maxRows, availableRows);
if (rows < 1) {
rows = 1;
}
} else {
// If no maxRows constraint, allow as many rows as possible.
rows = INT_MAX;
@ -200,16 +210,17 @@ void OverlapLayout::setGeometry(const QRect &rect)
const int yPos = rect.top() + currentRow * (maxItemHeight - overlapOffsetHeight);
item->setGeometry(QRect(xPos, yPos, maxItemWidth, maxItemHeight));
// TODO: Figure this out properly or maybe adjust size hint to account for this?
// Update row and column indices based on the layout direction.
if (direction == Qt::Horizontal) {
if (overlapDirection == Qt::Horizontal) {
currentColumn++;
if (currentColumn >= columns) {
if (currentColumn > qCeil(itemList.size() / rows)) {
currentColumn = 0;
currentRow++;
}
} else {
currentRow++;
if (currentRow >= rows) {
if (currentRow > qCeil(itemList.size() / columns)) {
currentRow = 0;
currentColumn++;
}
@ -223,88 +234,86 @@ void OverlapLayout::setGeometry(const QRect &rect)
*/
QSize OverlapLayout::calculatePreferredSize() const
{
// Get the parent widget for size and margin calculations.
const QWidget *parentWidget = this->parentWidget();
if (!parentWidget) {
return QSize(0, 0);
}
// Determine the maximum item dimensions.
if (itemList.isEmpty()) {
return QSize(0, 0);
}
int availableWidth = parentWidget->width();
int availableHeight = parentWidget->height();
const QMargins margins = parentWidget->contentsMargins();
availableWidth -= margins.left() + margins.right();
availableHeight -= margins.top() + margins.bottom();
// Determine the maximum item width and height among all layout items.
int maxItemWidth = 0;
int maxItemHeight = 0;
for (QLayoutItem *item : itemList) {
if (item == nullptr) {
continue;
if (item != nullptr && item->widget()) {
QSize itemSize = item->widget()->sizeHint();
maxItemWidth = qMax(maxItemWidth, itemSize.width());
maxItemHeight = qMax(maxItemHeight, itemSize.height());
}
if (!item->widget()) {
continue;
}
QSize itemSize = item->widget()->sizeHint();
maxItemWidth = qMax(maxItemWidth, itemSize.width());
maxItemHeight = qMax(maxItemHeight, itemSize.height());
}
// Calculate the overlap offsets.
const int extra_for_overlap = (100 - overlapPercentage);
const int overlapOffsetWidth =
(direction == Qt::Horizontal) ? qRound((maxItemWidth / 100.0) * extra_for_overlap) : 0;
const int overlapOffsetHeight =
(direction == Qt::Vertical) ? qRound((maxItemHeight / 100.0) * extra_for_overlap) : 0;
// Calculate the overlap offsets based on the layout direction and overlap percentage.
const int overlapOffsetWidth = (overlapDirection == Qt::Horizontal) ? (maxItemWidth * overlapPercentage / 100) : 0;
const int overlapOffsetHeight = (overlapDirection == Qt::Vertical) ? (maxItemHeight * overlapPercentage / 100) : 0;
// Variables to hold the total dimensions based on layout orientation.
int totalWidth = 0;
int totalHeight = 0;
// Calculate the total size based on the layout direction and constraints.
if (direction == Qt::Horizontal) {
// Determine the number of columns:
// - Use maxColumns if it is greater than 0 (constraint set by the user).
// - Otherwise, set the number of columns to the total number of items in the layout.
const int numColumns = (maxColumns > 0) ? static_cast<int>(maxColumns) : static_cast<int>(itemList.size());
// Calculate the extra space required for overlaps between columns:
// - Each overlap reduces the effective width of subsequent items.
const int extra_space_for_overlaps = overlapOffsetWidth * (numColumns - 1);
// Total width:
// - The first item's width is fully included (maxItemWidth).
// - Add the space for all overlaps between adjacent items.
totalWidth = maxItemWidth + extra_space_for_overlaps;
// Determine the number of rows:
// - Use maxRows if maxColumns is set (to constrain the number of rows).
// - Otherwise, assume a single row.
const int numRows =
(maxColumns > 0) ? qCeil(static_cast<double>(itemList.size()) / static_cast<double>(numColumns)) : 1;
// Total height:
// - Multiply the number of rows by the item height (maxItemHeight).
// - Subtract the height overlap between rows to avoid double-counting.
totalHeight = maxItemHeight * numRows - (numRows - 1) * overlapOffsetHeight;
} else if (direction == Qt::Vertical) {
// Determine the number of columns:
// - Use maxRows to calculate how many columns are needed if a row constraint exists.
// - Otherwise, assume a single column.
const int numColumns =
(maxRows != 0) ? qCeil(static_cast<double>(itemList.size()) / static_cast<double>(maxRows)) : 1;
// Total width:
// - Multiply the number of columns by the item width (maxItemWidth).
// - Subtract the width overlap between columns to avoid double-counting.
totalWidth = maxItemWidth * numColumns - (numColumns - 1) * overlapOffsetWidth;
// Determine the number of rows:
// - Use maxRows if it is greater than 0 (constraint set by the user).
// - Otherwise, set the number of rows to the total number of items in the layout.
const int numRows = (maxRows > 0) ? static_cast<int>(maxRows) : static_cast<int>(itemList.size());
// Calculate the extra space required for overlaps between rows:
// - Each overlap reduces the effective height of subsequent items.
const int extraSpaceForOverlaps = overlapOffsetHeight * (numRows - 1);
// Total height:
// - The first item's height is fully included (maxItemHeight).
// - Add the space for all overlaps between adjacent items.
totalHeight = maxItemHeight + extraSpaceForOverlaps;
// Determine the number of columns based on layout constraints and available space.
int columns;
if (flowDirection == Qt::Horizontal) {
if (maxColumns > 0) {
// Calculate the maximum possible columns given the available width and overlap.
const int availableColumns = (availableWidth + overlapOffsetWidth) / (maxItemWidth - overlapOffsetWidth);
// Use the smaller of maxColumns and availableColumns.
qCDebug(OverlapLayoutLog) << " Max Columns " << maxColumns << " available columns " << availableColumns;
columns = qMin(maxColumns, availableColumns);
if (columns < 1) {
columns = 1;
}
} else {
// If no maxColumns constraint, allow as many columns as possible.
columns = INT_MAX;
}
} else {
// If not a horizontal layout, column count is irrelevant.
columns = INT_MAX;
}
return {totalWidth, totalHeight};
// Determine the number of rows based on layout constraints and available space.
int rows;
if (flowDirection == Qt::Vertical) {
if (maxRows > 0) {
// Calculate the maximum possible rows given the available height and overlap.
const int availableRows = (availableHeight + overlapOffsetHeight) / (maxItemHeight - overlapOffsetHeight);
// Use the smaller of maxRows and availableRows.
qCDebug(OverlapLayoutLog) << " Max Rows " << maxRows << " available rows " << availableRows;
rows = qMin(maxRows, availableRows);
if (rows < 1) {
rows = 1;
}
} else {
// If no maxRows constraint, allow as many rows as possible.
rows = INT_MAX;
}
} else {
// If not a vertical layout, row count is irrelevant.
rows = INT_MAX;
}
if (overlapDirection == Qt::Horizontal) {
return QSize(maxItemWidth + ((qCeil(itemList.size() / rows)) * (maxItemWidth - overlapOffsetWidth)),
rows * maxItemHeight);
} else {
return QSize(columns * maxItemWidth,
maxItemHeight + ((qCeil(itemList.size() / columns)) * (maxItemHeight - overlapOffsetHeight)));
}
}
/**
@ -341,7 +350,7 @@ QSize OverlapLayout::minimumSize() const
*/
void OverlapLayout::setDirection(const Qt::Orientation _direction)
{
direction = _direction;
overlapDirection = _direction;
}
/**
@ -378,7 +387,7 @@ void OverlapLayout::setMaxRows(const int _maxRows)
*/
int OverlapLayout::calculateMaxColumns() const
{
if (direction != Qt::Vertical || itemList.isEmpty()) {
if (overlapDirection != Qt::Vertical || itemList.isEmpty()) {
return 1; // Only relevant if the layout direction is vertical
}
@ -410,7 +419,7 @@ int OverlapLayout::calculateMaxColumns() const
*/
int OverlapLayout::calculateRowsForColumns(const int columns) const
{
if (direction != Qt::Vertical || itemList.isEmpty() || columns <= 0) {
if (overlapDirection != Qt::Vertical || itemList.isEmpty() || columns <= 0) {
return 1; // Only relevant if the layout direction is vertical and there are items
}
@ -429,7 +438,7 @@ int OverlapLayout::calculateRowsForColumns(const int columns) const
*/
int OverlapLayout::calculateMaxRows() const
{
if (direction != Qt::Horizontal || itemList.isEmpty()) {
if (overlapDirection != Qt::Horizontal || itemList.isEmpty()) {
return 1; // Only relevant if the layout direction is horizontal
}
@ -464,7 +473,7 @@ int OverlapLayout::calculateMaxRows() const
*/
int OverlapLayout::calculateColumnsForRows(const int rows) const
{
if (direction != Qt::Horizontal || itemList.isEmpty() || rows <= 0) {
if (overlapDirection != Qt::Horizontal || itemList.isEmpty() || rows <= 0) {
return 1; // Only relevant if the layout direction is horizontal and there are items
}