Change things about resolution, address comments.

Took 45 minutes

Took 12 minutes
This commit is contained in:
Lukas Brübach 2026-08-17 21:37:50 +02:00
parent cb8fe8305e
commit 80d44da729
36 changed files with 393 additions and 413 deletions

View file

@ -2,30 +2,31 @@
namespace
{
const QChar PLAYMAT_FIELD_SEP = QChar(0x1F); ///< Separator between StoredPlaymat fields.
const QChar PLAYMAT_FIELD_SEP = QChar(0x1F); ///< Separator between PlaymatResolution fields.
QString encodeStoredPlaymat(const StoredPlaymat &stored)
QString encodePlaymatResolution(const PlaymatResolution &res)
{
return stored.name + PLAYMAT_FIELD_SEP + stored.providerId + PLAYMAT_FIELD_SEP +
QString::number(stored.marginPctL, 'f', 4) + PLAYMAT_FIELD_SEP + QString::number(stored.marginPctR, 'f', 4) +
PLAYMAT_FIELD_SEP + QString::number(stored.verticalOffset, 'f', 4) + PLAYMAT_FIELD_SEP +
QString::number(stored.zoom, 'f', 4);
return res.card.name + PLAYMAT_FIELD_SEP + res.card.providerId + PLAYMAT_FIELD_SEP +
QString::number(res.params.marginPctL, 'f', 4) + PLAYMAT_FIELD_SEP +
QString::number(res.params.marginPctR, 'f', 4) + PLAYMAT_FIELD_SEP +
QString::number(res.params.verticalOffset, 'f', 4) + PLAYMAT_FIELD_SEP +
QString::number(res.params.zoom, 'f', 4);
}
StoredPlaymat decodeStoredPlaymat(const QString &encoded)
PlaymatResolution decodePlaymatResolution(const QString &encoded)
{
const QStringList fields = encoded.split(PLAYMAT_FIELD_SEP);
if (fields.size() != 6) {
return {};
}
StoredPlaymat stored;
stored.name = fields.at(0);
stored.providerId = fields.at(1);
stored.marginPctL = fields.at(2).toDouble();
stored.marginPctR = fields.at(3).toDouble();
stored.verticalOffset = fields.at(4).toDouble();
stored.zoom = fields.at(5).toDouble();
return stored;
PlaymatResolution res;
res.card.name = fields.at(0);
res.card.providerId = fields.at(1);
res.params.marginPctL = fields.at(2).toDouble();
res.params.marginPctR = fields.at(3).toDouble();
res.params.verticalOffset = fields.at(4).toDouble();
res.params.zoom = fields.at(5).toDouble();
return res;
}
} // namespace
@ -194,28 +195,28 @@ int InterfaceSettings::getPlaymatVisibility() const
return getValue("playmatvisibility", QString(), QString(), 2).toInt();
}
QList<StoredPlaymat> InterfaceSettings::getPlaymatFallbackList() const
QList<PlaymatResolution> InterfaceSettings::getPlaymatFallbackList() const
{
const QStringList entries = getValue("playmatFallbackList", QString(), QString(), QStringList()).toStringList();
QList<StoredPlaymat> result;
QList<PlaymatResolution> result;
result.reserve(entries.size());
for (const QString &entry : entries) {
const StoredPlaymat stored = decodeStoredPlaymat(entry);
if (!stored.isEmpty()) {
result.append(stored);
const PlaymatResolution res = decodePlaymatResolution(entry);
if (!res.card.isEmpty()) {
result.append(res);
}
}
return result;
}
StoredPlaymat InterfaceSettings::getPlaymatOverride() const
int InterfaceSettings::getPlaymatMode() const
{
return decodeStoredPlaymat(getValue("playmatOverride", QString(), QString(), QString()).toString());
return qBound(0, getValue("playmatMode", QString(), QString(), 1).toInt(), 2);
}
int InterfaceSettings::getPlaymatFallbackMode() const
int InterfaceSettings::getPlaymatFallbackBehavior() const
{
return qBound(0, getValue("playmatFallbackMode", QString(), QString(), 1).toInt(), 2);
return qBound(0, getValue("playmatFallbackBehavior", QString(), QString(), 0).toInt(), 2);
}
bool InterfaceSettings::getLifeCounterAnimationsEnabled() const
@ -410,30 +411,34 @@ void InterfaceSettings::setPlaymatVisibility(int _visibility)
emit playmatVisibilityChanged(_visibility);
}
void InterfaceSettings::setPlaymatFallbackList(const QList<StoredPlaymat> &_fallbackList)
void InterfaceSettings::setPlaymatFallbackList(const QList<PlaymatResolution> &_fallbackList)
{
QStringList entries;
entries.reserve(_fallbackList.size());
for (const StoredPlaymat &stored : _fallbackList) {
entries.append(encodeStoredPlaymat(stored));
for (const PlaymatResolution &res : _fallbackList) {
entries.append(encodePlaymatResolution(res));
}
setValue(entries, "playmatFallbackList");
emit playmatSettingsChanged();
}
void InterfaceSettings::setPlaymatOverride(const StoredPlaymat &_override)
void InterfaceSettings::setPlaymatMode(int _mode)
{
setValue(_override.isEmpty() ? QString() : encodeStoredPlaymat(_override), "playmatOverride");
const int mode = qBound(0, _mode, 2);
if (getPlaymatMode() == mode) {
return;
}
setValue(mode, "playmatMode");
emit playmatSettingsChanged();
}
void InterfaceSettings::setPlaymatFallbackMode(int _fallbackMode)
void InterfaceSettings::setPlaymatFallbackBehavior(int _behavior)
{
const int mode = qBound(0, _fallbackMode, 2);
if (getPlaymatFallbackMode() == mode) {
const int behavior = qBound(0, _behavior, 2);
if (getPlaymatFallbackBehavior() == behavior) {
return;
}
setValue(mode, "playmatFallbackMode");
setValue(behavior, "playmatFallbackBehavior");
emit playmatSettingsChanged();
}

View file

@ -43,9 +43,9 @@ public:
[[nodiscard]] bool getShowShortcuts() const override;
[[nodiscard]] bool getShowGameSelectorFilterToolbar() const override;
[[nodiscard]] int getPlaymatVisibility() const override;
[[nodiscard]] QList<StoredPlaymat> getPlaymatFallbackList() const override;
[[nodiscard]] StoredPlaymat getPlaymatOverride() const override;
[[nodiscard]] int getPlaymatFallbackMode() const override;
[[nodiscard]] QList<PlaymatResolution> getPlaymatFallbackList() const override;
[[nodiscard]] int getPlaymatMode() const override;
[[nodiscard]] int getPlaymatFallbackBehavior() const override;
[[nodiscard]] bool getLifeCounterAnimationsEnabled() const override;
[[nodiscard]] bool getBattlefieldFlashEnabled() const override;
[[nodiscard]] QStringList getUserListExpandedSections() const override;
@ -82,9 +82,9 @@ public:
void setShowShortcuts(bool _showShortcuts);
void setShowGameSelectorFilterToolbar(bool _showGameSelectorFilterToolbar);
void setPlaymatVisibility(int _visibility);
void setPlaymatFallbackList(const QList<StoredPlaymat> &_fallbackList);
void setPlaymatOverride(const StoredPlaymat &_override);
void setPlaymatFallbackMode(int _fallbackMode);
void setPlaymatFallbackList(const QList<PlaymatResolution> &_fallbackList);
void setPlaymatMode(int _mode);
void setPlaymatFallbackBehavior(int _behavior);
void setLifeCounterAnimationsEnabled(bool _lifeCounterAnimationsEnabled);
void setBattlefieldFlashEnabled(bool _battlefieldFlashEnabled);
void setUserListExpandedSections(const QStringList &sections);