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[Replay] Refactor: consolidate replay logic into single class
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12 changed files with 320 additions and 237 deletions
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@ -14,11 +14,12 @@
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#include <QWidget>
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#include <libcockatrice/protocol/pb/game_replay.pb.h>
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class ReplayManager;
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class ReplayQuickSettingsWidget;
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class TabGame;
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/**
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* @brief The top-level that is put in the replay dock widget.
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* @brief The top-level widget that is put in the replay dock widget.
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* Contains the replay timeline as well as the buttons.
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*/
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class ReplayWidget : public QWidget
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@ -26,29 +27,28 @@ class ReplayWidget : public QWidget
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Q_OBJECT
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public:
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ReplayWidget(TabGame *parent, GameReplay *replay);
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TabGame *game;
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GameReplay *replay;
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/**
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* @param parent The parent widget
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* @param replay Cannot be null. Takes ownership of the replay.
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*/
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ReplayWidget(QWidget *parent, GameReplay *replay);
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signals:
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void requestChatAndPhaseReset();
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void rewound();
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void eventReplayed(const GameEventContainer &cont, EventProcessingOptions options);
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private:
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// Replay related members
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int currentReplayStep = 0;
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QList<int> replayTimeline;
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ReplayManager *replayManager;
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ReplayTimelineWidget *timelineWidget;
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QToolButton *replayPlayButton, *replayFastForwardButton;
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ReplayQuickSettingsWidget *settingsWidget;
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QAction *aReplaySkipForward, *aReplaySkipBackward, *aReplaySkipForwardBig, *aReplaySkipBackwardBig;
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private slots:
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void replayNextEvent(EventProcessingOptions options);
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void replayFinished();
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void replayPlayButtonToggled(bool checked);
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void updateTimeScaleFactor(bool checked);
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void replayRewind();
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void refreshShortcuts();
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};
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