more mutexes

This commit is contained in:
Max-Wilhelm Bruker 2011-03-22 19:37:56 +01:00
parent 4548841a93
commit 81a5d58d70
10 changed files with 127 additions and 7 deletions

View file

@ -23,6 +23,7 @@
#include "rng_abstract.h"
#include <QSet>
#include <QDebug>
#include "server_game.h"
Server_CardZone::Server_CardZone(Server_Player *_player, const QString &_name, bool _has_coords, ZoneType _type)
: player(_player), name(_name), has_coords(_has_coords), type(_type), cardsBeingLookedAt(0)
@ -37,6 +38,8 @@ Server_CardZone::~Server_CardZone()
void Server_CardZone::shuffle()
{
QMutexLocker locker(&player->getGame()->gameMutex);
QList<Server_Card *> temp;
for (int i = cards.size(); i; i--)
temp.append(cards.takeAt(rng->getNumber(0, i - 1)));
@ -45,6 +48,8 @@ void Server_CardZone::shuffle()
int Server_CardZone::removeCard(Server_Card *card)
{
QMutexLocker locker(&player->getGame()->gameMutex);
int index = cards.indexOf(card);
cards.removeAt(index);
return index;
@ -52,6 +57,8 @@ int Server_CardZone::removeCard(Server_Card *card)
Server_Card *Server_CardZone::getCard(int id, bool remove, int *position)
{
QMutexLocker locker(&player->getGame()->gameMutex);
if (type != HiddenZone) {
QListIterator<Server_Card *> CardIterator(cards);
int i = 0;
@ -85,6 +92,8 @@ Server_Card *Server_CardZone::getCard(int id, bool remove, int *position)
int Server_CardZone::getFreeGridColumn(int x, int y, const QString &cardName) const
{
QMutexLocker locker(&player->getGame()->gameMutex);
QMap<int, Server_Card *> coordMap;
for (int i = 0; i < cards.size(); ++i)
if (cards[i]->getY() == y)
@ -131,6 +140,8 @@ bool Server_CardZone::isColumnStacked(int x, int y) const
if (!has_coords)
return false;
QMutexLocker locker(&player->getGame()->gameMutex);
QMap<int, Server_Card *> coordMap;
for (int i = 0; i < cards.size(); ++i)
if (cards[i]->getY() == y)
@ -144,6 +155,8 @@ bool Server_CardZone::isColumnEmpty(int x, int y) const
if (!has_coords)
return true;
QMutexLocker locker(&player->getGame()->gameMutex);
QMap<int, Server_Card *> coordMap;
for (int i = 0; i < cards.size(); ++i)
if (cards[i]->getY() == y)
@ -154,6 +167,8 @@ bool Server_CardZone::isColumnEmpty(int x, int y) const
void Server_CardZone::moveCard(CommandContainer *cont, QMap<int, Server_Card *> &coordMap, Server_Card *card, int x, int y)
{
QMutexLocker locker(&player->getGame()->gameMutex);
coordMap.remove(card->getY() * 10000 + card->getX());
CardToMove *cardToMove = new CardToMove(card->getId());
@ -165,6 +180,8 @@ void Server_CardZone::moveCard(CommandContainer *cont, QMap<int, Server_Card *>
void Server_CardZone::fixFreeSpaces(CommandContainer *cont)
{
QMutexLocker locker(&player->getGame()->gameMutex);
QMap<int, Server_Card *> coordMap;
QSet<int> placesToLook;
for (int i = 0; i < cards.size(); ++i) {
@ -194,6 +211,8 @@ void Server_CardZone::fixFreeSpaces(CommandContainer *cont)
void Server_CardZone::insertCard(Server_Card *card, int x, int y)
{
QMutexLocker locker(&player->getGame()->gameMutex);
if (hasCoords()) {
card->setCoords(x, y);
cards.append(card);
@ -206,6 +225,8 @@ void Server_CardZone::insertCard(Server_Card *card, int x, int y)
void Server_CardZone::clear()
{
QMutexLocker locker(&player->getGame()->gameMutex);
for (int i = 0; i < cards.size(); i++)
delete cards.at(i);
cards.clear();