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more mutexes
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parent
4548841a93
commit
81a5d58d70
10 changed files with 127 additions and 7 deletions
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@ -5,6 +5,7 @@
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#include <QString>
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#include <QList>
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#include <QMap>
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#include <QMutex>
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#include "protocol_datastructures.h"
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class DeckList;
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@ -22,6 +23,7 @@ class CommandContainer;
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class Server_Player : public Server_ArrowTarget {
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Q_OBJECT
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private:
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mutable QMutex playerMutex;
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class MoveCardCompareFunctor;
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Server_Game *game;
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Server_ProtocolHandler *handler;
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@ -42,7 +44,7 @@ public:
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Server_Player(Server_Game *_game, int _playerId, ServerInfo_User *_userInfo, bool _spectator, Server_ProtocolHandler *_handler);
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~Server_Player();
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Server_ProtocolHandler *getProtocolHandler() const { return handler; }
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void setProtocolHandler(Server_ProtocolHandler *_handler) { handler = _handler; }
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void setProtocolHandler(Server_ProtocolHandler *_handler) { playerMutex.lock(); handler = _handler; playerMutex.unlock(); }
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void setPlayerId(int _id) { playerId = _id; }
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int getInitialCards() const { return initialCards; }
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@ -57,6 +59,7 @@ public:
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ServerInfo_User *getUserInfo() const { return userInfo; }
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void setDeck(DeckList *_deck, int _deckId);
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DeckList *getDeck() const { return deck; }
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Server_Game *getGame() const { return game; }
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const QMap<QString, Server_CardZone *> &getZones() const { return zones; }
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const QMap<int, Server_Counter *> &getCounters() const { return counters; }
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const QMap<int, Server_Arrow *> &getArrows() const { return arrows; }
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