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more mutexes
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parent
4548841a93
commit
81a5d58d70
10 changed files with 127 additions and 7 deletions
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@ -4,7 +4,7 @@
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#include <QDebug>
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Server_Room::Server_Room(int _id, const QString &_name, const QString &_description, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent)
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: QObject(parent), id(_id), name(_name), description(_description), autoJoin(_autoJoin), joinMessage(_joinMessage), gameTypes(_gameTypes)
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: QObject(parent), id(_id), name(_name), description(_description), autoJoin(_autoJoin), joinMessage(_joinMessage), gameTypes(_gameTypes), roomMutex(QMutex::Recursive)
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{
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connect(this, SIGNAL(sigCreateGame(const QString &, const QString &, int, const QList<int> &, bool, bool, bool, bool, bool, bool, Server_ProtocolHandler *)), this, SLOT(doCreateGame(const QString &, const QString &, int, const QList<int> &, bool, bool, bool, bool, bool, bool, Server_ProtocolHandler *)));
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}
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@ -16,6 +16,8 @@ Server *Server_Room::getServer() const
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ServerInfo_Room *Server_Room::getInfo(bool complete) const
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{
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QMutexLocker locker(&roomMutex);
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QList<ServerInfo_Game *> gameList;
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QList<ServerInfo_User *> userList;
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QList<ServerInfo_GameType *> gameTypeList;
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@ -36,6 +38,8 @@ ServerInfo_Room *Server_Room::getInfo(bool complete) const
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void Server_Room::addClient(Server_ProtocolHandler *client)
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{
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QMutexLocker locker(&roomMutex);
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sendRoomEvent(new Event_JoinRoom(id, new ServerInfo_User(client->getUserInfo(), false)));
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append(client);
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emit roomInfoChanged();
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@ -43,6 +47,8 @@ void Server_Room::addClient(Server_ProtocolHandler *client)
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void Server_Room::removeClient(Server_ProtocolHandler *client)
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{
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QMutexLocker locker(&roomMutex);
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removeAt(indexOf(client));
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sendRoomEvent(new Event_LeaveRoom(id, client->getUserInfo()->getName()));
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emit roomInfoChanged();
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@ -55,6 +61,8 @@ void Server_Room::say(Server_ProtocolHandler *client, const QString &s)
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void Server_Room::sendRoomEvent(RoomEvent *event)
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{
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QMutexLocker locker(&roomMutex);
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for (int i = 0; i < size(); ++i)
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at(i)->sendProtocolItem(event, false);
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delete event;
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@ -62,6 +70,8 @@ void Server_Room::sendRoomEvent(RoomEvent *event)
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void Server_Room::broadcastGameListUpdate(Server_Game *game)
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{
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QMutexLocker locker(&roomMutex);
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Event_ListGames *event = new Event_ListGames(id, QList<ServerInfo_Game *>() << game->getInfo());
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for (int i = 0; i < size(); i++)
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@ -71,6 +81,8 @@ void Server_Room::broadcastGameListUpdate(Server_Game *game)
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void Server_Room::doCreateGame(const QString &description, const QString &password, int maxPlayers, const QList<int> &gameTypes, bool onlyBuddies, bool onlyRegistered, bool spectatorsAllowed, bool spectatorsNeedPassword, bool spectatorsCanTalk, bool spectatorsSeeEverything, Server_ProtocolHandler *creator)
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{
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QMutexLocker locker(&roomMutex);
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Server_Game *newGame = new Server_Game(creator, static_cast<Server *>(parent())->getNextGameId(), description, password, maxPlayers, gameTypes, onlyBuddies, onlyRegistered, spectatorsAllowed, spectatorsNeedPassword, spectatorsCanTalk, spectatorsSeeEverything, this);
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games.insert(newGame->getGameId(), newGame);
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connect(newGame, SIGNAL(gameClosing()), this, SLOT(removeGame()));
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@ -89,6 +101,8 @@ void Server_Room::createGame(const QString &description, const QString &password
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void Server_Room::removeGame()
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{
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QMutexLocker locker(&roomMutex);
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Server_Game *game = static_cast<Server_Game *>(sender());
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broadcastGameListUpdate(game);
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games.remove(game->getGameId());
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