Add instant quick host to the game lobby

This commit is contained in:
Lukas Brübach 2026-11-07 14:30:47 +01:00 • committed by BruebachL
parent 39220a2ea9
commit 8301c20efd
7 changed files with 216 additions and 13 deletions

View file

@ -313,6 +313,12 @@ private:
{"DeckViewContainer/forceStartGameButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Force Start"),
parseSequenceString(""),
ShortcutGroup::Game_Lobby)},
{"GameSelector/aQuickHostGame", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Host Game"),
parseSequenceString("Ctrl+N"),
ShortcutGroup::Game_Lobby)},
{"GameSelector/aReviewGame", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Review Game Settings"),
parseSequenceString("Ctrl+Shift+N"),
ShortcutGroup::Game_Lobby)},
{"Player/aCCMagenta", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Card Counter (F)"),
parseSequenceString(""),
ShortcutGroup::Card_Counters)},

View file

@ -36,6 +36,13 @@ GameCreationOptions GameCreationOptions::fromSettings(const IGameSettingsProvide
return options;
}
GameCreationOptions GameCreationOptions::defaultsFor(bool registeredUser)
{
GameCreationOptions options;
options.onlyRegistered = registeredUser;
return options;
}
GameCreationOptions GameCreationOptions::fromGameInfo(const ServerInfo_Game &gameInfo,
const QMap<int, QString> &gameTypes)
{

View file

@ -49,6 +49,14 @@ struct GameCreationOptions
[[nodiscard]] static GameCreationOptions
fromSettings(const IGameSettingsProvider &settings, const QMap<int, QString> &gameTypes, bool registeredUser);
/**
* @brief The options the host form shows when nothing is remembered.
*
* A registered host defaults to a registered-only game, matching the form's
* ``Clear`` action.
*/
[[nodiscard]] static GameCreationOptions defaultsFor(bool registeredUser);
/**
* @brief Reads the read-only fields shown in the game information view.
*/

View file

@ -1,9 +1,11 @@
#include "game_selector.h"
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../theme_icon.h"
#include "../interface/widgets/dialogs/dlg_create_game.h"
#include "../interface/widgets/dialogs/dlg_filter_games.h"
#include "../interface/widgets/game_hosting/game_creation_options.h"
#include "../interface/widgets/tabs/tab_room.h"
#include "../interface/widgets/tabs/tab_supervisor.h"
#include "../interface/widgets/utility/get_text_with_max.h"
@ -22,6 +24,7 @@
#include <QHBoxLayout>
#include <QHeaderView>
#include <QItemSelectionModel>
#include <QLabel>
#include <QLineEdit>
#include <QMap>
#include <QMenu>
@ -31,6 +34,7 @@
#include <QSize>
#include <QString>
#include <QStringLiteral>
#include <QToolButton>
#include <QTreeView>
#include <QVBoxLayout>
#include <QVariant>
@ -40,6 +44,7 @@
#include <libcockatrice/protocol/pb/room_commands.pb.h>
#include <libcockatrice/protocol/pb/serverinfo_game.pb.h>
#include <libcockatrice/protocol/pending_command.h>
#include <libcockatrice/settings/game_settings.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/qt_utils.h>
#include <qlogging.h>
@ -139,11 +144,39 @@ GameSelector::GameSelector(AbstractClient *_client,
connect(clearFilterButton, &QPushButton::clicked, this, &GameSelector::actClearFilter);
connect(gameListProxyModel, &GamesProxyModel::filtersChanged, this, &GameSelector::checkClearFilterButtonState);
hostGameButton = nullptr;
hostGameAction = nullptr;
reviewGameAction = nullptr;
if (room) {
createButton = new QPushButton;
connect(createButton, &QPushButton::clicked, this, &GameSelector::actCreate);
} else {
createButton = nullptr;
hostGameAction = new QAction(this);
hostGameAction->setShortcutContext(Qt::WidgetWithChildrenShortcut);
connect(hostGameAction, &QAction::triggered, this, &GameSelector::actQuickHost);
hostGameButton = new QToolButton(this);
hostGameButton->setObjectName("hostGameButton");
hostGameButton->setDefaultAction(hostGameAction);
hostGameButton->setPopupMode(QToolButton::MenuButtonPopup);
hostGameButton->setToolButtonStyle(Qt::ToolButtonTextOnly);
auto *hostGameMenu = new QMenu(hostGameButton);
hostGameMenu->setObjectName("hostGameMenu");
reviewGameAction = hostGameMenu->addAction(QString());
reviewGameAction->setObjectName("reviewGameAction");
reviewGameAction->setShortcutContext(Qt::WidgetWithChildrenShortcut);
connect(reviewGameAction, &QAction::triggered, this, &GameSelector::actCreate);
hostGameButton->setMenu(hostGameMenu);
// The shortcuts belong to the whole room tab, not just the game list, so they also
// fire while the chat or the user list has focus. A QToolButton menu is mouse-only,
// so the review action needs its own shortcut for keyboard parity.
if (auto *roomTab = qobject_cast<TabRoom *>(parentWidget())) {
roomTab->addAction(hostGameAction);
roomTab->addAction(reviewGameAction);
} else {
addAction(hostGameAction);
addAction(reviewGameAction);
}
refreshShortcuts();
}
joinButton = new QPushButton;
joinAsJudgeButton = new QPushButton;
@ -157,7 +190,7 @@ GameSelector::GameSelector(AbstractClient *_client,
}
buttonLayout->addStretch();
if (room) {
buttonLayout->addWidget(createButton);
buttonLayout->addWidget(hostGameButton);
}
buttonLayout->addWidget(joinButton);
if (tabSupervisor->getUserInfo()->user_level() & ServerInfo_User::IsJudge) {
@ -173,10 +206,16 @@ GameSelector::GameSelector(AbstractClient *_client,
}
buttonLayout->setAlignment(Qt::AlignTop);
hostErrorLabel = new QLabel(this);
hostErrorLabel->setObjectName("hostGameErrorLabel");
hostErrorLabel->setWordWrap(true);
hostErrorLabel->setVisible(false);
QVBoxLayout *mainLayout = new QVBoxLayout;
if (showFilters && restoresettings) {
mainLayout->addWidget(quickFilterToolBar);
}
mainLayout->addWidget(hostErrorLabel);
mainLayout->addWidget(gameListView);
mainLayout->addLayout(buttonLayout);
@ -266,6 +305,8 @@ void GameSelector::actCreate()
return;
}
clearHostError();
// Heap-allocate the dialog: if this selector (or its room tab) is destroyed while the
// dialog is open, e.g. on server disconnect, Qt deletes its children. A stack-allocated
// child would then be deleted by Qt and crash.
@ -275,6 +316,69 @@ void GameSelector::actCreate()
dlg->exec();
}
void GameSelector::actQuickHost()
{
if (room == nullptr) {
qWarning() << "Attempted to create a game, but the room was null";
return;
}
clearHostError();
auto &gameSettings = SettingsCache::instance().game();
const bool registered = tabSupervisor->getUserInfo()->user_level() & ServerInfo_User::IsRegistered;
const GameCreationOptions options =
gameSettings.getRememberGameSettings()
? GameCreationOptions::fromSettings(gameSettings, room->getGameTypes(), registered)
: GameCreationOptions::defaultsFor(registered);
PendingCommand *pend = room->prepareRoomCommand(options.toCreateGameCommand());
connect(pend, &PendingCommand::finished, this, &GameSelector::checkQuickHostResponse);
room->sendRoomCommand(pend);
setHostCommandPending(true);
}
void GameSelector::checkQuickHostResponse(const Response &response)
{
setHostCommandPending(false);
switch (response.response_code()) {
case Response::RespOk:
clearHostError();
break;
case Response::RespContextError:
showHostError(tr("You already host the maximum number of games."));
break;
case Response::RespInternalError:
showHostError(tr("The server could not create the game."));
break;
default:
showHostError(tr("Could not create the game."));
break;
}
}
void GameSelector::showHostError(const QString &message)
{
hostErrorLabel->setText(message);
hostErrorLabel->setVisible(true);
}
void GameSelector::clearHostError()
{
hostErrorLabel->clear();
hostErrorLabel->setVisible(false);
}
void GameSelector::setHostCommandPending(bool pending)
{
hostCommandPending = pending;
if (hostGameAction) {
hostGameAction->setEnabled(!pending);
}
}
void GameSelector::checkResponse(const Response &response)
{
// NB: We re-enable buttons for the currently selected game, which may not
@ -486,8 +590,8 @@ bool GameSelector::joinGameById(const int gameId, const bool asSpectator)
void GameSelector::disableButtons()
{
if (createButton) {
createButton->setEnabled(false);
if (hostGameAction) {
hostGameAction->setEnabled(false);
}
joinButton->setEnabled(false);
@ -496,8 +600,8 @@ void GameSelector::disableButtons()
void GameSelector::enableButtons()
{
if (createButton) {
createButton->setEnabled(true);
if (hostGameAction) {
hostGameAction->setEnabled(!hostCommandPending);
}
// Enable buttons for the currently selected game
@ -521,8 +625,14 @@ void GameSelector::retranslateUi()
{
filterButton->setText(tr("&Filter games"));
clearFilterButton->setText(tr("C&lear filter"));
if (createButton) {
createButton->setText(tr("C&reate"));
if (hostGameAction) {
// A QToolButton cannot draw a mnemonic from a default action; the shortcut is the
// keyboard path here.
hostGameAction->setText(tr("Host game"));
updateHostGameToolTip();
}
if (reviewGameAction) {
reviewGameAction->setText(tr("Review first…"));
}
joinButton->setText(tr("&Join"));
joinAsJudgeButton->setText(tr("Join as judge"));
@ -532,6 +642,24 @@ void GameSelector::retranslateUi()
updateTitle();
}
void GameSelector::refreshShortcuts()
{
if (hostGameAction) {
hostGameAction->setShortcuts(SettingsCache::instance().shortcuts().getShortcut("GameSelector/aQuickHostGame"));
updateHostGameToolTip();
}
if (reviewGameAction) {
reviewGameAction->setShortcuts(SettingsCache::instance().shortcuts().getShortcut("GameSelector/aReviewGame"));
}
}
void GameSelector::updateHostGameToolTip()
{
const QString shortcut = SettingsCache::instance().shortcuts().getShortcutString("GameSelector/aQuickHostGame");
hostGameAction->setToolTip(shortcut.isEmpty() ? tr("Host a game with your last-used settings")
: tr("Host a game with your last-used settings (%1)").arg(shortcut));
}
void GameSelector::processGameInfo(const ServerInfo_Game &info)
{
gameListModel->updateGameList(info);

View file

@ -14,7 +14,10 @@
class QTreeView;
class GamesModel;
class GamesProxyModel;
class QLabel;
class QPushButton;
class QToolButton;
class QAction;
class AbstractClient;
class TabSupervisor;
class TabRoom;
@ -64,6 +67,17 @@ private slots:
*/
void actCreate();
/**
* @brief Creates a game immediately from the remembered settings, without a dialog.
*/
void actQuickHost();
/**
* @brief Reports a failed quick-host request inline instead of as a modal box.
* @param response The server response to the create command.
*/
void checkQuickHostResponse(const Response &response);
/**
* @brief Joins the currently selected game as a player.
*/
@ -140,7 +154,10 @@ private:
QPushButton *filterButton; /**< Button to open the filter dialog. */
QPushButton *clearFilterButton; /**< Button to clear active filters. */
QPushButton *createButton; /**< Button to create a new game (only if room is set). */
QToolButton *hostGameButton; /**< Split button: quick host, with the full form in its menu. */
QAction *hostGameAction; /**< Quick-host action, carrying the keyboard shortcut. */
QAction *reviewGameAction; /**< Menu action that opens the full create dialog. */
QLabel *hostErrorLabel; /**< Inline failure message for a quick-host request. */
QPushButton *joinButton; /**< Button to join the selected game. */
QPushButton *joinAsJudgeButton; /**< Button to join the selected game as a judge. */
QPushButton *spectateButton; /**< Button to spectate the selected game. */
@ -152,6 +169,17 @@ private:
QTimer filterSaveDebounceTimer; /**< Delays persisting quick-filter edits so typing does not rewrite the settings
file on every keystroke. */
bool hostCommandPending = false; /**< True while a quick-host command is in flight. */
/** @brief Shows a quick-host failure above the game list. */
void showHostError(const QString &message);
/** @brief Hides the quick-host failure message. */
void clearHostError();
/** @brief Enables or disables the quick-host action while a command is in flight. */
void setHostCommandPending(bool pending);
/** @brief Keeps the quick-host button tooltip in sync with the current shortcut. */
void updateHostGameToolTip();
/**
* @brief Updates the widget title to reflect the current number of displayed games.
*
@ -222,6 +250,11 @@ public:
*/
void retranslateUi();
/**
* @brief Re-reads the quick-host and review shortcuts after the user rebinds them.
*/
void refreshShortcuts();
/**
* @brief Updates or adds a game entry in the list.
* @param info The ServerInfo_Game object containing information about the game to update.

View file

@ -113,7 +113,7 @@ TabRoom::TabRoom(TabSupervisor *_tabSupervisor,
QMap<int, GameTypeMap> tempMap;
tempMap.insert(info.room_id(), gameTypes);
gameSelector = new GameSelector(client, tabSupervisor, this, QMap<int, QString>(), tempMap, true, true);
gameSelector = new GameSelector(client, tabSupervisor, this, QMap<int, QString>(), tempMap, true, true, this);
userListPanel = new UserListPanelWidget(tabSupervisor, client, this);
userListPanel->bind(tabSupervisor->getUserListManager());
@ -720,6 +720,7 @@ void TabRoom::processRemoveMessagesEvent(const Event_RemoveMessages &event)
void TabRoom::refreshShortcuts()
{
aClearChat->setShortcuts(SettingsCache::instance().shortcuts().getShortcut("tab_room/aClearChat"));
gameSelector->refreshShortcuts();
}
void TabRoom::addMentionTag(QString mentionTag)