[Client] Support face-down cards in all public zones (#6602)

* [Server] Support face-down cards in all public zones

* add null check

* Check using zone names instead

* add comment

* Rename properties and only pass forceFaceDown

* [Game] Refactor CardDragItem faceDown logic

* revert refactor

* leave face_down unset unless forced

* [Client] Support face-down cards in all public zones

* leave face_down unset unless forced

* log face down

* update remaining logs
This commit is contained in:
RickyRister 2026-03-03 14:19:26 -08:00 committed by GitHub
parent 2fba5dcd20
commit 846ecb7e8d
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6 changed files with 55 additions and 15 deletions

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@ -212,10 +212,12 @@ void CardItem::setAttachedTo(CardItem *_attachedTo)
}
}
/**
* @brief Resets the fields that should be reset after a zone transition
*/
void CardItem::resetState(bool keepAnnotations)
{
attacking = false;
facedown = false;
counters.clear();
pt.clear();
if (!keepAnnotations) {