[Client] Support face-down cards in all public zones (#6602)

* [Server] Support face-down cards in all public zones

* add null check

* Check using zone names instead

* add comment

* Rename properties and only pass forceFaceDown

* [Game] Refactor CardDragItem faceDown logic

* revert refactor

* leave face_down unset unless forced

* [Client] Support face-down cards in all public zones

* leave face_down unset unless forced

* log face down

* update remaining logs
This commit is contained in:
RickyRister 2026-03-03 14:19:26 -08:00 committed by GitHub
parent 2fba5dcd20
commit 846ecb7e8d
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GPG key ID: B5690EEEBB952194
6 changed files with 55 additions and 15 deletions

View file

@ -43,8 +43,10 @@ void CardZoneLogic::addCard(CardItem *card, const bool reorganize, const int x,
for (auto *view : views) {
if (qobject_cast<ZoneViewZoneLogic *>(view->getLogic())->prepareAddCard(x)) {
view->getLogic()->addCard(new CardItem(player, nullptr, card->getCardRef(), card->getId()), reorganize, x,
y);
auto copy = new CardItem(player, nullptr, card->getCardRef(), card->getId());
copy->setFaceDown(card->getFaceDown());
view->getLogic()->addCard(copy, reorganize, x, y);
}
}

View file

@ -68,8 +68,13 @@ void PileZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneL
cmd.set_x(0);
cmd.set_y(0);
for (int i = 0; i < dragItems.size(); ++i)
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
for (int i = 0; i < dragItems.size(); ++i) {
auto cardToMove = cmd.mutable_cards_to_move()->add_card();
cardToMove->set_card_id(dragItems[i]->getId());
if (dragItems[i]->isForceFaceDown()) {
cardToMove->set_face_down(true);
}
}
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
}

View file

@ -78,7 +78,11 @@ void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
for (CardDragItem *item : dragItems) {
if (item) {
cmd.mutable_cards_to_move()->add_card()->set_card_id(item->getId());
auto cardToMove = cmd.mutable_cards_to_move()->add_card();
cardToMove->set_card_id(item->getId());
if (item->isForceFaceDown()) {
cardToMove->set_face_down(true);
}
}
}

View file

@ -73,7 +73,10 @@ void ZoneViewZone::initializeCards(const QList<const ServerInfo_Card *> &cardLis
for (int i = 0; i < cardList.size(); ++i) {
auto card = cardList[i];
CardRef cardRef = {QString::fromStdString(card->name()), QString::fromStdString(card->provider_id())};
getLogic()->addCard(new CardItem(getLogic()->getPlayer(), this, cardRef, card->id()), false, i);
auto copy = new CardItem(getLogic()->getPlayer(), this, cardRef, card->id());
copy->setFaceDown(card->face_down());
getLogic()->addCard(copy, false, i);
}
reorganizeCards();
} else if (!qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->contentsKnown()) {
@ -91,8 +94,10 @@ void ZoneViewZone::initializeCards(const QList<const ServerInfo_Card *> &cardLis
int number = numberCards == -1 ? c.size() : (numberCards < c.size() ? numberCards : c.size());
for (int i = 0; i < number; i++) {
CardItem *card = c.at(i);
getLogic()->addCard(new CardItem(getLogic()->getPlayer(), this, card->getCardRef(), card->getId()), false,
i);
auto copy = new CardItem(getLogic()->getPlayer(), this, card->getCardRef(), card->getId());
copy->setFaceDown(card->getFaceDown());
getLogic()->addCard(copy, false, i);
}
reorganizeCards();
}
@ -107,6 +112,7 @@ void ZoneViewZone::zoneDumpReceived(const Response &r)
auto cardName = QString::fromStdString(cardInfo.name());
auto cardProviderId = QString::fromStdString(cardInfo.provider_id());
auto card = new CardItem(getLogic()->getPlayer(), this, {cardName, cardProviderId}, cardInfo.id(), getLogic());
card->setFaceDown(cardInfo.face_down());
getLogic()->rawInsertCard(card, i);
}
@ -279,8 +285,13 @@ void ZoneViewZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
cmd.set_y(0);
cmd.set_is_reversed(qobject_cast<ZoneViewZoneLogic *>(getLogic())->getIsReversed());
for (int i = 0; i < dragItems.size(); ++i)
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
for (int i = 0; i < dragItems.size(); ++i) {
auto cardToMove = cmd.mutable_cards_to_move()->add_card();
cardToMove->set_card_id(dragItems[i]->getId());
if (dragItems[i]->isForceFaceDown()) {
cardToMove->set_face_down(true);
}
}
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
}