[Client] Support face-down cards in all public zones (#6602)

* [Server] Support face-down cards in all public zones

* add null check

* Check using zone names instead

* add comment

* Rename properties and only pass forceFaceDown

* [Game] Refactor CardDragItem faceDown logic

* revert refactor

* leave face_down unset unless forced

* [Client] Support face-down cards in all public zones

* leave face_down unset unless forced

* log face down

* update remaining logs
This commit is contained in:
RickyRister 2026-03-03 14:19:26 -08:00 committed by GitHub
parent 2fba5dcd20
commit 846ecb7e8d
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
6 changed files with 55 additions and 15 deletions

View file

@ -43,8 +43,10 @@ void CardZoneLogic::addCard(CardItem *card, const bool reorganize, const int x,
for (auto *view : views) {
if (qobject_cast<ZoneViewZoneLogic *>(view->getLogic())->prepareAddCard(x)) {
view->getLogic()->addCard(new CardItem(player, nullptr, card->getCardRef(), card->getId()), reorganize, x,
y);
auto copy = new CardItem(player, nullptr, card->getCardRef(), card->getId());
copy->setFaceDown(card->getFaceDown());
view->getLogic()->addCard(copy, reorganize, x, y);
}
}