[Client] Support face-down cards in all public zones (#6602)

* [Server] Support face-down cards in all public zones

* add null check

* Check using zone names instead

* add comment

* Rename properties and only pass forceFaceDown

* [Game] Refactor CardDragItem faceDown logic

* revert refactor

* leave face_down unset unless forced

* [Client] Support face-down cards in all public zones

* leave face_down unset unless forced

* log face down

* update remaining logs
This commit is contained in:
RickyRister 2026-03-03 14:19:26 -08:00 • committed by GitHub
parent 2fba5dcd20
commit 846ecb7e8d
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6 changed files with 55 additions and 15 deletions

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@ -68,8 +68,13 @@ void PileZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneL
cmd.set_x(0);
cmd.set_y(0);
for (int i = 0; i < dragItems.size(); ++i)
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
for (int i = 0; i < dragItems.size(); ++i) {
auto cardToMove = cmd.mutable_cards_to_move()->add_card();
cardToMove->set_card_id(dragItems[i]->getId());
if (dragItems[i]->isForceFaceDown()) {
cardToMove->set_face_down(true);
}
}
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
}