Replays split up, one for each subgame

This commit is contained in:
Max-Wilhelm Bruker 2012-03-02 20:45:04 +01:00
parent 4dc712286f
commit 8481e61e8f
15 changed files with 278 additions and 119 deletions

View file

@ -48,7 +48,7 @@ public:
virtual bool isInBuddyList(const QString &whoseList, const QString &who) { return false; }
virtual bool isInIgnoreList(const QString &whoseList, const QString &who) { return false; }
virtual void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const GameReplay &replay) { }
virtual void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replays) { }
protected:
void prepareDestroy();
QList<Server_ProtocolHandler *> clients;