From 870c072b6dd874b83103561cb419d75782eba08c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lukas=20Br=C3=BCbach?= Date: Sat, 16 Nov 2024 00:00:22 +0100 Subject: [PATCH] Set the uuid when we set the cardName, in terms of hidden zones. --- common/server_player.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/common/server_player.cpp b/common/server_player.cpp index 6816a7a12..27a044531 100644 --- a/common/server_player.cpp +++ b/common/server_player.cpp @@ -580,15 +580,14 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, startzone->getType() != ServerInfo_Zone::HiddenZone) { eventPrivate.set_card_id(oldCardId); eventPrivate.set_new_card_id(card->getId()); - eventPrivate.set_new_card_uuid(card->getUUID().toStdString()); } else { eventPrivate.set_card_id(-1); eventPrivate.set_new_card_id(-1); - eventPrivate.set_new_card_uuid(QString("").toStdString()); } if (sourceKnownToPlayer || !(faceDown || targetzone->getType() == ServerInfo_Zone::HiddenZone)) { QString privateCardName = card->getName(); eventPrivate.set_card_name(privateCardName.toStdString()); + eventPrivate.set_new_card_uuid(card->getUUID().toStdString()); } if (startzone->getType() == ServerInfo_Zone::HiddenZone) { eventPrivate.set_position(position);