Make a setting for filtering to the most recent sets. (#5865)

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2025-04-20 16:39:20 +02:00 committed by GitHub
parent 44ac782978
commit 873e0d346e
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GPG key ID: B5690EEEBB952194
6 changed files with 150 additions and 15 deletions

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@ -71,6 +71,8 @@ signals:
void visualDeckStorageUnusedColorIdentitiesOpacityChanged(bool value);
void visualDeckStorageInGameChanged(bool enabled);
void visualDeckStorageSelectionAnimationChanged(bool enabled);
void visualDatabaseDisplayFilterToMostRecentSetsEnabledChanged(bool enabled);
void visualDatabaseDisplayFilterToMostRecentSetsAmountChanged(int amount);
void horizontalHandChanged();
void handJustificationChanged();
void invertVerticalCoordinateChanged();
@ -151,6 +153,8 @@ private:
bool visualDeckStorageAlwaysConvert;
bool visualDeckStorageInGame;
bool visualDeckStorageSelectionAnimation;
bool visualDatabaseDisplayFilterToMostRecentSetsEnabled;
int visualDatabaseDisplayFilterToMostRecentSetsAmount;
bool horizontalHand;
bool invertVerticalCoordinate;
int minPlayersForMultiColumnLayout;
@ -484,6 +488,14 @@ public:
{
return visualDeckStorageSelectionAnimation;
}
bool getVisualDatabaseDisplayFilterToMostRecentSetsEnabled() const
{
return visualDatabaseDisplayFilterToMostRecentSetsEnabled;
}
int getVisualDatabaseDisplayFilterToMostRecentSetsAmount() const
{
return visualDatabaseDisplayFilterToMostRecentSetsAmount;
}
bool getHorizontalHand() const
{
return horizontalHand;
@ -827,6 +839,8 @@ public slots:
void setVisualDeckStorageAlwaysConvert(bool _visualDeckStorageAlwaysConvert);
void setVisualDeckStorageInGame(QT_STATE_CHANGED_T value);
void setVisualDeckStorageSelectionAnimation(QT_STATE_CHANGED_T value);
void setVisualDatabaseDisplayFilterToMostRecentSetsEnabled(QT_STATE_CHANGED_T _enabled);
void setVisualDatabaseDisplayFilterToMostRecentSetsAmount(int _amount);
void setHorizontalHand(QT_STATE_CHANGED_T _horizontalHand);
void setInvertVerticalCoordinate(QT_STATE_CHANGED_T _invertVerticalCoordinate);
void setMinPlayersForMultiColumnLayout(int _minPlayersForMultiColumnLayout);