[Game][Arrows] Don't request deletion on inbound arrow deletion signal again but react to it locally (#6927)

* [Game][Arrows] Deleting arrows has no acknowledgement command so we have to delete locally as well.

Took 22 minutes

* Fix properly.

Took 15 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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BruebachL 2026-05-22 10:25:13 +02:00 committed by GitHub
parent 09d817770e
commit 8751f0605d
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4 changed files with 11 additions and 1 deletions

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@ -128,7 +128,7 @@ void PlayerEventHandler::eventCreateArrow(const Event_CreateArrow &event)
void PlayerEventHandler::eventDeleteArrow(const Event_DeleteArrow &event)
{
emit player->arrowDeleteRequested(event.arrow_id());
emit player->arrowDeleted(event.arrow_id());
}
void PlayerEventHandler::eventCreateToken(const Event_CreateToken &event)