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https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-14 14:32:15 -07:00
move common server files
This commit is contained in:
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46f68115b2
commit
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29 changed files with 0 additions and 0 deletions
28
common/server/game/server_arrow.cpp
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28
common/server/game/server_arrow.cpp
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#include "server_arrow.h"
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#include "pb/serverinfo_arrow.pb.h"
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#include "server_card.h"
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#include "server_cardzone.h"
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#include "server_player.h"
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Server_Arrow::Server_Arrow(int _id, Server_Card *_startCard, Server_ArrowTarget *_targetItem, const color &_arrowColor)
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: id(_id), startCard(_startCard), targetItem(_targetItem), arrowColor(_arrowColor)
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{
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}
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void Server_Arrow::getInfo(ServerInfo_Arrow *info)
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{
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info->set_id(id);
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info->set_start_player_id(startCard->getZone()->getPlayer()->getPlayerId());
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info->set_start_zone(startCard->getZone()->getName().toStdString());
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info->set_start_card_id(startCard->getId());
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info->mutable_arrow_color()->CopyFrom(arrowColor);
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Server_Card *targetCard = qobject_cast<Server_Card *>(targetItem);
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if (targetCard) {
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info->set_target_player_id(targetCard->getZone()->getPlayer()->getPlayerId());
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info->set_target_zone(targetCard->getZone()->getName().toStdString());
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info->set_target_card_id(targetCard->getId());
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} else
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info->set_target_player_id(static_cast<Server_Player *>(targetItem)->getPlayerId());
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}
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52
common/server/game/server_arrow.h
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52
common/server/game/server_arrow.h
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#ifndef SERVER_ARROW_H
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#define SERVER_ARROW_H
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#include "pb/color.pb.h"
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class Server_Card;
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class Server_ArrowTarget;
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class ServerInfo_Arrow;
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class Server_Arrow
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{
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private:
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int id;
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Server_Card *startCard;
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Server_ArrowTarget *targetItem;
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color arrowColor;
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public:
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Server_Arrow(int _id, Server_Card *_startCard, Server_ArrowTarget *_targetItem, const color &_arrowColor);
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int getId() const
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{
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return id;
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}
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void setId(int _id)
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{
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id = _id;
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}
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Server_Card *getStartCard() const
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{
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return startCard;
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}
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void setStartCard(Server_Card *startCard_)
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{
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startCard = startCard_;
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}
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Server_ArrowTarget *getTargetItem() const
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{
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return targetItem;
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}
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void setTargetItem(Server_ArrowTarget *targetItem_)
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{
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targetItem = targetItem_;
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}
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const color &getColor() const
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{
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return arrowColor;
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}
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void getInfo(ServerInfo_Arrow *info);
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};
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#endif
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2
common/server/game/server_arrowtarget.cpp
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2
common/server/game/server_arrowtarget.cpp
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@ -0,0 +1,2 @@
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#include "server_arrowtarget.h"
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11
common/server/game/server_arrowtarget.h
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11
common/server/game/server_arrowtarget.h
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#ifndef SERVER_ARROWTARGET_H
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#define SERVER_ARROWTARGET_H
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#include <QObject>
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class Server_ArrowTarget : public QObject
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{
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Q_OBJECT
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};
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#endif
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174
common/server/game/server_card.cpp
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174
common/server/game/server_card.cpp
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/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@laptop *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "server_card.h"
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#include "pb/event_set_card_attr.pb.h"
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#include "pb/event_set_card_counter.pb.h"
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#include "pb/serverinfo_card.pb.h"
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#include "server_cardzone.h"
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#include "server_player.h"
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#include <QVariant>
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Server_Card::Server_Card(const CardRef &cardRef, int _id, int _coord_x, int _coord_y, Server_CardZone *_zone)
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: zone(_zone), id(_id), coord_x(_coord_x), coord_y(_coord_y), cardRef(cardRef), tapped(false), attacking(false),
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facedown(false), destroyOnZoneChange(false), doesntUntap(false), parentCard(0), stashedCard(nullptr)
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{
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}
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Server_Card::~Server_Card()
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{
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// setParentCard(0) leads to the item being removed from our list, so we can't iterate properly
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while (!attachedCards.isEmpty())
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attachedCards.first()->setParentCard(0);
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if (parentCard)
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parentCard->removeAttachedCard(this);
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if (stashedCard) {
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stashedCard->deleteLater();
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stashedCard = nullptr;
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}
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}
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void Server_Card::resetState(bool keepAnnotations)
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{
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counters.clear();
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setTapped(false);
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setAttacking(false);
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setPT(QString());
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if (!keepAnnotations) {
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setAnnotation(QString());
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}
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setDoesntUntap(false);
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}
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QString Server_Card::setAttribute(CardAttribute attribute, const QString &avalue, bool allCards)
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{
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if (attribute == AttrTapped && avalue != "1" && allCards && doesntUntap)
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return QVariant(tapped).toString();
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return setAttribute(attribute, avalue);
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}
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QString Server_Card::setAttribute(CardAttribute attribute, const QString &avalue, Event_SetCardAttr *event)
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{
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if (event)
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event->set_attribute(attribute);
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switch (attribute) {
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case AttrTapped: {
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setTapped(avalue == "1");
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break;
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}
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case AttrAttacking:
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setAttacking(avalue == "1");
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break;
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case AttrFaceDown:
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setFaceDown(avalue == "1");
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break;
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case AttrColor:
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setColor(avalue);
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break;
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case AttrPT:
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setPT(avalue);
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if (event)
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event->set_attr_value(getPT().toStdString());
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return getPT();
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case AttrAnnotation:
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setAnnotation(avalue);
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break;
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case AttrDoesntUntap:
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setDoesntUntap(avalue == "1");
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break;
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}
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if (event)
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event->set_attr_value(avalue.toStdString());
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return avalue;
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}
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void Server_Card::setCounter(int _id, int value, Event_SetCardCounter *event)
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{
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if (value)
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counters.insert(_id, value);
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else
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counters.remove(_id);
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if (event) {
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event->set_counter_id(_id);
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event->set_counter_value(value);
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}
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}
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void Server_Card::setParentCard(Server_Card *_parentCard)
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{
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if (parentCard)
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parentCard->removeAttachedCard(this);
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parentCard = _parentCard;
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if (parentCard)
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parentCard->addAttachedCard(this);
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}
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void Server_Card::getInfo(ServerInfo_Card *info)
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{
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QString displayedName = facedown ? QString() : cardRef.name;
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info->set_id(id);
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info->set_provider_id(cardRef.providerId.toStdString());
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info->set_name(displayedName.toStdString());
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info->set_x(coord_x);
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info->set_y(coord_y);
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if (facedown) {
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info->set_face_down(true);
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}
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info->set_tapped(tapped);
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if (attacking) {
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info->set_attacking(true);
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}
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if (!color.isEmpty()) {
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info->set_color(color.toStdString());
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}
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if (!ptString.isEmpty()) {
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info->set_pt(ptString.toStdString());
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}
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if (!annotation.isEmpty()) {
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info->set_annotation(annotation.toStdString());
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}
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if (destroyOnZoneChange) {
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info->set_destroy_on_zone_change(true);
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}
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if (doesntUntap) {
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info->set_doesnt_untap(true);
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}
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QMapIterator<int, int> cardCounterIterator(counters);
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while (cardCounterIterator.hasNext()) {
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cardCounterIterator.next();
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ServerInfo_CardCounter *counterInfo = info->add_counter_list();
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counterInfo->set_id(cardCounterIterator.key());
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counterInfo->set_value(cardCounterIterator.value());
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}
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if (parentCard) {
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info->set_attach_player_id(parentCard->getZone()->getPlayer()->getPlayerId());
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info->set_attach_zone(parentCard->getZone()->getName().toStdString());
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info->set_attach_card_id(parentCard->getId());
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}
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}
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227
common/server/game/server_card.h
Normal file
227
common/server/game/server_card.h
Normal file
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/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@laptop *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef SERVER_CARD_H
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#define SERVER_CARD_H
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#include "card_ref.h"
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#include "pb/card_attributes.pb.h"
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#include "pb/serverinfo_card.pb.h"
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#include "server_arrowtarget.h"
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#include <QMap>
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#include <QString>
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class Server_CardZone;
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class Event_SetCardCounter;
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class Event_SetCardAttr;
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class Server_Card : public Server_ArrowTarget
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{
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Q_OBJECT
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private:
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Server_CardZone *zone;
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int id;
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int coord_x, coord_y;
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CardRef cardRef;
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QMap<int, int> counters;
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bool tapped;
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bool attacking;
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bool facedown;
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QString color;
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QString ptString;
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QString annotation;
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bool destroyOnZoneChange;
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bool doesntUntap;
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Server_Card *parentCard;
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QList<Server_Card *> attachedCards;
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Server_Card *stashedCard;
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public:
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Server_Card(const CardRef &cardRef, int _id, int _coord_x, int _coord_y, Server_CardZone *_zone = nullptr);
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~Server_Card() override;
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Server_CardZone *getZone() const
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{
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return zone;
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}
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void setZone(Server_CardZone *_zone)
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{
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zone = _zone;
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}
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int getId() const
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{
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return id;
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}
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CardRef getCardRef() const
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{
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return cardRef;
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}
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QString getProviderId() const
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{
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return cardRef.providerId;
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}
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int getX() const
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{
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return coord_x;
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}
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int getY() const
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{
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return coord_y;
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}
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QString getName() const
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{
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return cardRef.name;
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}
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const QMap<int, int> &getCounters() const
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{
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return counters;
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}
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int getCounter(int counter_id) const
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{
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return counters.value(counter_id, 0);
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}
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bool getTapped() const
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{
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return tapped;
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}
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bool getAttacking() const
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{
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return attacking;
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}
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bool getFaceDown() const
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{
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return facedown;
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}
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QString getColor() const
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{
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return color;
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}
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QString getPT() const
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{
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return ptString;
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}
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QString getAnnotation() const
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{
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return annotation;
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}
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bool getDoesntUntap() const
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{
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return doesntUntap;
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}
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bool getDestroyOnZoneChange() const
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{
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return destroyOnZoneChange;
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}
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Server_Card *getParentCard() const
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{
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return parentCard;
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}
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const QList<Server_Card *> &getAttachedCards() const
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{
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return attachedCards;
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}
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void setId(int _id)
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{
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id = _id;
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}
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void setCoords(int x, int y)
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{
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coord_x = x;
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coord_y = y;
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}
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void setCardRef(const CardRef &_cardRef)
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{
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cardRef = _cardRef;
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}
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void setCounter(int _id, int value, Event_SetCardCounter *event = nullptr);
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void setTapped(bool _tapped)
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{
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tapped = _tapped;
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}
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void setAttacking(bool _attacking)
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{
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attacking = _attacking;
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}
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void setFaceDown(bool _facedown)
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{
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facedown = _facedown;
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}
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void setColor(const QString &_color)
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{
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color = _color;
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}
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void setPT(const QString &_pt)
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{
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ptString = _pt;
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}
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void setAnnotation(const QString &_annotation)
|
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{
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annotation = _annotation;
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}
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void setDestroyOnZoneChange(bool _destroy)
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{
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destroyOnZoneChange = _destroy;
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}
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void setDoesntUntap(bool _doesntUntap)
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{
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doesntUntap = _doesntUntap;
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}
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void setParentCard(Server_Card *_parentCard);
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void addAttachedCard(Server_Card *card)
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{
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attachedCards.append(card);
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}
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void removeAttachedCard(Server_Card *card)
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{
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attachedCards.removeOne(card);
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}
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void setStashedCard(Server_Card *card)
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{
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// setStashedCard should only be called on creation of a new card, so
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// there should never be an already existing stashed card.
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Q_ASSERT(!stashedCard);
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// Stashed cards can't themselves have stashed cards, and tokens can't
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// be stashed.
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if (card->stashedCard || card->getDestroyOnZoneChange()) {
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stashedCard = card->takeStashedCard();
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card->deleteLater();
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} else {
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stashedCard = card;
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}
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}
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Server_Card *takeStashedCard()
|
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{
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Server_Card *oldStashedCard = stashedCard;
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stashedCard = nullptr;
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return oldStashedCard;
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}
|
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|
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void resetState(bool keepAnnotations = false);
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QString setAttribute(CardAttribute attribute, const QString &avalue, bool allCards);
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QString setAttribute(CardAttribute attribute, const QString &avalue, Event_SetCardAttr *event = nullptr);
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|
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void getInfo(ServerInfo_Card *info);
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};
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#endif
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339
common/server/game/server_cardzone.cpp
Normal file
339
common/server/game/server_cardzone.cpp
Normal file
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@ -0,0 +1,339 @@
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/***************************************************************************
|
||||
* Copyright (C) 2008 by Max-Wilhelm Bruker *
|
||||
* brukie@laptop *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#include "server_cardzone.h"
|
||||
|
||||
#include "pb/command_move_card.pb.h"
|
||||
#include "rng_abstract.h"
|
||||
#include "server_card.h"
|
||||
#include "server_player.h"
|
||||
|
||||
#include <QDebug>
|
||||
#include <QSet>
|
||||
|
||||
Server_CardZone::Server_CardZone(Server_Player *_player,
|
||||
const QString &_name,
|
||||
bool _has_coords,
|
||||
ServerInfo_Zone::ZoneType _type)
|
||||
: player(_player), name(_name), has_coords(_has_coords), type(_type), cardsBeingLookedAt(0),
|
||||
alwaysRevealTopCard(false), alwaysLookAtTopCard(false)
|
||||
{
|
||||
}
|
||||
|
||||
Server_CardZone::~Server_CardZone()
|
||||
{
|
||||
qDebug() << "Server_CardZone destructor:" << name;
|
||||
clear();
|
||||
}
|
||||
|
||||
void Server_CardZone::shuffle(int start, int end)
|
||||
{
|
||||
cardsBeingLookedAt = 0;
|
||||
|
||||
// Size 0 or 1 decks are sorted
|
||||
if (cards.size() < 2)
|
||||
return;
|
||||
|
||||
// Negative numbers signify positions starting at the end of the
|
||||
// zone convert these to actual indexes.
|
||||
if (end < 0)
|
||||
end += cards.size();
|
||||
|
||||
if (start < 0)
|
||||
start += cards.size();
|
||||
|
||||
if (start < 0 || end < 0 || start >= cards.size() || end >= cards.size())
|
||||
return;
|
||||
|
||||
for (int i = end; i > start; i--) {
|
||||
int j = rng->rand(start, i);
|
||||
#if (QT_VERSION >= QT_VERSION_CHECK(5, 13, 0))
|
||||
cards.swapItemsAt(j, i);
|
||||
#else
|
||||
cards.swap(j, i);
|
||||
#endif
|
||||
}
|
||||
playersWithWritePermission.clear();
|
||||
}
|
||||
|
||||
void Server_CardZone::removeCardFromCoordMap(Server_Card *card, int oldX, int oldY)
|
||||
{
|
||||
if (oldX < 0)
|
||||
return;
|
||||
|
||||
const int baseX = (oldX / 3) * 3;
|
||||
QMap<int, Server_Card *> &coordMap = coordinateMap[oldY];
|
||||
|
||||
if (coordMap.contains(baseX) && coordMap.contains(baseX + 1) && coordMap.contains(baseX + 2))
|
||||
// If the removal of this card has opened up a previously full pile...
|
||||
freePilesMap[oldY].insert(coordMap.value(baseX)->getName(), baseX);
|
||||
|
||||
coordMap.remove(oldX);
|
||||
|
||||
if (!(coordMap.contains(baseX) && coordMap.value(baseX)->getName() == card->getName()) &&
|
||||
!(coordMap.contains(baseX + 1) && coordMap.value(baseX + 1)->getName() == card->getName()) &&
|
||||
!(coordMap.contains(baseX + 2) && coordMap.value(baseX + 2)->getName() == card->getName()))
|
||||
// If this card was the last one with this name...
|
||||
freePilesMap[oldY].remove(card->getName(), baseX);
|
||||
|
||||
if (!coordMap.contains(baseX) && !coordMap.contains(baseX + 1) && !coordMap.contains(baseX + 2)) {
|
||||
// If the removal of this card has freed a whole pile, i.e. it was the last card in it...
|
||||
if (baseX < freeSpaceMap[oldY])
|
||||
freeSpaceMap[oldY] = baseX;
|
||||
}
|
||||
}
|
||||
|
||||
void Server_CardZone::insertCardIntoCoordMap(Server_Card *card, int x, int y)
|
||||
{
|
||||
if (x < 0)
|
||||
return;
|
||||
|
||||
coordinateMap[y].insert(x, card);
|
||||
if (!(x % 3)) {
|
||||
if (!card->getFaceDown() && !freePilesMap[y].contains(card->getName(), x) && card->getAttachedCards().isEmpty())
|
||||
freePilesMap[y].insert(card->getName(), x);
|
||||
if (freeSpaceMap[y] == x) {
|
||||
int nextFreeX = x;
|
||||
do {
|
||||
nextFreeX += 3;
|
||||
} while (coordinateMap[y].contains(nextFreeX) || coordinateMap[y].contains(nextFreeX + 1) ||
|
||||
coordinateMap[y].contains(nextFreeX + 2));
|
||||
freeSpaceMap[y] = nextFreeX;
|
||||
}
|
||||
} else if (!((x - 2) % 3)) {
|
||||
const int baseX = (x / 3) * 3;
|
||||
freePilesMap[y].remove(coordinateMap[y].value(baseX)->getName(), baseX);
|
||||
}
|
||||
}
|
||||
|
||||
int Server_CardZone::removeCard(Server_Card *card)
|
||||
{
|
||||
bool wasLookedAt;
|
||||
return removeCard(card, wasLookedAt);
|
||||
}
|
||||
|
||||
int Server_CardZone::removeCard(Server_Card *card, bool &wasLookedAt)
|
||||
{
|
||||
int index = cards.indexOf(card);
|
||||
wasLookedAt = isCardAtPosLookedAt(index);
|
||||
if (wasLookedAt && cardsBeingLookedAt > 0) {
|
||||
cardsBeingLookedAt -= 1;
|
||||
}
|
||||
cards.removeAt(index);
|
||||
if (has_coords) {
|
||||
removeCardFromCoordMap(card, card->getX(), card->getY());
|
||||
}
|
||||
card->setZone(nullptr);
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
Server_Card *Server_CardZone::getCard(int id, int *position, bool remove)
|
||||
{
|
||||
if (type != ServerInfo_Zone::HiddenZone) {
|
||||
for (int i = 0; i < cards.size(); ++i) {
|
||||
Server_Card *tmp = cards[i];
|
||||
if (tmp->getId() == id) {
|
||||
if (position)
|
||||
*position = i;
|
||||
if (remove) {
|
||||
cards.removeAt(i);
|
||||
tmp->setZone(nullptr);
|
||||
}
|
||||
return tmp;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
} else {
|
||||
if ((id >= cards.size()) || (id < 0))
|
||||
return nullptr;
|
||||
Server_Card *tmp = cards[id];
|
||||
if (position)
|
||||
*position = id;
|
||||
if (remove) {
|
||||
cards.removeAt(id);
|
||||
tmp->setZone(nullptr);
|
||||
}
|
||||
return tmp;
|
||||
}
|
||||
}
|
||||
|
||||
bool Server_CardZone::isCardAtPosLookedAt(int pos) const
|
||||
{
|
||||
return type == ServerInfo_Zone::HiddenZone && (cardsBeingLookedAt == -1 || cardsBeingLookedAt > pos);
|
||||
}
|
||||
|
||||
int Server_CardZone::getFreeGridColumn(int x, int y, const QString &cardName, bool dontStackSameName) const
|
||||
{
|
||||
const QMap<int, Server_Card *> &coordMap = coordinateMap.value(y);
|
||||
if (x == -1) {
|
||||
if (!dontStackSameName && freePilesMap[y].contains(cardName)) {
|
||||
x = (freePilesMap[y].value(cardName) / 3) * 3;
|
||||
|
||||
if (coordMap.contains(x) && (coordMap[x]->getFaceDown() || !coordMap[x]->getAttachedCards().isEmpty())) {
|
||||
// don't pile up on: 1. facedown cards 2. cards with attached cards
|
||||
} else if (!coordMap.contains(x))
|
||||
return x;
|
||||
else if (!coordMap.contains(x + 1))
|
||||
return x + 1;
|
||||
else
|
||||
return x + 2;
|
||||
}
|
||||
} else if (x >= 0) {
|
||||
int resultX = 0;
|
||||
x = (x / 3) * 3;
|
||||
if (!coordMap.contains(x))
|
||||
resultX = x;
|
||||
else if (!coordMap.value(x)->getAttachedCards().isEmpty()) {
|
||||
resultX = x;
|
||||
x = -1;
|
||||
} else if (!coordMap.contains(x + 1))
|
||||
resultX = x + 1;
|
||||
else if (!coordMap.contains(x + 2))
|
||||
resultX = x + 2;
|
||||
else {
|
||||
resultX = x;
|
||||
x = -1;
|
||||
}
|
||||
if (x < 0)
|
||||
while (coordMap.contains(resultX))
|
||||
resultX += 3;
|
||||
|
||||
return resultX;
|
||||
}
|
||||
|
||||
return freeSpaceMap[y];
|
||||
}
|
||||
|
||||
bool Server_CardZone::isColumnStacked(int x, int y) const
|
||||
{
|
||||
if (!has_coords)
|
||||
return false;
|
||||
|
||||
return coordinateMap[y].contains((x / 3) * 3 + 1);
|
||||
}
|
||||
|
||||
bool Server_CardZone::isColumnEmpty(int x, int y) const
|
||||
{
|
||||
if (!has_coords)
|
||||
return true;
|
||||
|
||||
return !coordinateMap[y].contains((x / 3) * 3);
|
||||
}
|
||||
|
||||
void Server_CardZone::moveCardInRow(GameEventStorage &ges, Server_Card *card, int x, int y)
|
||||
{
|
||||
auto *cardToMove = new CardToMove;
|
||||
cardToMove->set_card_id(card->getId());
|
||||
player->moveCard(ges, this, QList<const CardToMove *>() << cardToMove, this, x, y, false, false);
|
||||
delete cardToMove;
|
||||
}
|
||||
|
||||
void Server_CardZone::fixFreeSpaces(GameEventStorage &ges)
|
||||
{
|
||||
if (!has_coords)
|
||||
return;
|
||||
|
||||
QSet<QPair<int, int>> placesToLook;
|
||||
for (auto &card : cards)
|
||||
placesToLook.insert(QPair<int, int>((card->getX() / 3) * 3, card->getY()));
|
||||
|
||||
QSetIterator<QPair<int, int>> placeIterator(placesToLook);
|
||||
while (placeIterator.hasNext()) {
|
||||
const QPair<int, int> &foo = placeIterator.next();
|
||||
int baseX = foo.first;
|
||||
int y = foo.second;
|
||||
|
||||
if (!coordinateMap[y].contains(baseX)) {
|
||||
if (coordinateMap[y].contains(baseX + 1))
|
||||
moveCardInRow(ges, coordinateMap[y].value(baseX + 1), baseX, y);
|
||||
else if (coordinateMap[y].contains(baseX + 2)) {
|
||||
moveCardInRow(ges, coordinateMap[y].value(baseX + 2), baseX, y);
|
||||
continue;
|
||||
} else
|
||||
continue;
|
||||
}
|
||||
if (!coordinateMap[y].contains(baseX + 1) && coordinateMap[y].contains(baseX + 2))
|
||||
moveCardInRow(ges, coordinateMap[y].value(baseX + 2), baseX + 1, y);
|
||||
}
|
||||
}
|
||||
|
||||
void Server_CardZone::updateCardCoordinates(Server_Card *card, int oldX, int oldY)
|
||||
{
|
||||
if (!has_coords)
|
||||
return;
|
||||
|
||||
if (oldX != -1)
|
||||
removeCardFromCoordMap(card, oldX, oldY);
|
||||
insertCardIntoCoordMap(card, card->getX(), card->getY());
|
||||
}
|
||||
|
||||
void Server_CardZone::insertCard(Server_Card *card, int x, int y)
|
||||
{
|
||||
if (hasCoords()) {
|
||||
card->setCoords(x, y);
|
||||
cards.append(card);
|
||||
insertCardIntoCoordMap(card, x, y);
|
||||
} else {
|
||||
card->setCoords(0, 0);
|
||||
if (0 <= x && x < cards.length()) {
|
||||
cards.insert(x, card);
|
||||
} else {
|
||||
cards.append(card);
|
||||
}
|
||||
}
|
||||
card->setZone(this);
|
||||
}
|
||||
|
||||
void Server_CardZone::clear()
|
||||
{
|
||||
for (auto card : cards)
|
||||
delete card;
|
||||
cards.clear();
|
||||
coordinateMap.clear();
|
||||
freePilesMap.clear();
|
||||
freeSpaceMap.clear();
|
||||
playersWithWritePermission.clear();
|
||||
cardsBeingLookedAt = 0;
|
||||
}
|
||||
|
||||
void Server_CardZone::addWritePermission(int playerId)
|
||||
{
|
||||
playersWithWritePermission.insert(playerId);
|
||||
}
|
||||
|
||||
void Server_CardZone::getInfo(ServerInfo_Zone *info, Server_Player *playerWhosAsking, bool omniscient)
|
||||
{
|
||||
info->set_name(name.toStdString());
|
||||
info->set_type(type);
|
||||
info->set_with_coords(has_coords);
|
||||
info->set_card_count(static_cast<int>(cards.size()));
|
||||
info->set_always_reveal_top_card(alwaysRevealTopCard);
|
||||
info->set_always_look_at_top_card(alwaysLookAtTopCard);
|
||||
|
||||
const auto selfPlayerAsking = playerWhosAsking == player || omniscient;
|
||||
const auto zonesSelfCanSee = type != ServerInfo_Zone::HiddenZone;
|
||||
const auto otherPlayerAsking = playerWhosAsking != player;
|
||||
const auto zonesOthersCanSee = type == ServerInfo_Zone::PublicZone;
|
||||
if ((selfPlayerAsking && zonesSelfCanSee) || (otherPlayerAsking && zonesOthersCanSee)) {
|
||||
QListIterator<Server_Card *> cardIterator(cards);
|
||||
while (cardIterator.hasNext())
|
||||
cardIterator.next()->getInfo(info->add_card_list());
|
||||
}
|
||||
}
|
||||
124
common/server/game/server_cardzone.h
Normal file
124
common/server/game/server_cardzone.h
Normal file
|
|
@ -0,0 +1,124 @@
|
|||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Max-Wilhelm Bruker *
|
||||
* brukie@laptop *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#ifndef SERVER_CARDZONE_H
|
||||
#define SERVER_CARDZONE_H
|
||||
|
||||
#include "pb/serverinfo_zone.pb.h"
|
||||
|
||||
#include <QList>
|
||||
#include <QMap>
|
||||
#include <QSet>
|
||||
#include <QString>
|
||||
|
||||
class Server_Card;
|
||||
class Server_Player;
|
||||
class Server_Game;
|
||||
class GameEventStorage;
|
||||
|
||||
class Server_CardZone
|
||||
{
|
||||
private:
|
||||
Server_Player *player;
|
||||
QString name;
|
||||
bool has_coords; // having coords means this zone has x and y coordinates
|
||||
ServerInfo_Zone::ZoneType type;
|
||||
int cardsBeingLookedAt;
|
||||
QSet<int> playersWithWritePermission;
|
||||
bool alwaysRevealTopCard;
|
||||
bool alwaysLookAtTopCard;
|
||||
QList<Server_Card *> cards;
|
||||
QMap<int, QMap<int, Server_Card *>> coordinateMap; // y -> (x -> card)
|
||||
QMap<int, QMultiMap<QString, int>> freePilesMap; // y -> (cardName -> x)
|
||||
QMap<int, int> freeSpaceMap; // y -> x
|
||||
void removeCardFromCoordMap(Server_Card *card, int oldX, int oldY);
|
||||
void insertCardIntoCoordMap(Server_Card *card, int x, int y);
|
||||
|
||||
public:
|
||||
Server_CardZone(Server_Player *_player, const QString &_name, bool _has_coords, ServerInfo_Zone::ZoneType _type);
|
||||
~Server_CardZone();
|
||||
|
||||
const QList<Server_Card *> &getCards() const
|
||||
{
|
||||
return cards;
|
||||
}
|
||||
int removeCard(Server_Card *card);
|
||||
int removeCard(Server_Card *card, bool &wasLookedAt);
|
||||
Server_Card *getCard(int id, int *position = nullptr, bool remove = false);
|
||||
|
||||
int getCardsBeingLookedAt() const
|
||||
{
|
||||
return cardsBeingLookedAt;
|
||||
}
|
||||
void setCardsBeingLookedAt(int _cardsBeingLookedAt)
|
||||
{
|
||||
cardsBeingLookedAt = qMax(0, _cardsBeingLookedAt);
|
||||
}
|
||||
bool isCardAtPosLookedAt(int pos) const;
|
||||
bool hasCoords() const
|
||||
{
|
||||
return has_coords;
|
||||
}
|
||||
ServerInfo_Zone::ZoneType getType() const
|
||||
{
|
||||
return type;
|
||||
}
|
||||
QString getName() const
|
||||
{
|
||||
return name;
|
||||
}
|
||||
Server_Player *getPlayer() const
|
||||
{
|
||||
return player;
|
||||
}
|
||||
void getInfo(ServerInfo_Zone *info, Server_Player *playerWhosAsking, bool omniscient);
|
||||
|
||||
int getFreeGridColumn(int x, int y, const QString &cardName, bool dontStackSameName) const;
|
||||
bool isColumnEmpty(int x, int y) const;
|
||||
bool isColumnStacked(int x, int y) const;
|
||||
void fixFreeSpaces(GameEventStorage &ges);
|
||||
void moveCardInRow(GameEventStorage &ges, Server_Card *card, int x, int y);
|
||||
void insertCard(Server_Card *card, int x, int y);
|
||||
void updateCardCoordinates(Server_Card *card, int oldX, int oldY);
|
||||
void shuffle(int start = 0, int end = -1);
|
||||
void clear();
|
||||
void addWritePermission(int playerId);
|
||||
const QSet<int> &getPlayersWithWritePermission() const
|
||||
{
|
||||
return playersWithWritePermission;
|
||||
}
|
||||
bool getAlwaysRevealTopCard() const
|
||||
{
|
||||
return alwaysRevealTopCard;
|
||||
}
|
||||
void setAlwaysRevealTopCard(bool _alwaysRevealTopCard)
|
||||
{
|
||||
alwaysRevealTopCard = _alwaysRevealTopCard;
|
||||
}
|
||||
bool getAlwaysLookAtTopCard() const
|
||||
{
|
||||
return alwaysLookAtTopCard;
|
||||
}
|
||||
void setAlwaysLookAtTopCard(bool _alwaysLookAtTopCard)
|
||||
{
|
||||
alwaysLookAtTopCard = _alwaysLookAtTopCard;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
17
common/server/game/server_counter.cpp
Normal file
17
common/server/game/server_counter.cpp
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
#include "server_counter.h"
|
||||
|
||||
#include "pb/serverinfo_counter.pb.h"
|
||||
|
||||
Server_Counter::Server_Counter(int _id, const QString &_name, const color &_counterColor, int _radius, int _count)
|
||||
: id(_id), name(_name), counterColor(_counterColor), radius(_radius), count(_count)
|
||||
{
|
||||
}
|
||||
|
||||
void Server_Counter::getInfo(ServerInfo_Counter *info)
|
||||
{
|
||||
info->set_id(id);
|
||||
info->set_name(name.toStdString());
|
||||
info->mutable_counter_color()->CopyFrom(counterColor);
|
||||
info->set_radius(radius);
|
||||
info->set_count(count);
|
||||
}
|
||||
71
common/server/game/server_counter.h
Normal file
71
common/server/game/server_counter.h
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Max-Wilhelm Bruker *
|
||||
* brukie@laptop *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#ifndef SERVER_COUNTER_H
|
||||
#define SERVER_COUNTER_H
|
||||
|
||||
#include "pb/color.pb.h"
|
||||
|
||||
#include <QString>
|
||||
|
||||
class ServerInfo_Counter;
|
||||
|
||||
class Server_Counter
|
||||
{
|
||||
protected:
|
||||
int id;
|
||||
QString name;
|
||||
color counterColor;
|
||||
int radius;
|
||||
int count;
|
||||
|
||||
public:
|
||||
Server_Counter(int _id, const QString &_name, const color &_counterColor, int _radius, int _count = 0);
|
||||
~Server_Counter()
|
||||
{
|
||||
}
|
||||
int getId() const
|
||||
{
|
||||
return id;
|
||||
}
|
||||
QString getName() const
|
||||
{
|
||||
return name;
|
||||
}
|
||||
const color &getColor() const
|
||||
{
|
||||
return counterColor;
|
||||
}
|
||||
int getRadius() const
|
||||
{
|
||||
return radius;
|
||||
}
|
||||
int getCount() const
|
||||
{
|
||||
return count;
|
||||
}
|
||||
void setCount(int _count)
|
||||
{
|
||||
count = _count;
|
||||
}
|
||||
|
||||
void getInfo(ServerInfo_Counter *info);
|
||||
};
|
||||
|
||||
#endif
|
||||
810
common/server/game/server_game.cpp
Normal file
810
common/server/game/server_game.cpp
Normal file
|
|
@ -0,0 +1,810 @@
|
|||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Max-Wilhelm Bruker *
|
||||
* brukie@laptop *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#include "server_game.h"
|
||||
|
||||
#include "deck_list.h"
|
||||
#include "pb/context_connection_state_changed.pb.h"
|
||||
#include "pb/context_deck_select.pb.h"
|
||||
#include "pb/context_ping_changed.pb.h"
|
||||
#include "pb/event_delete_arrow.pb.h"
|
||||
#include "pb/event_game_closed.pb.h"
|
||||
#include "pb/event_game_host_changed.pb.h"
|
||||
#include "pb/event_game_joined.pb.h"
|
||||
#include "pb/event_game_state_changed.pb.h"
|
||||
#include "pb/event_join.pb.h"
|
||||
#include "pb/event_kicked.pb.h"
|
||||
#include "pb/event_leave.pb.h"
|
||||
#include "pb/event_player_properties_changed.pb.h"
|
||||
#include "pb/event_replay_added.pb.h"
|
||||
#include "pb/event_set_active_phase.pb.h"
|
||||
#include "pb/event_set_active_player.pb.h"
|
||||
#include "pb/game_replay.pb.h"
|
||||
#include "pb/serverinfo_playerping.pb.h"
|
||||
#include "server.h"
|
||||
#include "server_arrow.h"
|
||||
#include "server_card.h"
|
||||
#include "server_cardzone.h"
|
||||
#include "server_database_interface.h"
|
||||
#include "server_player.h"
|
||||
#include "server_protocolhandler.h"
|
||||
#include "server_room.h"
|
||||
|
||||
#include <QDebug>
|
||||
#include <QTimer>
|
||||
#include <google/protobuf/descriptor.h>
|
||||
|
||||
Server_Game::Server_Game(const ServerInfo_User &_creatorInfo,
|
||||
int _gameId,
|
||||
const QString &_description,
|
||||
const QString &_password,
|
||||
int _maxPlayers,
|
||||
const QList<int> &_gameTypes,
|
||||
bool _onlyBuddies,
|
||||
bool _onlyRegistered,
|
||||
bool _spectatorsAllowed,
|
||||
bool _spectatorsNeedPassword,
|
||||
bool _spectatorsCanTalk,
|
||||
bool _spectatorsSeeEverything,
|
||||
int _startingLifeTotal,
|
||||
bool _shareDecklistsOnLoad,
|
||||
Server_Room *_room)
|
||||
: QObject(), room(_room), nextPlayerId(0), hostId(0), creatorInfo(new ServerInfo_User(_creatorInfo)),
|
||||
gameStarted(false), gameClosed(false), gameId(_gameId), password(_password), maxPlayers(_maxPlayers),
|
||||
gameTypes(_gameTypes), activePlayer(-1), activePhase(-1), onlyBuddies(_onlyBuddies),
|
||||
onlyRegistered(_onlyRegistered), spectatorsAllowed(_spectatorsAllowed),
|
||||
spectatorsNeedPassword(_spectatorsNeedPassword), spectatorsCanTalk(_spectatorsCanTalk),
|
||||
spectatorsSeeEverything(_spectatorsSeeEverything), startingLifeTotal(_startingLifeTotal),
|
||||
shareDecklistsOnLoad(_shareDecklistsOnLoad), inactivityCounter(0), startTimeOfThisGame(0), secondsElapsed(0),
|
||||
firstGameStarted(false), turnOrderReversed(false), startTime(QDateTime::currentDateTime()), pingClock(nullptr),
|
||||
#if (QT_VERSION >= QT_VERSION_CHECK(5, 14, 0))
|
||||
gameMutex()
|
||||
#else
|
||||
gameMutex(QMutex::Recursive)
|
||||
#endif
|
||||
{
|
||||
currentReplay = new GameReplay;
|
||||
currentReplay->set_replay_id(room->getServer()->getDatabaseInterface()->getNextReplayId());
|
||||
description = _description.simplified();
|
||||
|
||||
connect(this, &Server_Game::sigStartGameIfReady, this, &Server_Game::doStartGameIfReady, Qt::QueuedConnection);
|
||||
|
||||
getInfo(*currentReplay->mutable_game_info());
|
||||
|
||||
if (room->getServer()->getGameShouldPing()) {
|
||||
pingClock = new QTimer(this);
|
||||
connect(pingClock, &QTimer::timeout, this, &Server_Game::pingClockTimeout);
|
||||
pingClock->start(1000);
|
||||
}
|
||||
}
|
||||
|
||||
Server_Game::~Server_Game()
|
||||
{
|
||||
room->gamesLock.lockForWrite();
|
||||
gameMutex.lock();
|
||||
|
||||
gameClosed = true;
|
||||
sendGameEventContainer(prepareGameEvent(Event_GameClosed(), -1));
|
||||
for (auto *anyPlayer : players.values()) {
|
||||
anyPlayer->prepareDestroy();
|
||||
}
|
||||
players.clear();
|
||||
|
||||
room->removeGame(this);
|
||||
delete creatorInfo;
|
||||
creatorInfo = 0;
|
||||
|
||||
gameMutex.unlock();
|
||||
room->gamesLock.unlock();
|
||||
currentReplay->set_duration_seconds(secondsElapsed - startTimeOfThisGame);
|
||||
replayList.append(currentReplay);
|
||||
storeGameInformation();
|
||||
|
||||
for (auto *replay : replayList) {
|
||||
delete replay;
|
||||
}
|
||||
replayList.clear();
|
||||
|
||||
room = nullptr;
|
||||
currentReplay = nullptr;
|
||||
creatorInfo = nullptr;
|
||||
|
||||
if (pingClock) {
|
||||
delete pingClock;
|
||||
pingClock = nullptr;
|
||||
}
|
||||
|
||||
qDebug() << "Server_Game destructor: gameId=" << gameId;
|
||||
deleteLater();
|
||||
}
|
||||
|
||||
void Server_Game::storeGameInformation()
|
||||
{
|
||||
const ServerInfo_Game &gameInfo = replayList.first()->game_info();
|
||||
|
||||
Event_ReplayAdded replayEvent;
|
||||
ServerInfo_ReplayMatch *replayMatchInfo = replayEvent.mutable_match_info();
|
||||
replayMatchInfo->set_game_id(gameInfo.game_id());
|
||||
replayMatchInfo->set_room_name(room->getName().toStdString());
|
||||
replayMatchInfo->set_time_started(QDateTime::currentDateTime().addSecs(-secondsElapsed).toSecsSinceEpoch());
|
||||
replayMatchInfo->set_length(secondsElapsed);
|
||||
replayMatchInfo->set_game_name(gameInfo.description());
|
||||
|
||||
const QStringList &allGameTypes = room->getGameTypes();
|
||||
QStringList _gameTypes;
|
||||
for (int i = gameInfo.game_types_size() - 1; i >= 0; --i)
|
||||
_gameTypes.append(allGameTypes[gameInfo.game_types(i)]);
|
||||
|
||||
for (const auto &playerName : allPlayersEver) {
|
||||
replayMatchInfo->add_player_names(playerName.toStdString());
|
||||
}
|
||||
|
||||
for (int i = 0; i < replayList.size(); ++i) {
|
||||
ServerInfo_Replay *replayInfo = replayMatchInfo->add_replay_list();
|
||||
replayInfo->set_replay_id(replayList[i]->replay_id());
|
||||
replayInfo->set_replay_name(gameInfo.description());
|
||||
replayInfo->set_duration(replayList[i]->duration_seconds());
|
||||
}
|
||||
|
||||
SessionEvent *sessionEvent = Server_ProtocolHandler::prepareSessionEvent(replayEvent);
|
||||
Server *server = room->getServer();
|
||||
server->clientsLock.lockForRead();
|
||||
for (auto userName : allPlayersEver + allSpectatorsEver) {
|
||||
Server_AbstractUserInterface *userHandler = server->findUser(userName);
|
||||
if (userHandler && server->getStoreReplaysEnabled())
|
||||
userHandler->sendProtocolItem(*sessionEvent);
|
||||
}
|
||||
server->clientsLock.unlock();
|
||||
delete sessionEvent;
|
||||
|
||||
if (server->getStoreReplaysEnabled()) {
|
||||
server->getDatabaseInterface()->storeGameInformation(room->getName(), _gameTypes, gameInfo, allPlayersEver,
|
||||
allSpectatorsEver, replayList);
|
||||
}
|
||||
}
|
||||
|
||||
void Server_Game::pingClockTimeout()
|
||||
{
|
||||
QMutexLocker locker(&gameMutex);
|
||||
++secondsElapsed;
|
||||
|
||||
GameEventStorage ges;
|
||||
ges.setGameEventContext(Context_PingChanged());
|
||||
|
||||
bool allPlayersInactive = true;
|
||||
int playerCount = 0;
|
||||
for (auto *anyPlayer : players) {
|
||||
if (anyPlayer == nullptr)
|
||||
continue;
|
||||
|
||||
if (!anyPlayer->getSpectator()) {
|
||||
++playerCount;
|
||||
}
|
||||
|
||||
int oldPingTime = anyPlayer->getPingTime();
|
||||
int newPingTime;
|
||||
{
|
||||
QMutexLocker playerMutexLocker(&anyPlayer->playerMutex);
|
||||
if (anyPlayer->getUserInterface()) {
|
||||
newPingTime = anyPlayer->getUserInterface()->getLastCommandTime();
|
||||
} else {
|
||||
newPingTime = -1;
|
||||
}
|
||||
}
|
||||
|
||||
if ((newPingTime != -1) && (!anyPlayer->getSpectator() || anyPlayer->getPlayerId() == hostId)) {
|
||||
allPlayersInactive = false;
|
||||
}
|
||||
|
||||
if ((abs(oldPingTime - newPingTime) > 1) || ((newPingTime == -1) && (oldPingTime != -1)) ||
|
||||
((newPingTime != -1) && (oldPingTime == -1))) {
|
||||
anyPlayer->setPingTime(newPingTime);
|
||||
|
||||
Event_PlayerPropertiesChanged event;
|
||||
event.mutable_player_properties()->set_ping_seconds(newPingTime);
|
||||
ges.enqueueGameEvent(event, anyPlayer->getPlayerId());
|
||||
}
|
||||
}
|
||||
ges.sendToGame(this);
|
||||
|
||||
const int maxTime = room->getServer()->getMaxGameInactivityTime();
|
||||
if (allPlayersInactive) {
|
||||
if (((maxTime > 0) && (++inactivityCounter >= maxTime)) || (playerCount < maxPlayers)) {
|
||||
deleteLater();
|
||||
}
|
||||
} else {
|
||||
inactivityCounter = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int Server_Game::getPlayerCount() const
|
||||
{
|
||||
QMutexLocker locker(&gameMutex);
|
||||
|
||||
int result = 0;
|
||||
for (Server_Player *anyPlayer : players.values()) {
|
||||
if (!anyPlayer->getSpectator())
|
||||
++result;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
int Server_Game::getSpectatorCount() const
|
||||
{
|
||||
QMutexLocker locker(&gameMutex);
|
||||
|
||||
int result = 0;
|
||||
for (Server_Player *anyPlayer : players.values()) {
|
||||
if (anyPlayer->getSpectator())
|
||||
++result;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void Server_Game::createGameStateChangedEvent(Event_GameStateChanged *event,
|
||||
Server_Player *playerWhosAsking,
|
||||
bool omniscient,
|
||||
bool withUserInfo)
|
||||
{
|
||||
event->set_seconds_elapsed(secondsElapsed);
|
||||
if (gameStarted) {
|
||||
event->set_game_started(true);
|
||||
event->set_active_player_id(0);
|
||||
event->set_active_phase(0);
|
||||
} else
|
||||
event->set_game_started(false);
|
||||
|
||||
for (Server_Player *anyPlayer : players.values()) {
|
||||
anyPlayer->getInfo(event->add_player_list(), playerWhosAsking, omniscient, withUserInfo);
|
||||
}
|
||||
}
|
||||
|
||||
void Server_Game::sendGameStateToPlayers()
|
||||
{
|
||||
// game state information for replay and omniscient spectators
|
||||
Event_GameStateChanged omniscientEvent;
|
||||
createGameStateChangedEvent(&omniscientEvent, nullptr, true, false);
|
||||
|
||||
GameEventContainer *replayCont = prepareGameEvent(omniscientEvent, -1);
|
||||
replayCont->set_seconds_elapsed(secondsElapsed - startTimeOfThisGame);
|
||||
replayCont->clear_game_id();
|
||||
currentReplay->add_event_list()->CopyFrom(*replayCont);
|
||||
delete replayCont;
|
||||
|
||||
// If spectators are not omniscient, we need an additional createGameStateChangedEvent call, otherwise we can use
|
||||
// the data we used for the replay. All spectators are equal, so we don't need to make a createGameStateChangedEvent
|
||||
// call for each one.
|
||||
Event_GameStateChanged spectatorNormalEvent;
|
||||
createGameStateChangedEvent(&spectatorNormalEvent, nullptr, false, false);
|
||||
|
||||
// send game state info to clients according to their role in the game
|
||||
for (Server_Player *anyPlayer : players.values()) {
|
||||
GameEventContainer *gec;
|
||||
if (anyPlayer->getSpectator()) {
|
||||
if (spectatorsSeeEverything || anyPlayer->getJudge()) {
|
||||
gec = prepareGameEvent(omniscientEvent, -1);
|
||||
} else {
|
||||
gec = prepareGameEvent(spectatorNormalEvent, -1);
|
||||
}
|
||||
} else {
|
||||
Event_GameStateChanged event;
|
||||
createGameStateChangedEvent(&event, anyPlayer, false, false);
|
||||
|
||||
gec = prepareGameEvent(event, -1);
|
||||
}
|
||||
anyPlayer->sendGameEvent(*gec);
|
||||
delete gec;
|
||||
}
|
||||
}
|
||||
|
||||
void Server_Game::doStartGameIfReady(bool forceStartGame)
|
||||
{
|
||||
Server_DatabaseInterface *databaseInterface = room->getServer()->getDatabaseInterface();
|
||||
QMutexLocker locker(&gameMutex);
|
||||
|
||||
if (getPlayerCount() < maxPlayers && !forceStartGame) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (Server_Player *anyPlayer : players.values()) {
|
||||
if (!anyPlayer->getReadyStart() && !anyPlayer->getSpectator()) {
|
||||
if (forceStartGame) {
|
||||
// Player is not ready to start, so kick them
|
||||
// TODO: Move them to Spectators instead
|
||||
kickPlayer(anyPlayer->getPlayerId());
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (Server_Player *anyPlayer : players.values()) {
|
||||
if (!anyPlayer->getSpectator()) {
|
||||
anyPlayer->setupZones();
|
||||
}
|
||||
}
|
||||
|
||||
gameStarted = true;
|
||||
for (Server_Player *anyPlayer : players.values()) {
|
||||
anyPlayer->setConceded(false);
|
||||
anyPlayer->setReadyStart(false);
|
||||
}
|
||||
|
||||
if (firstGameStarted) {
|
||||
currentReplay->set_duration_seconds(secondsElapsed - startTimeOfThisGame);
|
||||
replayList.append(currentReplay);
|
||||
currentReplay = new GameReplay;
|
||||
currentReplay->set_replay_id(databaseInterface->getNextReplayId());
|
||||
ServerInfo_Game *gameInfo = currentReplay->mutable_game_info();
|
||||
getInfo(*gameInfo);
|
||||
gameInfo->set_started(false);
|
||||
|
||||
Event_GameStateChanged omniscientEvent;
|
||||
createGameStateChangedEvent(&omniscientEvent, nullptr, true, true);
|
||||
|
||||
GameEventContainer *replayCont = prepareGameEvent(omniscientEvent, -1);
|
||||
replayCont->set_seconds_elapsed(0);
|
||||
replayCont->clear_game_id();
|
||||
currentReplay->add_event_list()->CopyFrom(*replayCont);
|
||||
delete replayCont;
|
||||
|
||||
startTimeOfThisGame = secondsElapsed;
|
||||
} else
|
||||
firstGameStarted = true;
|
||||
|
||||
sendGameStateToPlayers();
|
||||
|
||||
activePlayer = -1;
|
||||
nextTurn();
|
||||
|
||||
locker.unlock();
|
||||
|
||||
ServerInfo_Game gameInfo;
|
||||
gameInfo.set_room_id(room->getId());
|
||||
gameInfo.set_game_id(gameId);
|
||||
gameInfo.set_started(true);
|
||||
emit gameInfoChanged(gameInfo);
|
||||
}
|
||||
|
||||
void Server_Game::startGameIfReady(bool forceStartGame)
|
||||
{
|
||||
emit sigStartGameIfReady(forceStartGame);
|
||||
}
|
||||
|
||||
void Server_Game::stopGameIfFinished()
|
||||
{
|
||||
QMutexLocker locker(&gameMutex);
|
||||
|
||||
int playing = 0;
|
||||
for (Server_Player *anyPlayer : players.values()) {
|
||||
if (!anyPlayer->getConceded() && !anyPlayer->getSpectator())
|
||||
++playing;
|
||||
}
|
||||
if (playing > 1)
|
||||
return;
|
||||
|
||||
gameStarted = false;
|
||||
|
||||
for (Server_Player *anyPlayer : players.values()) {
|
||||
anyPlayer->clearZones();
|
||||
anyPlayer->setConceded(false);
|
||||
}
|
||||
|
||||
sendGameStateToPlayers();
|
||||
|
||||
locker.unlock();
|
||||
|
||||
ServerInfo_Game gameInfo;
|
||||
gameInfo.set_room_id(room->getId());
|
||||
gameInfo.set_game_id(gameId);
|
||||
gameInfo.set_started(false);
|
||||
emit gameInfoChanged(gameInfo);
|
||||
}
|
||||
|
||||
Response::ResponseCode Server_Game::checkJoin(ServerInfo_User *user,
|
||||
const QString &_password,
|
||||
bool spectator,
|
||||
bool overrideRestrictions,
|
||||
bool asJudge)
|
||||
{
|
||||
Server_DatabaseInterface *databaseInterface = room->getServer()->getDatabaseInterface();
|
||||
for (Server_Player *anyPlayer : players.values()) {
|
||||
if (anyPlayer->getUserInfo()->name() == user->name())
|
||||
return Response::RespContextError;
|
||||
}
|
||||
|
||||
if (asJudge && !(user->user_level() & ServerInfo_User::IsJudge)) {
|
||||
return Response::RespUserLevelTooLow;
|
||||
}
|
||||
if (!(overrideRestrictions && (user->user_level() & ServerInfo_User::IsModerator))) {
|
||||
if ((_password != password) && !(spectator && !spectatorsNeedPassword))
|
||||
return Response::RespWrongPassword;
|
||||
if (!(user->user_level() & ServerInfo_User::IsRegistered) && onlyRegistered)
|
||||
return Response::RespUserLevelTooLow;
|
||||
if (onlyBuddies && (user->name() != creatorInfo->name()))
|
||||
if (!databaseInterface->isInBuddyList(QString::fromStdString(creatorInfo->name()),
|
||||
QString::fromStdString(user->name())))
|
||||
return Response::RespOnlyBuddies;
|
||||
if (databaseInterface->isInIgnoreList(QString::fromStdString(creatorInfo->name()),
|
||||
QString::fromStdString(user->name())))
|
||||
return Response::RespInIgnoreList;
|
||||
if (spectator) {
|
||||
if (!spectatorsAllowed)
|
||||
return Response::RespSpectatorsNotAllowed;
|
||||
}
|
||||
}
|
||||
if (!spectator && (gameStarted || (getPlayerCount() >= getMaxPlayers())))
|
||||
return Response::RespGameFull;
|
||||
|
||||
return Response::RespOk;
|
||||
}
|
||||
|
||||
bool Server_Game::containsUser(const QString &userName) const
|
||||
{
|
||||
QMutexLocker locker(&gameMutex);
|
||||
|
||||
for (Server_Player *anyPlayer : players.values()) {
|
||||
if (anyPlayer->getUserInfo()->name() == userName.toStdString())
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Server_Game::addPlayer(Server_AbstractUserInterface *userInterface,
|
||||
ResponseContainer &rc,
|
||||
bool spectator,
|
||||
bool judge,
|
||||
bool broadcastUpdate)
|
||||
{
|
||||
QMutexLocker locker(&gameMutex);
|
||||
|
||||
Server_Player *newPlayer = new Server_Player(this, nextPlayerId++, userInterface->copyUserInfo(true, true, true),
|
||||
spectator, judge, userInterface);
|
||||
|
||||
newPlayer->moveToThread(thread());
|
||||
|
||||
Event_Join joinEvent;
|
||||
newPlayer->getProperties(*joinEvent.mutable_player_properties(), true);
|
||||
sendGameEventContainer(prepareGameEvent(joinEvent, -1));
|
||||
|
||||
const QString playerName = QString::fromStdString(newPlayer->getUserInfo()->name());
|
||||
players.insert(newPlayer->getPlayerId(), newPlayer);
|
||||
if (spectator) {
|
||||
allSpectatorsEver.insert(playerName);
|
||||
} else {
|
||||
allPlayersEver.insert(playerName);
|
||||
|
||||
// if the original creator of the game joins, give them host status back
|
||||
// FIXME: transferring host to spectators has side effects
|
||||
if (newPlayer->getUserInfo()->name() == creatorInfo->name()) {
|
||||
hostId = newPlayer->getPlayerId();
|
||||
sendGameEventContainer(prepareGameEvent(Event_GameHostChanged(), hostId));
|
||||
}
|
||||
}
|
||||
|
||||
if (broadcastUpdate) {
|
||||
ServerInfo_Game gameInfo;
|
||||
gameInfo.set_room_id(room->getId());
|
||||
gameInfo.set_game_id(gameId);
|
||||
gameInfo.set_player_count(getPlayerCount());
|
||||
gameInfo.set_spectators_count(getSpectatorCount());
|
||||
emit gameInfoChanged(gameInfo);
|
||||
}
|
||||
|
||||
if ((newPlayer->getUserInfo()->user_level() & ServerInfo_User::IsRegistered) && !spectator)
|
||||
room->getServer()->addPersistentPlayer(playerName, room->getId(), gameId, newPlayer->getPlayerId());
|
||||
|
||||
userInterface->playerAddedToGame(gameId, room->getId(), newPlayer->getPlayerId());
|
||||
|
||||
createGameJoinedEvent(newPlayer, rc, false);
|
||||
}
|
||||
|
||||
void Server_Game::removePlayer(Server_Player *player, Event_Leave::LeaveReason reason)
|
||||
{
|
||||
room->getServer()->removePersistentPlayer(QString::fromStdString(player->getUserInfo()->name()), room->getId(),
|
||||
gameId, player->getPlayerId());
|
||||
players.remove(player->getPlayerId());
|
||||
|
||||
GameEventStorage ges;
|
||||
removeArrowsRelatedToPlayer(ges, player);
|
||||
unattachCards(ges, player);
|
||||
|
||||
Event_Leave event;
|
||||
event.set_reason(reason);
|
||||
ges.enqueueGameEvent(event, player->getPlayerId());
|
||||
ges.sendToGame(this);
|
||||
|
||||
bool playerActive = activePlayer == player->getPlayerId();
|
||||
bool playerHost = hostId == player->getPlayerId();
|
||||
bool spectator = player->getSpectator();
|
||||
player->prepareDestroy();
|
||||
|
||||
if (playerHost) {
|
||||
int newHostId = -1;
|
||||
for (Server_Player *otherPlayer : players.values()) {
|
||||
if (!otherPlayer->getSpectator()) {
|
||||
newHostId = otherPlayer->getPlayerId();
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (newHostId != -1) {
|
||||
hostId = newHostId;
|
||||
sendGameEventContainer(prepareGameEvent(Event_GameHostChanged(), hostId));
|
||||
} else {
|
||||
gameClosed = true;
|
||||
deleteLater();
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (!spectator) {
|
||||
stopGameIfFinished();
|
||||
if (gameStarted && playerActive)
|
||||
nextTurn();
|
||||
}
|
||||
|
||||
ServerInfo_Game gameInfo;
|
||||
gameInfo.set_room_id(room->getId());
|
||||
gameInfo.set_game_id(gameId);
|
||||
gameInfo.set_player_count(getPlayerCount());
|
||||
gameInfo.set_spectators_count(getSpectatorCount());
|
||||
emit gameInfoChanged(gameInfo);
|
||||
}
|
||||
|
||||
void Server_Game::removeArrowsRelatedToPlayer(GameEventStorage &ges, Server_Player *player)
|
||||
{
|
||||
QMutexLocker locker(&gameMutex);
|
||||
|
||||
// Remove all arrows of other players pointing to the player being removed or to one of his cards.
|
||||
// Also remove all arrows starting at one of his cards. This is necessary since players can create
|
||||
// arrows that start at another person's cards.
|
||||
for (Server_Player *anyPlayer : players.values()) {
|
||||
QList<Server_Arrow *> arrows = anyPlayer->getArrows().values();
|
||||
QList<Server_Arrow *> toDelete;
|
||||
for (int i = 0; i < arrows.size(); ++i) {
|
||||
Server_Arrow *a = arrows[i];
|
||||
Server_Card *targetCard = qobject_cast<Server_Card *>(a->getTargetItem());
|
||||
if (targetCard) {
|
||||
if (targetCard->getZone() != nullptr && targetCard->getZone()->getPlayer() == player)
|
||||
toDelete.append(a);
|
||||
} else if (static_cast<Server_Player *>(a->getTargetItem()) == player)
|
||||
toDelete.append(a);
|
||||
|
||||
// Don't use else here! It has to happen regardless of whether targetCard == 0.
|
||||
if (a->getStartCard()->getZone() != nullptr && a->getStartCard()->getZone()->getPlayer() == player)
|
||||
toDelete.append(a);
|
||||
}
|
||||
for (int i = 0; i < toDelete.size(); ++i) {
|
||||
Event_DeleteArrow event;
|
||||
event.set_arrow_id(toDelete[i]->getId());
|
||||
ges.enqueueGameEvent(event, anyPlayer->getPlayerId());
|
||||
|
||||
anyPlayer->deleteArrow(toDelete[i]->getId());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server_Game::unattachCards(GameEventStorage &ges, Server_Player *player)
|
||||
{
|
||||
QMutexLocker locker(&gameMutex);
|
||||
|
||||
for (auto zone : player->getZones()) {
|
||||
for (auto card : zone->getCards()) {
|
||||
// Make a copy of the list because the original one gets modified during the loop
|
||||
QList<Server_Card *> attachedCards = card->getAttachedCards();
|
||||
for (Server_Card *attachedCard : attachedCards) {
|
||||
auto otherPlayer = attachedCard->getZone()->getPlayer();
|
||||
// do not modify the current player's zone!
|
||||
// this would cause the current card iterator to be invalidated!
|
||||
// we only have to return cards owned by other players
|
||||
// because the current player is leaving the game anyway
|
||||
if (otherPlayer != player) {
|
||||
otherPlayer->unattachCard(ges, attachedCard);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Server_Game::kickPlayer(int playerId)
|
||||
{
|
||||
QMutexLocker locker(&gameMutex);
|
||||
|
||||
Server_Player *playerToKick = players.value(playerId);
|
||||
if (!playerToKick)
|
||||
return false;
|
||||
|
||||
GameEventContainer *gec = prepareGameEvent(Event_Kicked(), -1);
|
||||
playerToKick->sendGameEvent(*gec);
|
||||
delete gec;
|
||||
|
||||
removePlayer(playerToKick, Event_Leave::USER_KICKED);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Server_Game::setActivePlayer(int _activePlayer)
|
||||
{
|
||||
QMutexLocker locker(&gameMutex);
|
||||
|
||||
activePlayer = _activePlayer;
|
||||
|
||||
Event_SetActivePlayer event;
|
||||
event.set_active_player_id(activePlayer);
|
||||
sendGameEventContainer(prepareGameEvent(event, -1));
|
||||
|
||||
setActivePhase(0);
|
||||
}
|
||||
|
||||
void Server_Game::setActivePhase(int _activePhase)
|
||||
{
|
||||
QMutexLocker locker(&gameMutex);
|
||||
|
||||
for (Server_Player *anyPlayer : players.values()) {
|
||||
QList<Server_Arrow *> toDelete = anyPlayer->getArrows().values();
|
||||
for (int i = 0; i < toDelete.size(); ++i) {
|
||||
Server_Arrow *a = toDelete[i];
|
||||
|
||||
Event_DeleteArrow event;
|
||||
event.set_arrow_id(a->getId());
|
||||
sendGameEventContainer(prepareGameEvent(event, anyPlayer->getPlayerId()));
|
||||
|
||||
anyPlayer->deleteArrow(a->getId());
|
||||
}
|
||||
}
|
||||
|
||||
activePhase = _activePhase;
|
||||
|
||||
Event_SetActivePhase event;
|
||||
event.set_phase(activePhase);
|
||||
sendGameEventContainer(prepareGameEvent(event, -1));
|
||||
}
|
||||
|
||||
void Server_Game::nextTurn()
|
||||
{
|
||||
QMutexLocker locker(&gameMutex);
|
||||
|
||||
if (players.isEmpty()) {
|
||||
qWarning() << "Server_Game::nextTurn was called while players is empty; gameId = " << gameId;
|
||||
return;
|
||||
}
|
||||
|
||||
const QList<int> keys = players.keys();
|
||||
int listPos = -1;
|
||||
if (activePlayer != -1)
|
||||
listPos = keys.indexOf(activePlayer);
|
||||
do {
|
||||
if (turnOrderReversed) {
|
||||
--listPos;
|
||||
if (listPos < 0) {
|
||||
listPos = keys.size() - 1;
|
||||
}
|
||||
} else {
|
||||
++listPos;
|
||||
if (listPos == keys.size()) {
|
||||
listPos = 0;
|
||||
}
|
||||
}
|
||||
} while (players.value(keys[listPos])->getSpectator() || players.value(keys[listPos])->getConceded());
|
||||
|
||||
setActivePlayer(keys[listPos]);
|
||||
}
|
||||
|
||||
void Server_Game::createGameJoinedEvent(Server_Player *joiningPlayer, ResponseContainer &rc, bool resuming)
|
||||
{
|
||||
Event_GameJoined event1;
|
||||
getInfo(*event1.mutable_game_info());
|
||||
event1.set_host_id(hostId);
|
||||
event1.set_player_id(joiningPlayer->getPlayerId());
|
||||
event1.set_spectator(joiningPlayer->getSpectator());
|
||||
event1.set_judge(joiningPlayer->getJudge());
|
||||
event1.set_resuming(resuming);
|
||||
if (resuming) {
|
||||
const QStringList &allGameTypes = room->getGameTypes();
|
||||
for (int i = 0; i < allGameTypes.size(); ++i) {
|
||||
ServerInfo_GameType *newGameType = event1.add_game_types();
|
||||
newGameType->set_game_type_id(i);
|
||||
newGameType->set_description(allGameTypes[i].toStdString());
|
||||
}
|
||||
}
|
||||
rc.enqueuePostResponseItem(ServerMessage::SESSION_EVENT, Server_AbstractUserInterface::prepareSessionEvent(event1));
|
||||
|
||||
Event_GameStateChanged event2;
|
||||
event2.set_seconds_elapsed(secondsElapsed);
|
||||
event2.set_game_started(gameStarted);
|
||||
event2.set_active_player_id(activePlayer);
|
||||
event2.set_active_phase(activePhase);
|
||||
|
||||
for (auto *anyPlayer : players.values()) {
|
||||
anyPlayer->getInfo(event2.add_player_list(), joiningPlayer,
|
||||
(joiningPlayer->getSpectator() && (spectatorsSeeEverything || joiningPlayer->getJudge())),
|
||||
true);
|
||||
}
|
||||
|
||||
rc.enqueuePostResponseItem(ServerMessage::GAME_EVENT_CONTAINER, prepareGameEvent(event2, -1));
|
||||
}
|
||||
|
||||
void Server_Game::sendGameEventContainer(GameEventContainer *cont,
|
||||
GameEventStorageItem::EventRecipients recipients,
|
||||
int privatePlayerId)
|
||||
{
|
||||
QMutexLocker locker(&gameMutex);
|
||||
|
||||
cont->set_game_id(gameId);
|
||||
for (Server_Player *anyPlayer : players.values()) {
|
||||
const bool playerPrivate = (anyPlayer->getPlayerId() == privatePlayerId) ||
|
||||
(anyPlayer->getSpectator() && (spectatorsSeeEverything || anyPlayer->getJudge()));
|
||||
if ((recipients.testFlag(GameEventStorageItem::SendToPrivate) && playerPrivate) ||
|
||||
(recipients.testFlag(GameEventStorageItem::SendToOthers) && !playerPrivate))
|
||||
anyPlayer->sendGameEvent(*cont);
|
||||
}
|
||||
if (recipients.testFlag(GameEventStorageItem::SendToPrivate)) {
|
||||
cont->set_seconds_elapsed(secondsElapsed - startTimeOfThisGame);
|
||||
cont->clear_game_id();
|
||||
currentReplay->add_event_list()->CopyFrom(*cont);
|
||||
}
|
||||
|
||||
delete cont;
|
||||
}
|
||||
|
||||
GameEventContainer *
|
||||
Server_Game::prepareGameEvent(const ::google::protobuf::Message &gameEvent, int playerId, GameEventContext *context)
|
||||
{
|
||||
GameEventContainer *cont = new GameEventContainer;
|
||||
cont->set_game_id(gameId);
|
||||
if (context)
|
||||
cont->mutable_context()->CopyFrom(*context);
|
||||
GameEvent *event = cont->add_event_list();
|
||||
if (playerId != -1)
|
||||
event->set_player_id(playerId);
|
||||
event->GetReflection()
|
||||
->MutableMessage(event, gameEvent.GetDescriptor()->FindExtensionByName("ext"))
|
||||
->CopyFrom(gameEvent);
|
||||
return cont;
|
||||
}
|
||||
|
||||
void Server_Game::getInfo(ServerInfo_Game &result) const
|
||||
{
|
||||
QMutexLocker locker(&gameMutex);
|
||||
|
||||
result.set_room_id(room->getId());
|
||||
result.set_game_id(gameId);
|
||||
if (gameClosed) {
|
||||
result.set_closed(true);
|
||||
} else {
|
||||
for (auto type : gameTypes) {
|
||||
result.add_game_types(type);
|
||||
}
|
||||
|
||||
result.set_max_players(getMaxPlayers());
|
||||
result.set_description(getDescription().toStdString());
|
||||
result.set_with_password(!getPassword().isEmpty());
|
||||
result.set_player_count(getPlayerCount());
|
||||
result.set_started(gameStarted);
|
||||
result.mutable_creator_info()->CopyFrom(*getCreatorInfo());
|
||||
result.set_only_buddies(onlyBuddies);
|
||||
result.set_only_registered(onlyRegistered);
|
||||
result.set_spectators_allowed(getSpectatorsAllowed());
|
||||
result.set_spectators_need_password(getSpectatorsNeedPassword());
|
||||
result.set_spectators_can_chat(spectatorsCanTalk);
|
||||
result.set_spectators_omniscient(spectatorsSeeEverything);
|
||||
result.set_share_decklists_on_load(shareDecklistsOnLoad);
|
||||
result.set_spectators_count(getSpectatorCount());
|
||||
result.set_start_time(startTime.toSecsSinceEpoch());
|
||||
}
|
||||
}
|
||||
224
common/server/game/server_game.h
Normal file
224
common/server/game/server_game.h
Normal file
|
|
@ -0,0 +1,224 @@
|
|||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Max-Wilhelm Bruker *
|
||||
* brukie@laptop *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#ifndef SERVERGAME_H
|
||||
#define SERVERGAME_H
|
||||
|
||||
#include "pb/event_leave.pb.h"
|
||||
#include "pb/response.pb.h"
|
||||
#include "pb/serverinfo_game.pb.h"
|
||||
#include "server_response_containers.h"
|
||||
|
||||
#include <QDateTime>
|
||||
#include <QMap>
|
||||
#include <QMutex>
|
||||
#include <QObject>
|
||||
#include <QSet>
|
||||
#include <QStringList>
|
||||
|
||||
class QTimer;
|
||||
class GameEventContainer;
|
||||
class GameReplay;
|
||||
class Server_Room;
|
||||
class Server_Player;
|
||||
class ServerInfo_User;
|
||||
class ServerInfo_Player;
|
||||
class ServerInfo_Game;
|
||||
class Server_AbstractUserInterface;
|
||||
class Event_GameStateChanged;
|
||||
|
||||
class Server_Game : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
private:
|
||||
Server_Room *room;
|
||||
int nextPlayerId;
|
||||
int hostId;
|
||||
ServerInfo_User *creatorInfo;
|
||||
QMap<int, Server_Player *> players;
|
||||
QSet<QString> allPlayersEver, allSpectatorsEver;
|
||||
bool gameStarted;
|
||||
bool gameClosed;
|
||||
int gameId;
|
||||
QString description;
|
||||
QString password;
|
||||
int maxPlayers;
|
||||
QList<int> gameTypes;
|
||||
int activePlayer, activePhase;
|
||||
bool onlyBuddies, onlyRegistered;
|
||||
bool spectatorsAllowed;
|
||||
bool spectatorsNeedPassword;
|
||||
bool spectatorsCanTalk;
|
||||
bool spectatorsSeeEverything;
|
||||
int startingLifeTotal;
|
||||
bool shareDecklistsOnLoad;
|
||||
int inactivityCounter;
|
||||
int startTimeOfThisGame, secondsElapsed;
|
||||
bool firstGameStarted;
|
||||
bool turnOrderReversed;
|
||||
QDateTime startTime;
|
||||
QTimer *pingClock;
|
||||
QList<GameReplay *> replayList;
|
||||
GameReplay *currentReplay;
|
||||
|
||||
void createGameStateChangedEvent(Event_GameStateChanged *event,
|
||||
Server_Player *playerWhosAsking,
|
||||
bool omniscient,
|
||||
bool withUserInfo);
|
||||
void storeGameInformation();
|
||||
signals:
|
||||
void sigStartGameIfReady(bool override);
|
||||
void gameInfoChanged(ServerInfo_Game gameInfo);
|
||||
private slots:
|
||||
void pingClockTimeout();
|
||||
void doStartGameIfReady(bool forceStartGame = false);
|
||||
|
||||
public:
|
||||
#if (QT_VERSION >= QT_VERSION_CHECK(5, 14, 0))
|
||||
mutable QRecursiveMutex gameMutex;
|
||||
#else
|
||||
mutable QMutex gameMutex;
|
||||
#endif
|
||||
Server_Game(const ServerInfo_User &_creatorInfo,
|
||||
int _gameId,
|
||||
const QString &_description,
|
||||
const QString &_password,
|
||||
int _maxPlayers,
|
||||
const QList<int> &_gameTypes,
|
||||
bool _onlyBuddies,
|
||||
bool _onlyRegistered,
|
||||
bool _spectatorsAllowed,
|
||||
bool _spectatorsNeedPassword,
|
||||
bool _spectatorsCanTalk,
|
||||
bool _spectatorsSeeEverything,
|
||||
int _startingLifeTotal,
|
||||
bool _shareDecklistsOnLoad,
|
||||
Server_Room *parent);
|
||||
~Server_Game() override;
|
||||
Server_Room *getRoom() const
|
||||
{
|
||||
return room;
|
||||
}
|
||||
void getInfo(ServerInfo_Game &result) const;
|
||||
int getHostId() const
|
||||
{
|
||||
return hostId;
|
||||
}
|
||||
ServerInfo_User *getCreatorInfo() const
|
||||
{
|
||||
return creatorInfo;
|
||||
}
|
||||
bool getGameStarted() const
|
||||
{
|
||||
return gameStarted;
|
||||
}
|
||||
int getPlayerCount() const;
|
||||
int getSpectatorCount() const;
|
||||
const QMap<int, Server_Player *> &getPlayers() const
|
||||
{
|
||||
return players;
|
||||
}
|
||||
int getGameId() const
|
||||
{
|
||||
return gameId;
|
||||
}
|
||||
QString getDescription() const
|
||||
{
|
||||
return description;
|
||||
}
|
||||
QString getPassword() const
|
||||
{
|
||||
return password;
|
||||
}
|
||||
int getMaxPlayers() const
|
||||
{
|
||||
return maxPlayers;
|
||||
}
|
||||
bool getSpectatorsAllowed() const
|
||||
{
|
||||
return spectatorsAllowed;
|
||||
}
|
||||
bool getSpectatorsNeedPassword() const
|
||||
{
|
||||
return spectatorsNeedPassword;
|
||||
}
|
||||
bool getSpectatorsCanTalk() const
|
||||
{
|
||||
return spectatorsCanTalk;
|
||||
}
|
||||
bool getSpectatorsSeeEverything() const
|
||||
{
|
||||
return spectatorsSeeEverything;
|
||||
}
|
||||
int getStartingLifeTotal() const
|
||||
{
|
||||
return startingLifeTotal;
|
||||
}
|
||||
bool getShareDecklistsOnLoad() const
|
||||
{
|
||||
return shareDecklistsOnLoad;
|
||||
}
|
||||
Response::ResponseCode
|
||||
checkJoin(ServerInfo_User *user, const QString &_password, bool spectator, bool overrideRestrictions, bool asJudge);
|
||||
bool containsUser(const QString &userName) const;
|
||||
void addPlayer(Server_AbstractUserInterface *userInterface,
|
||||
ResponseContainer &rc,
|
||||
bool spectator,
|
||||
bool judge,
|
||||
bool broadcastUpdate = true);
|
||||
void removePlayer(Server_Player *player, Event_Leave::LeaveReason reason);
|
||||
void removeArrowsRelatedToPlayer(GameEventStorage &ges, Server_Player *player);
|
||||
void unattachCards(GameEventStorage &ges, Server_Player *player);
|
||||
bool kickPlayer(int playerId);
|
||||
void startGameIfReady(bool forceStartGame);
|
||||
void stopGameIfFinished();
|
||||
int getActivePlayer() const
|
||||
{
|
||||
return activePlayer;
|
||||
}
|
||||
int getActivePhase() const
|
||||
{
|
||||
return activePhase;
|
||||
}
|
||||
void setActivePlayer(int _activePlayer);
|
||||
void setActivePhase(int _activePhase);
|
||||
void nextTurn();
|
||||
int getSecondsElapsed() const
|
||||
{
|
||||
return secondsElapsed;
|
||||
}
|
||||
bool reverseTurnOrder()
|
||||
{
|
||||
return turnOrderReversed = !turnOrderReversed;
|
||||
}
|
||||
|
||||
void createGameJoinedEvent(Server_Player *player, ResponseContainer &rc, bool resuming);
|
||||
|
||||
GameEventContainer *
|
||||
prepareGameEvent(const ::google::protobuf::Message &gameEvent, int playerId, GameEventContext *context = 0);
|
||||
GameEventContext prepareGameEventContext(const ::google::protobuf::Message &gameEventContext);
|
||||
|
||||
void sendGameStateToPlayers();
|
||||
void sendGameEventContainer(GameEventContainer *cont,
|
||||
GameEventStorageItem::EventRecipients recipients = GameEventStorageItem::SendToPrivate |
|
||||
GameEventStorageItem::SendToOthers,
|
||||
int privatePlayerId = -1);
|
||||
};
|
||||
|
||||
#endif
|
||||
2499
common/server/game/server_player.cpp
Normal file
2499
common/server/game/server_player.cpp
Normal file
File diff suppressed because it is too large
Load diff
248
common/server/game/server_player.h
Normal file
248
common/server/game/server_player.h
Normal file
|
|
@ -0,0 +1,248 @@
|
|||
#ifndef PLAYER_H
|
||||
#define PLAYER_H
|
||||
|
||||
#include "pb/card_attributes.pb.h"
|
||||
#include "pb/response.pb.h"
|
||||
#include "server_arrowtarget.h"
|
||||
#include "serverinfo_user_container.h"
|
||||
|
||||
#include <QList>
|
||||
#include <QMap>
|
||||
#include <QMutex>
|
||||
#include <QString>
|
||||
|
||||
class DeckList;
|
||||
class Server_Game;
|
||||
class Server_CardZone;
|
||||
class Server_Counter;
|
||||
class Server_Arrow;
|
||||
class Server_Card;
|
||||
class Server_AbstractUserInterface;
|
||||
class ServerInfo_User;
|
||||
class ServerInfo_Player;
|
||||
class ServerInfo_PlayerProperties;
|
||||
class CommandContainer;
|
||||
class CardToMove;
|
||||
class GameEventContainer;
|
||||
class GameEventStorage;
|
||||
class ResponseContainer;
|
||||
class GameCommand;
|
||||
|
||||
class Command_KickFromGame;
|
||||
class Command_LeaveGame;
|
||||
class Command_GameSay;
|
||||
class Command_Shuffle;
|
||||
class Command_Mulligan;
|
||||
class Command_RollDie;
|
||||
class Command_DrawCards;
|
||||
class Command_UndoDraw;
|
||||
class Command_FlipCard;
|
||||
class Command_AttachCard;
|
||||
class Command_CreateToken;
|
||||
class Command_CreateArrow;
|
||||
class Command_DeleteArrow;
|
||||
class Command_SetCardAttr;
|
||||
class Command_SetCardCounter;
|
||||
class Command_IncCardCounter;
|
||||
class Command_ReadyStart;
|
||||
class Command_Concede;
|
||||
class Command_Unconcede;
|
||||
class Command_Judge;
|
||||
class Command_IncCounter;
|
||||
class Command_CreateCounter;
|
||||
class Command_SetCounter;
|
||||
class Command_DelCounter;
|
||||
class Command_NextTurn;
|
||||
class Command_SetActivePhase;
|
||||
class Command_DumpZone;
|
||||
class Command_RevealCards;
|
||||
class Command_ReverseTurn;
|
||||
class Command_MoveCard;
|
||||
class Command_SetSideboardPlan;
|
||||
class Command_DeckSelect;
|
||||
class Command_SetSideboardLock;
|
||||
class Command_ChangeZoneProperties;
|
||||
|
||||
class Server_Player : public Server_ArrowTarget, public ServerInfo_User_Container
|
||||
{
|
||||
Q_OBJECT
|
||||
private:
|
||||
class MoveCardCompareFunctor;
|
||||
Server_Game *game;
|
||||
Server_AbstractUserInterface *userInterface;
|
||||
DeckList *deck;
|
||||
QMap<QString, Server_CardZone *> zones;
|
||||
QMap<int, Server_Counter *> counters;
|
||||
QMap<int, Server_Arrow *> arrows;
|
||||
QList<int> lastDrawList;
|
||||
int pingTime;
|
||||
int playerId;
|
||||
bool spectator;
|
||||
bool judge;
|
||||
int nextCardId;
|
||||
bool readyStart;
|
||||
bool conceded;
|
||||
bool sideboardLocked;
|
||||
void revealTopCardIfNeeded(Server_CardZone *zone, GameEventStorage &ges);
|
||||
void sendCreateTokenEvents(Server_CardZone *zone, Server_Card *card, int xCoord, int yCoord, GameEventStorage &ges);
|
||||
|
||||
public:
|
||||
mutable QMutex playerMutex;
|
||||
Server_Player(Server_Game *_game,
|
||||
int _playerId,
|
||||
const ServerInfo_User &_userInfo,
|
||||
bool _spectator,
|
||||
bool _judge,
|
||||
Server_AbstractUserInterface *_handler);
|
||||
~Server_Player() override;
|
||||
void prepareDestroy();
|
||||
const DeckList *getDeckList() const
|
||||
{
|
||||
return deck;
|
||||
}
|
||||
Server_AbstractUserInterface *getUserInterface() const
|
||||
{
|
||||
return userInterface;
|
||||
}
|
||||
void setUserInterface(Server_AbstractUserInterface *_userInterface);
|
||||
void disconnectClient();
|
||||
|
||||
bool getReadyStart() const
|
||||
{
|
||||
return readyStart;
|
||||
}
|
||||
void setReadyStart(bool _readyStart)
|
||||
{
|
||||
readyStart = _readyStart;
|
||||
}
|
||||
int getPlayerId() const
|
||||
{
|
||||
return playerId;
|
||||
}
|
||||
bool getSpectator() const
|
||||
{
|
||||
return spectator;
|
||||
}
|
||||
bool getJudge() const
|
||||
{
|
||||
return judge;
|
||||
}
|
||||
bool getConceded() const
|
||||
{
|
||||
return conceded;
|
||||
}
|
||||
void setConceded(bool _conceded)
|
||||
{
|
||||
conceded = _conceded;
|
||||
}
|
||||
|
||||
Server_Game *getGame() const
|
||||
{
|
||||
return game;
|
||||
}
|
||||
const QMap<QString, Server_CardZone *> &getZones() const
|
||||
{
|
||||
return zones;
|
||||
}
|
||||
const QMap<int, Server_Counter *> &getCounters() const
|
||||
{
|
||||
return counters;
|
||||
}
|
||||
const QMap<int, Server_Arrow *> &getArrows() const
|
||||
{
|
||||
return arrows;
|
||||
}
|
||||
|
||||
int getPingTime() const
|
||||
{
|
||||
return pingTime;
|
||||
}
|
||||
void setPingTime(int _pingTime)
|
||||
{
|
||||
pingTime = _pingTime;
|
||||
}
|
||||
void getProperties(ServerInfo_PlayerProperties &result, bool withUserInfo);
|
||||
|
||||
int newCardId();
|
||||
int newCounterId() const;
|
||||
int newArrowId() const;
|
||||
|
||||
void addZone(Server_CardZone *zone);
|
||||
void addArrow(Server_Arrow *arrow);
|
||||
void updateArrowId(int id);
|
||||
bool deleteArrow(int arrowId);
|
||||
void addCounter(Server_Counter *counter);
|
||||
|
||||
void clearZones();
|
||||
void setupZones();
|
||||
|
||||
Response::ResponseCode drawCards(GameEventStorage &ges, int number);
|
||||
Response::ResponseCode moveCard(GameEventStorage &ges,
|
||||
Server_CardZone *startzone,
|
||||
const QList<const CardToMove *> &_cards,
|
||||
Server_CardZone *targetzone,
|
||||
int xCoord,
|
||||
int yCoord,
|
||||
bool fixFreeSpaces = true,
|
||||
bool undoingDraw = false,
|
||||
bool isReversed = false);
|
||||
void unattachCard(GameEventStorage &ges, Server_Card *card);
|
||||
Response::ResponseCode setCardAttrHelper(GameEventStorage &ges,
|
||||
int targetPlayerId,
|
||||
const QString &zone,
|
||||
int cardId,
|
||||
CardAttribute attribute,
|
||||
const QString &attrValue,
|
||||
Server_Card *unzonedCard = nullptr);
|
||||
|
||||
Response::ResponseCode cmdLeaveGame(const Command_LeaveGame &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode
|
||||
cmdKickFromGame(const Command_KickFromGame &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode cmdConcede(const Command_Concede &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode cmdUnconcede(const Command_Unconcede &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode cmdJudge(const Command_Judge &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode cmdReadyStart(const Command_ReadyStart &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode cmdDeckSelect(const Command_DeckSelect &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode
|
||||
cmdSetSideboardPlan(const Command_SetSideboardPlan &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode
|
||||
cmdSetSideboardLock(const Command_SetSideboardLock &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode cmdGameSay(const Command_GameSay &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode cmdShuffle(const Command_Shuffle &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode cmdMulligan(const Command_Mulligan &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode cmdRollDie(const Command_RollDie &cmd, ResponseContainer &rc, GameEventStorage &ges) const;
|
||||
Response::ResponseCode cmdDrawCards(const Command_DrawCards &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode cmdUndoDraw(const Command_UndoDraw &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode cmdMoveCard(const Command_MoveCard &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode cmdFlipCard(const Command_FlipCard &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode cmdDeleteArrow(const Command_DeleteArrow &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode cmdSetCardAttr(const Command_SetCardAttr &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode
|
||||
cmdSetCardCounter(const Command_SetCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode
|
||||
cmdIncCardCounter(const Command_IncCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode cmdIncCounter(const Command_IncCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode
|
||||
cmdCreateCounter(const Command_CreateCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode cmdSetCounter(const Command_SetCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode cmdDelCounter(const Command_DelCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode cmdNextTurn(const Command_NextTurn &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode
|
||||
cmdSetActivePhase(const Command_SetActivePhase &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
Response::ResponseCode
|
||||
cmdReverseTurn(const Command_ReverseTurn & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges);
|
||||
Response::ResponseCode
|
||||
cmdChangeZoneProperties(const Command_ChangeZoneProperties &cmd, ResponseContainer &rc, GameEventStorage &ges);
|
||||
|
||||
Response::ResponseCode processGameCommand(const GameCommand &command, ResponseContainer &rc, GameEventStorage &ges);
|
||||
void sendGameEvent(const GameEventContainer &event);
|
||||
|
||||
void getInfo(ServerInfo_Player *info, Server_Player *playerWhosAsking, bool omniscient, bool withUserInfo);
|
||||
};
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue