Automatically attach related cards to the original card

This commit is contained in:
Fabio Bas 2015-06-13 15:40:59 +02:00
parent 9ca1329cac
commit 8826908923
3 changed files with 25 additions and 6 deletions

View file

@ -1065,7 +1065,7 @@ Response::ResponseCode Server_Player::cmdAttachCard(const Command_AttachCard &cm
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
Response::ResponseCode Server_Player::cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer & rc, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
@ -1109,8 +1109,20 @@ Response::ResponseCode Server_Player::cmdCreateToken(const Command_CreateToken &
event.set_x(x);
event.set_y(y);
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
// chck if the token is a replacement for an existing card
if(cmd.target_card_id() < 0)
return Response::RespOk;
Command_AttachCard cmd2;
cmd2.set_start_zone(cmd.target_zone());
cmd2.set_card_id(cmd.target_card_id());
cmd2.set_target_player_id(zone->getPlayer()->getPlayerId());
cmd2.set_target_zone(cmd.zone());
cmd2.set_target_card_id(card->getId());
return cmdAttachCard(cmd2, rc, ges);
}
Response::ResponseCode Server_Player::cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)