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[Icons] Add Hidden and Marked semantic color families
Two game concepts had no hue of their own. Hidden information (a face-down play, peeking at a card face) now has violet, and the marks a player leaves on a card (annotation, draw arrow) now share amber instead of splitting blue and red for the same job. Both families follow the existing three-level ladder: authored roles per theme, scheme defaults otherwise, an emphasis mapping, palette-editor rows and generator seeding. The defaults clear the 4.5:1 floor on the representative platform surfaces and keep the saturation ordering the emphasis tests assert; the hue tests pin violet's blue-red-green dominance and amber's red-green-blue one, and every preview sheet now renders the two families. The hover panel grid preview is added alongside: it renders the real pages (section headers, two-column cells, glyph over label) so the whole map can be judged at once instead of glyph by glyph.
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10 changed files with 411 additions and 9 deletions
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@ -491,6 +491,24 @@ QColor defaultAppColor(AppColor::Role role, bool dark)
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return QColor(dark ? QStringLiteral("#69aeff") : QStringLiteral("#0a4fb5"));
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case AppColor::InformationalSoft:
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return QColor(dark ? QStringLiteral("#9db2cd") : QStringLiteral("#526a8a"));
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// Hidden is the game's hidden-information cluster: a face-down play and
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// peeking at a card face. Violet keeps it apart from the blue
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// Informational family, which carries public information (reveal).
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case AppColor::Hidden:
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return QColor(dark ? QStringLiteral("#c6a5fa") : QStringLiteral("#6d28d9"));
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case AppColor::HiddenStrong:
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return QColor(dark ? QStringLiteral("#c99bff") : QStringLiteral("#4c0f9e"));
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case AppColor::HiddenSoft:
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return QColor(dark ? QStringLiteral("#b3a6c9") : QStringLiteral("#6a5a8c"));
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// Marked is the marks a player leaves on a card: an annotation or a
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// draw arrow. Amber names a persistent, removable mark rather than a
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// gain or a loss, so annotation and arrow finally share a colour.
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case AppColor::Marked:
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return QColor(dark ? QStringLiteral("#e2a63a") : QStringLiteral("#9a5b05"));
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case AppColor::MarkedStrong:
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return QColor(dark ? QStringLiteral("#ffb020") : QStringLiteral("#8a4f02"));
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case AppColor::MarkedSoft:
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return QColor(dark ? QStringLiteral("#c2ab7d") : QStringLiteral("#7b6a4a"));
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}
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return {};
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