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[Icons] Migrate UI glyphs to palette-token SVGs
Runtime inversion is not a theming system: it rotates hue, breaks duotone art and mishandles alpha, and a QPixmap snapshot cannot follow a palette change. Redraw the top-level UI glyph set on a 24x24 grid with `currentColor` as the paint token, drop Inkscape/Sodipodi cruft, and delete the icons whose metaphor was duplicated (cogwheel/gear -> settings, scale_balanced -> scales, update.png -> reload). Load the glyphs through `loadThemedIcon` so the engine resolves the token from the palette on every request, and let `themePixmap` use the same resolution for one-shot pixmaps. `loadColorAdjustedPixmap` is gone; every caller now keeps a QIcon, which `SettingsButtonWidget::setButtonIcon` accepts instead of a QPixmap. Content art (mana, counters, countries) keeps its authored colors. Add a render test covering aspect ratio, palette flips, icon modes and high-DPI pixmaps.
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95 changed files with 535 additions and 9681 deletions
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@ -2,7 +2,7 @@
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#include "../../../client/settings/cache_settings.h"
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#include "../../../client/settings/shortcuts_settings.h"
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#include "../../pixel_map_generator.h"
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#include "../../theme_icon.h"
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#include "../interface/widgets/dialogs/dlg_settings.h"
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#include "../interface/widgets/server/chat_view/chat_view.h"
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#include "../interface/widgets/server/game_link.h"
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@ -198,7 +198,7 @@ TabRoom::TabRoom(TabSupervisor *_tabSupervisor,
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connect(aOpenChatSettings, &QAction::triggered, this, &TabRoom::actOpenChatSettings);
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auto *chatSettingsButton = new QToolButton;
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chatSettingsButton->setIcon(themePixmap(QStringLiteral("icons/settings")));
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chatSettingsButton->setIcon(loadThemedIcon(QStringLiteral("icons/settings")));
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chatSettingsButton->setMenu(chatSettingsMenu);
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chatSettingsButton->setPopupMode(QToolButton::InstantPopup);
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