[Icons] Migrate UI glyphs to palette-token SVGs

Runtime inversion is not a theming system: it rotates hue, breaks duotone art
and mishandles alpha, and a QPixmap snapshot cannot follow a palette change.
Redraw the top-level UI glyph set on a 24x24 grid with `currentColor` as the
paint token, drop Inkscape/Sodipodi cruft, and delete the icons whose metaphor
was duplicated (cogwheel/gear -> settings, scale_balanced -> scales,
update.png -> reload).

Load the glyphs through `loadThemedIcon` so the engine resolves the token from
the palette on every request, and let `themePixmap` use the same resolution for
one-shot pixmaps. `loadColorAdjustedPixmap` is gone; every caller now keeps a
QIcon, which `SettingsButtonWidget::setButtonIcon` accepts instead of a QPixmap.

Content art (mana, counters, countries) keeps its authored colors.

Add a render test covering aspect ratio, palette flips, icon modes and
high-DPI pixmaps.
This commit is contained in:
Lukas Brübach 2026-10-20 11:41:26 +02:00 • committed by GitHub
parent eb7e866211
commit 8849c11f66
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GPG key ID: B5690EEEBB952194
95 changed files with 535 additions and 9681 deletions

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@ -2,7 +2,7 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../pixel_map_generator.h"
#include "../../theme_icon.h"
#include "../interface/widgets/dialogs/dlg_settings.h"
#include "../interface/widgets/server/chat_view/chat_view.h"
#include "../interface/widgets/server/game_link.h"
@ -198,7 +198,7 @@ TabRoom::TabRoom(TabSupervisor *_tabSupervisor,
connect(aOpenChatSettings, &QAction::triggered, this, &TabRoom::actOpenChatSettings);
auto *chatSettingsButton = new QToolButton;
chatSettingsButton->setIcon(themePixmap(QStringLiteral("icons/settings")));
chatSettingsButton->setIcon(loadThemedIcon(QStringLiteral("icons/settings")));
chatSettingsButton->setMenu(chatSettingsMenu);
chatSettingsButton->setPopupMode(QToolButton::InstantPopup);