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[Client] Transient User Alts investigation tab (#7511)
* [Client] Transient User Alts investigation tab New TabAlts tab with user search, depth selector (1-3), and an alt table showing per-row match evidence (Via, Depth, Shared fan-out) alongside the account data. Sends Command_GetUserAlts with the requested depth and degrades gracefully against old servers (missing evidence fields render as dashes). Wired as a transient single-reuse tab via TabSupervisor::openTabAlts with no menu action or persisted setting; closed on disconnect like the other staff tabs. * Fix remaining review threads on the user alts tab - Switch to the User Alts tab when it is created, so the first investigate click does not open it in the background. - Treat an empty RespOk as "user not found" and use a generic message for error codes, matching what the server actually returns. - Exclude the depth-0 seed row from the related-account count. - Guard the reply with the requested user name so a stale response cannot overwrite a newer one. - Move the duplicated formatEpoch body into widgets/utility/epoch_format.h. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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7 changed files with 292 additions and 5 deletions
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@ -50,6 +50,7 @@ class TabAdmin;
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class TabMessage;
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class TabReport;
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class TabModeration;
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class TabAlts;
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class TabAccount;
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class TabDeckEditor;
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class TabDeveloper;
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@ -116,6 +117,7 @@ private:
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TabLog *tabLog;
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TabReport *tabReport;
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TabModeration *tabModeration;
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TabAlts *tabAlts;
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TabDeveloper *tabDeveloper;
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QMap<int, TabRoom *> roomTabs;
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QMap<int, TabGame *> gameTabs;
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@ -209,6 +211,7 @@ public slots:
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/** Joins or spectates a game listed on a user's profile hover card. */
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void joinGameFromUserCard(int gameId, int roomId, bool asSpectator);
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void openTabModeration(const QString &userName = {});
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void openTabAlts(const QString &userName = {});
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void switchToFirstAvailableNetworkTab();
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void maximizeMainWindow();
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void actTabVisualDeckStorage(bool checked);
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