mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-02 11:33:55 -07:00
protocol changes, menu cleanups, phase button speed improvement
This commit is contained in:
parent
ab3858239f
commit
890740bcc9
19 changed files with 514 additions and 442 deletions
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@ -158,7 +158,7 @@ void Client::readLine()
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// XXX Parametergültigkeit überprüfen
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if (prefix == "list_players")
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playerlist << new ServerPlayer(val[0].toInt(), val[1]);
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playerlist << new ServerPlayer(val[0].toInt(), val[1], val[2].toInt());
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else if (prefix == "list_counters")
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{ }
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else if (prefix == "list_zones")
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@ -185,10 +185,10 @@ void Client::readLine()
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void Client::setStatus(const ProtocolStatus _status)
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{
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ProtocolStatus oldStatus = status;
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status = _status;
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if (oldStatus != _status)
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if (_status != status) {
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status = _status;
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emit statusChanged(_status);
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}
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}
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void Client::msg(const QString &s)
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@ -1,4 +1,5 @@
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#include <QMenu>
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#include <QMenuBar>
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#include <QMessageBox>
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#include <QSettings>
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#include <stdlib.h>
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@ -13,51 +14,16 @@
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#include "counter.h"
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#include "gamescene.h"
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Game::Game(CardDatabase *_db, Client *_client, GameScene *_scene, QMenu *_actionsMenu, QMenu *_cardMenu, int playerId, const QString &playerName, QObject *parent)
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: QObject(parent), actionsMenu(_actionsMenu), cardMenu(_cardMenu), db(_db), client(_client), scene(_scene), started(false), currentPhase(-1)
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Game::Game(CardDatabase *_db, Client *_client, GameScene *_scene, QMenuBar *menuBar, QObject *parent)
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: QObject(parent), db(_db), client(_client), scene(_scene), started(false), currentPhase(-1)
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{
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localPlayer = addPlayer(playerId, playerName, true);
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connect(client, SIGNAL(gameEvent(const ServerEventData &)), this, SLOT(gameEvent(const ServerEventData &)));
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connect(client, SIGNAL(playerListReceived(QList<ServerPlayer *>)), this, SLOT(playerListReceived(QList<ServerPlayer *>)));
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aUntapAll = new QAction(this);
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connect(aUntapAll, SIGNAL(triggered()), this, SLOT(actUntapAll()));
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aDecLife = new QAction(this);
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connect(aDecLife, SIGNAL(triggered()), this, SLOT(actDecLife()));
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aIncLife = new QAction(this);
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connect(aIncLife, SIGNAL(triggered()), this, SLOT(actIncLife()));
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aSetLife = new QAction(this);
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connect(aSetLife, SIGNAL(triggered()), this, SLOT(actSetLife()));
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aRollDie = new QAction(this);
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connect(aRollDie, SIGNAL(triggered()), this, SLOT(actRollDie()));
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aCreateToken = new QAction(this);
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connect(aCreateToken, SIGNAL(triggered()), this, SLOT(actCreateToken()));
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aNextPhase = new QAction(this);
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connect(aNextPhase, SIGNAL(triggered()), this, SLOT(actNextPhase()));
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aNextTurn = new QAction(this);
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connect(aNextTurn, SIGNAL(triggered()), this, SLOT(actNextTurn()));
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actionsMenu->addAction(aNextPhase);
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actionsMenu->addAction(aNextTurn);
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actionsMenu->addSeparator();
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actionsMenu->addAction(aUntapAll);
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actionsMenu->addSeparator();
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actionsMenu->addAction(aDecLife);
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actionsMenu->addAction(aIncLife);
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actionsMenu->addAction(aSetLife);
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actionsMenu->addSeparator();
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actionsMenu->addAction(aRollDie);
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actionsMenu->addSeparator();
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actionsMenu->addAction(aCreateToken);
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actionsMenu->addSeparator();
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sayMenu = actionsMenu->addMenu(QString());
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initSayMenu();
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aTap = new QAction(this);
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aUntap = new QAction(this);
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aDoesntUntap = new QAction(this);
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@ -71,6 +37,11 @@ Game::Game(CardDatabase *_db, Client *_client, GameScene *_scene, QMenu *_action
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aMoveToGraveyard = new QAction(this);
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aMoveToExile = new QAction(this);
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gameMenu = menuBar->addMenu(QString());
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gameMenu->addAction(aNextPhase);
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gameMenu->addAction(aNextTurn);
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cardMenu = menuBar->addMenu(QString());
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cardMenu->addAction(aTap);
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cardMenu->addAction(aUntap);
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cardMenu->addAction(aDoesntUntap);
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@ -110,6 +81,8 @@ Game::Game(CardDatabase *_db, Client *_client, GameScene *_scene, QMenu *_action
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connect(dlgStartGame, SIGNAL(finished(int)), this, SLOT(readyStart()));
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retranslateUi();
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client->listPlayers();
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}
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Game::~Game()
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@ -119,29 +92,19 @@ Game::~Game()
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emit playerRemoved(players.at(i));
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delete players.at(i);
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}
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delete gameMenu;
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delete cardMenu;
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}
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void Game::retranslateUi()
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{
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aUntapAll->setText(tr("&Untap all permanents"));
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aUntapAll->setShortcut(tr("Ctrl+U"));
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aDecLife->setText(tr("&Decrement life"));
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aDecLife->setShortcut(tr("F11"));
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aIncLife->setText(tr("&Increment life"));
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aIncLife->setShortcut(tr("F12"));
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aSetLife->setText(tr("&Set life"));
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aSetLife->setShortcut(tr("Ctrl+L"));
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aRollDie->setText(tr("R&oll die..."));
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aRollDie->setShortcut(tr("Ctrl+I"));
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aCreateToken->setText(tr("&Create token..."));
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aCreateToken->setShortcut(tr("Ctrl+T"));
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gameMenu->setTitle(tr("&Game"));
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aNextPhase->setText(tr("Next &phase"));
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aNextPhase->setShortcut(tr("Ctrl+Space"));
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aNextTurn->setText(tr("Next &turn"));
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aNextTurn->setShortcuts(QList<QKeySequence>() << QKeySequence(tr("Ctrl+Return")) << QKeySequence(tr("Ctrl+Enter")));
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sayMenu->setTitle(tr("S&ay"));
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cardMenu->setTitle(tr("C&ard"));
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aTap->setText(tr("&Tap"));
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aUntap->setText(tr("&Untap"));
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aDoesntUntap->setText(tr("Toggle &normal untapping"));
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@ -161,30 +124,6 @@ void Game::retranslateUi()
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players[i]->retranslateUi();
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}
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void Game::initSayMenu()
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{
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sayMenu->clear();
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QSettings settings;
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settings.beginGroup("messages");
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int count = settings.value("count", 0).toInt();
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for (int i = 0; i < count; i++) {
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QAction *newAction = new QAction(settings.value(QString("msg%1").arg(i)).toString(), this);
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QString shortcut;
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switch (i) {
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case 0: shortcut = tr("F5"); break;
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case 1: shortcut = tr("F6"); break;
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case 2: shortcut = tr("F7"); break;
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case 3: shortcut = tr("F8"); break;
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case 4: shortcut = tr("F9"); break;
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case 5: shortcut = tr("F10"); break;
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}
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newAction->setShortcut(shortcut);
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connect(newAction, SIGNAL(triggered()), this, SLOT(actSayMessage()));
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sayMenu->addAction(newAction);
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}
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}
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Player *Game::addPlayer(int playerId, const QString &playerName, bool local)
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{
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Player *newPlayer = new Player(playerName, playerId, local, db, client, this);
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@ -213,8 +152,7 @@ void Game::playerListReceived(QList<ServerPlayer *> playerList)
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nameList << temp->getName();
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int id = temp->getPlayerId();
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if (id != localPlayer->getId())
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addPlayer(id, temp->getName(), false);
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addPlayer(id, temp->getName(), temp->getLocal());
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delete temp;
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}
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@ -235,10 +173,12 @@ void Game::restartGameDialog()
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void Game::gameEvent(const ServerEventData &msg)
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{
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qDebug(QString("game::gameEvent: public=%1, player=%2, name=%3, type=%4, data=%5").arg(msg.getPublic()).arg(msg.getPlayerId()).arg(msg.getPlayerName()).arg(msg.getEventType()).arg(msg.getEventData().join("/")).toLatin1());
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if (!msg.getPublic())
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localPlayer->gameEvent(msg);
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else {
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Player *p = players.findPlayer(msg.getPlayerId());
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Player *p = players.findPlayer(msg.getPlayerId());
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if (!msg.getPublic()) {
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if (!p)
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return;
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p->gameEvent(msg);
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} else {
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if ((!p) && (msg.getEventType() != eventJoin)) {
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// XXX
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}
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@ -248,14 +188,32 @@ void Game::gameEvent(const ServerEventData &msg)
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emit logSay(p, msg.getEventData()[0]);
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break;
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case eventJoin: {
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Player *newPlayer = addPlayer(msg.getPlayerId(), msg.getPlayerName(), false);
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emit logJoin(newPlayer);
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const QStringList &data = msg.getEventData();
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if (data.size() != 1)
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return;
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bool spectator = data[0].toInt();
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if (spectator) {
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spectatorList << msg.getPlayerName();
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emit logJoinSpectator(msg.getPlayerName());
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} else {
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Player *newPlayer = addPlayer(msg.getPlayerId(), msg.getPlayerName(), false);
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emit logJoin(newPlayer);
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}
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break;
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}
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case eventLeave:
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emit logLeave(p);
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// XXX Spieler natürlich noch rauswerfen
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case eventLeave: {
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if (p)
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emit logLeave(p);
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// XXX Spieler natürlich noch rauswerfen
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else {
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int spectatorIndex = spectatorList.indexOf(msg.getPlayerName());
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if (spectatorIndex != -1) {
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spectatorList.removeAt(spectatorIndex);
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emit logLeaveSpectator(msg.getPlayerName());
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}
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}
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break;
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}
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case eventReadyStart:
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if (started) {
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started = false;
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@ -335,16 +293,14 @@ void Game::gameEvent(const ServerEventData &msg)
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break;
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}
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case eventMoveCard: {
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if (msg.getPlayerId() == localPlayer->getId())
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break;
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p->gameEvent(msg);
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if (!p->getLocal())
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p->gameEvent(msg);
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break;
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}
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case eventDraw: {
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emit logDraw(p, msg.getEventData()[0].toInt());
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if (msg.getPlayerId() == localPlayer->getId())
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break;
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p->gameEvent(msg);
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if (!p->getLocal())
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p->gameEvent(msg);
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break;
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}
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case eventInvalid: {
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@ -369,44 +325,6 @@ void Game::actNextTurn()
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client->nextTurn();
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}
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void Game::actUntapAll()
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{
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client->setCardAttr("table", -1, "tapped", "false");
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}
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void Game::actIncLife()
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{
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client->incCounter("life", 1);
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}
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void Game::actDecLife()
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{
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client->incCounter("life", -1);
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}
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void Game::actSetLife()
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{
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bool ok;
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int life = QInputDialog::getInteger(0, tr("Set life"), tr("New life total:"), localPlayer->getCounter("life")->getValue(), 0, 2000000000, 1, &ok);
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if (ok)
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client->setCounter("life", life);
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}
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void Game::actRollDie()
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{
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bool ok;
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int sides = QInputDialog::getInteger(0, tr("Roll die"), tr("Number of sides:"), 20, 2, 1000, 1, &ok);
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if (ok)
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client->rollDie(sides);
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}
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void Game::actCreateToken()
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{
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QString cardname = QInputDialog::getText(0, tr("Create token"), tr("Name:"));
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if (!cardname.isEmpty())
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client->createToken("table", cardname, QString(), 0, 0);
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}
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void Game::showCardMenu(QPoint p)
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{
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cardMenu->exec(p);
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@ -501,12 +419,6 @@ void Game::actMoveToExile(CardItem *card)
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client->moveCard(card->getId(), startZone->getName(), "rfg", 0, 0, false);
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}
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void Game::actSayMessage()
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{
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QAction *a = qobject_cast<QAction *>(sender());
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client->say(a->text());
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}
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void Game::hoverCardEvent(CardItem *card)
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{
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emit hoverCard(card->getName());
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@ -2,6 +2,7 @@
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#define GAME_H
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#include <QHash>
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#include <QStringList>
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#include "playerlist.h"
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class ServerPlayer;
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@ -12,6 +13,7 @@ class ServerEventData;
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class CardDatabase;
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class DlgStartGame;
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class CardItem;
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class QMenuBar;
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class Game : public QObject {
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Q_OBJECT
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@ -21,30 +23,22 @@ private:
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typedef void (Game::*CardMenuHandler)(CardItem *card);
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QHash<QAction *, CardMenuHandler> cardMenuHandlers;
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QMenu *actionsMenu, *sayMenu, *cardMenu, *moveMenu;
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QMenu *gameMenu, *cardMenu, *moveMenu;
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QAction *aTap, *aUntap, *aDoesntUntap, *aFlip, *aAddCounter, *aRemoveCounter, *aSetCounters,
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*aMoveToTopLibrary, *aMoveToBottomLibrary, *aMoveToGraveyard, *aMoveToExile,
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*aNextPhase, *aNextTurn, *aUntapAll, *aDecLife, *aIncLife, *aSetLife, *aRollDie, *aCreateToken;
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*aNextPhase, *aNextTurn;
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DlgStartGame *dlgStartGame;
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CardDatabase *db;
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Client *client;
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GameScene *scene;
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QStringList spectatorList;
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PlayerList players;
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Player *localPlayer;
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bool started;
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int currentPhase;
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Player *addPlayer(int playerId, const QString &playerName, bool local);
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void initSayMenu();
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public slots:
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void actNextPhase();
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void actNextTurn();
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void actUntapAll();
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void actIncLife();
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void actDecLife();
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void actSetLife();
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void actRollDie();
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void actCreateToken();
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private slots:
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void cardMenuAction();
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@ -60,8 +54,6 @@ private slots:
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void actMoveToBottomLibrary(CardItem *card);
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void actMoveToGraveyard(CardItem *card);
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void actMoveToExile(CardItem *card);
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void actSayMessage();
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void gameEvent(const ServerEventData &msg);
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void playerListReceived(QList<ServerPlayer *> playerList);
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@ -76,6 +68,8 @@ signals:
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void logPlayerListReceived(QStringList players);
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void logJoin(Player *player);
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void logLeave(Player *player);
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void logJoinSpectator(QString playerName);
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void logLeaveSpectator(QString playerName);
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void logReadyStart(Player *player);
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void logGameStart();
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void logSay(Player *player, QString text);
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@ -93,12 +87,12 @@ signals:
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void logSetActivePlayer(Player *player);
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void setActivePhase(int phase);
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public:
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Game(CardDatabase *_db, Client *_client, GameScene *_scene, QMenu *_actionsMenu, QMenu *_cardMenu, int playerId, const QString &playerName, QObject *parent = 0);
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Game(CardDatabase *_db, Client *_client, GameScene *_scene, QMenuBar *menuBar, QObject *parent = 0);
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~Game();
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Player *getLocalPlayer() const { return localPlayer; }
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void retranslateUi();
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void restartGameDialog();
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void hoverCardEvent(CardItem *card);
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Player *addPlayer(int playerId, const QString &playerName, bool local);
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};
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#endif
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@ -15,11 +15,11 @@ QVariant GamesModel::data(const QModelIndex &index, int role) const
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ServerGame *g = gameList.at(index.row());
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switch (index.column()) {
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case 0: return g->getGameId();
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case 0: return g->getDescription();
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case 1: return g->getCreator();
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case 2: return g->getDescription();
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case 3: return QString(g->getHasPassword() ? tr("yes") : tr("no"));
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case 4: return QString("%1/%2").arg(g->getPlayerCount()).arg(g->getMaxPlayers());
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case 2: return g->getHasPassword() ? tr("yes") : tr("no");
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case 3: return QString("%1/%2").arg(g->getPlayerCount()).arg(g->getMaxPlayers());
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case 4: return g->getSpectatorsAllowed() ? QVariant(g->getSpectatorsCount()) : QVariant(tr("not allowed"));
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default: return QVariant();
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}
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}
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@ -29,11 +29,11 @@ QVariant GamesModel::headerData(int section, Qt::Orientation orientation, int ro
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if ((role != Qt::DisplayRole) || (orientation != Qt::Horizontal))
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return QVariant();
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switch (section) {
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case 0: return tr("Game ID");
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case 0: return tr("Description");
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case 1: return tr("Creator");
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case 2: return tr("Description");
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case 3: return tr("Password");
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case 4: return tr("Players");
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case 2: return tr("Password");
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case 3: return tr("Players");
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case 4: return tr("Spectators");
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default: return QVariant();
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}
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}
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@ -64,6 +64,16 @@ void MessageLogWidget::logLeave(Player *player)
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append(tr("%1 has left the game").arg(sanitizeHtml(player->getName())));
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}
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void MessageLogWidget::logJoinSpectator(QString name)
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{
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append(tr("%1 is now watching the game.").arg(sanitizeHtml(name)));
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}
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void MessageLogWidget::logLeaveSpectator(QString name)
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{
|
||||
append(tr("%1 is not watching the game any more.").arg(sanitizeHtml(name)));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logReadyStart(Player *player)
|
||||
{
|
||||
append(tr("%1 is ready to start a new game.").arg(sanitizeHtml(player->getName())));
|
||||
|
|
@ -249,6 +259,8 @@ void MessageLogWidget::connectToGame(Game *game)
|
|||
connect(game, SIGNAL(logPlayerListReceived(QStringList)), this, SLOT(logPlayerListReceived(QStringList)));
|
||||
connect(game, SIGNAL(logJoin(Player *)), this, SLOT(logJoin(Player *)));
|
||||
connect(game, SIGNAL(logLeave(Player *)), this, SLOT(logLeave(Player *)));
|
||||
connect(game, SIGNAL(logJoinSpectator(QString)), this, SLOT(logJoinSpectator(QString)));
|
||||
connect(game, SIGNAL(logLeaveSpectator(QString)), this, SLOT(logLeaveSpectator(QString)));
|
||||
connect(game, SIGNAL(logReadyStart(Player *)), this, SLOT(logReadyStart(Player *)));
|
||||
connect(game, SIGNAL(logGameStart()), this, SLOT(logGameStart()));
|
||||
connect(game, SIGNAL(logSay(Player *, QString)), this, SLOT(logSay(Player *, QString)));
|
||||
|
|
|
|||
|
|
@ -26,6 +26,8 @@ private slots:
|
|||
void logPlayerListReceived(QStringList players);
|
||||
void logJoin(Player *player);
|
||||
void logLeave(Player *player);
|
||||
void logJoinSpectator(QString name);
|
||||
void logLeaveSpectator(QString name);
|
||||
void logReadyStart(Player *player);
|
||||
void logGameStart();
|
||||
void logSay(Player *player, QString message);
|
||||
|
|
|
|||
|
|
@ -5,30 +5,37 @@
|
|||
#include <QPen>
|
||||
|
||||
PhaseButton::PhaseButton(const QIcon &icon, QAction *_doubleClickAction)
|
||||
: QPushButton(icon, QString()), active(false), doubleClickAction(_doubleClickAction)
|
||||
: QPushButton(icon, QString()), active(false), doubleClickAction(_doubleClickAction), activePixmap(50, 50), inactivePixmap(50, 50)
|
||||
{
|
||||
setFixedSize(50, 50);
|
||||
|
||||
updatePixmap(activePixmap, true);
|
||||
updatePixmap(inactivePixmap, false);
|
||||
}
|
||||
|
||||
void PhaseButton::paintEvent(QPaintEvent *event)
|
||||
void PhaseButton::updatePixmap(QPixmap &pixmap, bool active)
|
||||
{
|
||||
QPushButton::paintEvent(event);
|
||||
if (active) {
|
||||
QPainter painter(this);
|
||||
int height = size().height();
|
||||
int width = size().width();
|
||||
pixmap.fill(Qt::transparent);
|
||||
|
||||
QPainter painter(&pixmap);
|
||||
int height = pixmap.height();
|
||||
int width = pixmap.width();
|
||||
|
||||
painter.setPen(QPen(Qt::transparent));
|
||||
if (active)
|
||||
painter.setBrush(Qt::red);
|
||||
painter.setPen(Qt::gray);
|
||||
painter.drawRect(1, 1, width - 2, height - 2);
|
||||
|
||||
QRadialGradient grad(QPointF(0.5, 0.5), 0.5);
|
||||
grad.setCoordinateMode(QGradient::ObjectBoundingMode);
|
||||
grad.setColorAt(0, QColor(180, 0, 0, 0));
|
||||
grad.setColorAt(0.8, QColor(180, 0, 0, 0));
|
||||
grad.setColorAt(1, QColor(180, 0, 0, 255));
|
||||
painter.setBrush(QBrush(grad));
|
||||
icon().paint(&painter, 5, 5, width - 10, height - 10);
|
||||
}
|
||||
|
||||
painter.drawRect(2, 2, width - 4, height - 4);
|
||||
}
|
||||
void PhaseButton::paintEvent(QPaintEvent */*event*/)
|
||||
{
|
||||
QPainter painter(this);
|
||||
if (active)
|
||||
painter.drawPixmap(0, 0, size().width(), size().height(), activePixmap);
|
||||
else
|
||||
painter.drawPixmap(0, 0, size().width(), size().height(), inactivePixmap);
|
||||
}
|
||||
|
||||
void PhaseButton::setPhaseText(const QString &_phaseText)
|
||||
|
|
@ -67,13 +74,11 @@ PhasesToolbar::PhasesToolbar(QWidget *parent)
|
|||
<< combatAttackersButton << combatBlockersButton << combatDamageButton << combatEndButton
|
||||
<< main2Button << cleanupButton;
|
||||
|
||||
for (int i = 0; i < buttonList.size(); ++i) {
|
||||
buttonList[i]->setIconSize(QSize(36, 36));
|
||||
for (int i = 0; i < buttonList.size(); ++i)
|
||||
connect(buttonList[i], SIGNAL(clicked()), this, SLOT(phaseButtonClicked()));
|
||||
}
|
||||
|
||||
QPushButton *nextTurnButton = new QPushButton(QIcon(":/resources/icon_nextturn.svg"), QString());
|
||||
nextTurnButton->setIconSize(QSize(36, 36));
|
||||
nextTurnButton->setIconSize(QSize(40, 40));
|
||||
nextTurnButton->setFixedSize(50, 50);
|
||||
connect(nextTurnButton, SIGNAL(clicked()), this, SIGNAL(signalNextTurn()));
|
||||
|
||||
|
|
|
|||
|
|
@ -13,6 +13,9 @@ private:
|
|||
QString phaseText;
|
||||
bool active;
|
||||
QAction *doubleClickAction;
|
||||
QPixmap activePixmap, inactivePixmap;
|
||||
|
||||
void updatePixmap(QPixmap &pixmap, bool active);
|
||||
public:
|
||||
PhaseButton(const QIcon &icon, QAction *_doubleClickAction = 0);
|
||||
void setPhaseText(const QString &_phaseText);
|
||||
|
|
|
|||
|
|
@ -112,6 +112,37 @@ Player::Player(const QString &_name, int _id, bool _local, CardDatabase *_db, Cl
|
|||
sbMenu = playerMenu->addMenu(QString());
|
||||
sbMenu->addAction(aViewSideboard);
|
||||
sb->setMenu(sbMenu, aViewSideboard);
|
||||
|
||||
aUntapAll = new QAction(this);
|
||||
connect(aUntapAll, SIGNAL(triggered()), this, SLOT(actUntapAll()));
|
||||
|
||||
aDecLife = new QAction(this);
|
||||
connect(aDecLife, SIGNAL(triggered()), this, SLOT(actDecLife()));
|
||||
aIncLife = new QAction(this);
|
||||
connect(aIncLife, SIGNAL(triggered()), this, SLOT(actIncLife()));
|
||||
aSetLife = new QAction(this);
|
||||
connect(aSetLife, SIGNAL(triggered()), this, SLOT(actSetLife()));
|
||||
|
||||
aRollDie = new QAction(this);
|
||||
connect(aRollDie, SIGNAL(triggered()), this, SLOT(actRollDie()));
|
||||
|
||||
aCreateToken = new QAction(this);
|
||||
connect(aCreateToken, SIGNAL(triggered()), this, SLOT(actCreateToken()));
|
||||
|
||||
playerMenu->addSeparator();
|
||||
playerMenu->addAction(aUntapAll);
|
||||
playerMenu->addSeparator();
|
||||
playerMenu->addAction(aDecLife);
|
||||
playerMenu->addAction(aIncLife);
|
||||
playerMenu->addAction(aSetLife);
|
||||
playerMenu->addSeparator();
|
||||
playerMenu->addAction(aRollDie);
|
||||
playerMenu->addSeparator();
|
||||
playerMenu->addAction(aCreateToken);
|
||||
playerMenu->addSeparator();
|
||||
sayMenu = playerMenu->addMenu(QString());
|
||||
initSayMenu();
|
||||
|
||||
} else
|
||||
sbMenu = 0;
|
||||
|
||||
|
|
@ -126,6 +157,7 @@ Player::~Player()
|
|||
delete zones.at(i);
|
||||
|
||||
clearCounters();
|
||||
delete playerMenu;
|
||||
}
|
||||
|
||||
void Player::updateBoundingRect()
|
||||
|
|
@ -160,6 +192,44 @@ void Player::retranslateUi()
|
|||
handMenu->setTitle(tr("&Hand"));
|
||||
sbMenu->setTitle(tr("&Sideboard"));
|
||||
libraryMenu->setTitle(tr("&Library"));
|
||||
|
||||
aUntapAll->setText(tr("&Untap all permanents"));
|
||||
aUntapAll->setShortcut(tr("Ctrl+U"));
|
||||
aDecLife->setText(tr("&Decrement life"));
|
||||
aDecLife->setShortcut(tr("F11"));
|
||||
aIncLife->setText(tr("&Increment life"));
|
||||
aIncLife->setShortcut(tr("F12"));
|
||||
aSetLife->setText(tr("&Set life"));
|
||||
aSetLife->setShortcut(tr("Ctrl+L"));
|
||||
aRollDie->setText(tr("R&oll die..."));
|
||||
aRollDie->setShortcut(tr("Ctrl+I"));
|
||||
aCreateToken->setText(tr("&Create token..."));
|
||||
aCreateToken->setShortcut(tr("Ctrl+T"));
|
||||
sayMenu->setTitle(tr("S&ay"));
|
||||
}
|
||||
}
|
||||
|
||||
void Player::initSayMenu()
|
||||
{
|
||||
sayMenu->clear();
|
||||
|
||||
QSettings settings;
|
||||
settings.beginGroup("messages");
|
||||
int count = settings.value("count", 0).toInt();
|
||||
for (int i = 0; i < count; i++) {
|
||||
QAction *newAction = new QAction(settings.value(QString("msg%1").arg(i)).toString(), this);
|
||||
QString shortcut;
|
||||
switch (i) {
|
||||
case 0: shortcut = tr("F5"); break;
|
||||
case 1: shortcut = tr("F6"); break;
|
||||
case 2: shortcut = tr("F7"); break;
|
||||
case 3: shortcut = tr("F8"); break;
|
||||
case 4: shortcut = tr("F9"); break;
|
||||
case 5: shortcut = tr("F10"); break;
|
||||
}
|
||||
newAction->setShortcut(shortcut);
|
||||
connect(newAction, SIGNAL(triggered()), this, SLOT(actSayMessage()));
|
||||
sayMenu->addAction(newAction);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -220,6 +290,50 @@ void Player::actDrawCards()
|
|||
client->drawCards(number);
|
||||
}
|
||||
|
||||
void Player::actUntapAll()
|
||||
{
|
||||
client->setCardAttr("table", -1, "tapped", "false");
|
||||
}
|
||||
|
||||
void Player::actIncLife()
|
||||
{
|
||||
client->incCounter("life", 1);
|
||||
}
|
||||
|
||||
void Player::actDecLife()
|
||||
{
|
||||
client->incCounter("life", -1);
|
||||
}
|
||||
|
||||
void Player::actSetLife()
|
||||
{
|
||||
bool ok;
|
||||
int life = QInputDialog::getInteger(0, tr("Set life"), tr("New life total:"), getCounter("life")->getValue(), 0, 2000000000, 1, &ok);
|
||||
if (ok)
|
||||
client->setCounter("life", life);
|
||||
}
|
||||
|
||||
void Player::actRollDie()
|
||||
{
|
||||
bool ok;
|
||||
int sides = QInputDialog::getInteger(0, tr("Roll die"), tr("Number of sides:"), 20, 2, 1000, 1, &ok);
|
||||
if (ok)
|
||||
client->rollDie(sides);
|
||||
}
|
||||
|
||||
void Player::actCreateToken()
|
||||
{
|
||||
QString cardname = QInputDialog::getText(0, tr("Create token"), tr("Name:"));
|
||||
if (!cardname.isEmpty())
|
||||
client->createToken("table", cardname, QString(), 0, 0);
|
||||
}
|
||||
|
||||
void Player::actSayMessage()
|
||||
{
|
||||
QAction *a = qobject_cast<QAction *>(sender());
|
||||
client->say(a->text());
|
||||
}
|
||||
|
||||
void Player::addZone(CardZone *z)
|
||||
{
|
||||
zones << z;
|
||||
|
|
|
|||
|
|
@ -33,6 +33,15 @@ signals:
|
|||
void logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap);
|
||||
|
||||
void sizeChanged();
|
||||
public slots:
|
||||
void actUntapAll();
|
||||
void actIncLife();
|
||||
void actDecLife();
|
||||
void actSetLife();
|
||||
void actRollDie();
|
||||
void actCreateToken();
|
||||
|
||||
void actSayMessage();
|
||||
private slots:
|
||||
void updateBoundingRect();
|
||||
|
||||
|
|
@ -49,10 +58,11 @@ private slots:
|
|||
void actViewRfg();
|
||||
void actViewSideboard();
|
||||
private:
|
||||
QMenu *playerMenu, *handMenu, *graveMenu, *rfgMenu, *libraryMenu, *sbMenu;
|
||||
QMenu *playerMenu, *handMenu, *graveMenu, *rfgMenu, *libraryMenu, *sbMenu, *sayMenu;
|
||||
QAction *aMoveHandToTopLibrary, *aMoveHandToBottomLibrary,
|
||||
*aViewLibrary, *aViewTopCards, *aViewGraveyard, *aViewRfg, *aViewSideboard,
|
||||
*aDrawCard, *aDrawCards, *aShuffle;
|
||||
*aDrawCard, *aDrawCards, *aShuffle,
|
||||
*aUntapAll, *aDecLife, *aIncLife, *aSetLife, *aRollDie, *aCreateToken;
|
||||
|
||||
int defaultNumberTopCards;
|
||||
QString name;
|
||||
|
|
@ -72,6 +82,7 @@ private:
|
|||
|
||||
QList<Counter *> counterList;
|
||||
void rearrangeCounters();
|
||||
void initSayMenu();
|
||||
public:
|
||||
enum { Type = typeOther };
|
||||
int type() const { return Type; }
|
||||
|
|
|
|||
|
|
@ -7,11 +7,13 @@ class ServerPlayer {
|
|||
private:
|
||||
int PlayerId;
|
||||
QString name;
|
||||
bool local;
|
||||
public:
|
||||
ServerPlayer(int _PlayerId, const QString &_name)
|
||||
: PlayerId(_PlayerId), name(_name) { }
|
||||
ServerPlayer(int _PlayerId, const QString &_name, bool _local)
|
||||
: PlayerId(_PlayerId), name(_name), local(_local) { }
|
||||
int getPlayerId() const { return PlayerId; }
|
||||
QString getName() const { return name; }
|
||||
bool getLocal() const { return local; }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -38,11 +38,6 @@
|
|||
#include "zoneviewlayout.h"
|
||||
#include "chatwidget.h"
|
||||
|
||||
void MainWindow::hoverCard(QString name)
|
||||
{
|
||||
cardInfo->setCard(name);
|
||||
}
|
||||
|
||||
void MainWindow::playerAdded(Player *player)
|
||||
{
|
||||
menuBar()->addMenu(player->getPlayerMenu());
|
||||
|
|
@ -50,11 +45,6 @@ void MainWindow::playerAdded(Player *player)
|
|||
connect(player, SIGNAL(closeZoneView(ZoneViewZone *)), zoneLayout, SLOT(removeItem(ZoneViewZone *)));
|
||||
}
|
||||
|
||||
void MainWindow::playerRemoved(Player *player)
|
||||
{
|
||||
menuBar()->removeAction(player->getPlayerMenu()->menuAction());
|
||||
}
|
||||
|
||||
void MainWindow::statusChanged(ProtocolStatus _status)
|
||||
{
|
||||
switch (_status) {
|
||||
|
|
@ -95,11 +85,22 @@ void MainWindow::statusChanged(ProtocolStatus _status)
|
|||
chatWidget->enableChat();
|
||||
break;
|
||||
}
|
||||
case StatusPlaying:
|
||||
case StatusPlaying: {
|
||||
chatWidget->disableChat();
|
||||
|
||||
game = new Game(db, client, scene, menuBar(), this);
|
||||
connect(game, SIGNAL(hoverCard(QString)), cardInfo, SLOT(setCard(const QString &)));
|
||||
connect(game, SIGNAL(playerAdded(Player *)), this, SLOT(playerAdded(Player *)));
|
||||
connect(game, SIGNAL(playerRemoved(Player *)), scene, SLOT(removePlayer(Player *)));
|
||||
connect(game, SIGNAL(setActivePhase(int)), phasesToolbar, SLOT(setActivePhase(int)));
|
||||
messageLog->connectToGame(game);
|
||||
aRestartGame->setEnabled(true);
|
||||
aLeaveGame->setEnabled(true);
|
||||
|
||||
phasesToolbar->show();
|
||||
view->show();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
@ -164,24 +165,6 @@ void MainWindow::actSay()
|
|||
sayEdit->clear();
|
||||
}
|
||||
|
||||
void MainWindow::playerIdReceived(int id, QString name)
|
||||
{
|
||||
game = new Game(db, client, scene, actionsMenu, cardMenu, id, name, this);
|
||||
connect(game, SIGNAL(hoverCard(QString)), this, SLOT(hoverCard(QString)));
|
||||
connect(game, SIGNAL(playerAdded(Player *)), this, SLOT(playerAdded(Player *)));
|
||||
connect(game, SIGNAL(playerRemoved(Player *)), this, SLOT(playerRemoved(Player *)));
|
||||
connect(game, SIGNAL(playerRemoved(Player *)), scene, SLOT(removePlayer(Player *)));
|
||||
connect(game, SIGNAL(setActivePhase(int)), phasesToolbar, SLOT(setActivePhase(int)));
|
||||
connect(phasesToolbar, SIGNAL(signalUntapAll()), game, SLOT(actUntapAll()));
|
||||
playerAdded(game->getLocalPlayer());
|
||||
|
||||
messageLog->connectToGame(game);
|
||||
aRestartGame->setEnabled(true);
|
||||
aLeaveGame->setEnabled(true);
|
||||
|
||||
client->listPlayers();
|
||||
}
|
||||
|
||||
void MainWindow::serverTimeout()
|
||||
{
|
||||
QMessageBox::critical(this, tr("Error"), tr("Server timeout"));
|
||||
|
|
@ -204,9 +187,7 @@ void MainWindow::retranslateUi()
|
|||
aCloseMostRecentZoneView->setText(tr("Close most recent zone view"));
|
||||
aCloseMostRecentZoneView->setShortcut(tr("Esc"));
|
||||
|
||||
gameMenu->setTitle(tr("&Game"));
|
||||
actionsMenu->setTitle(tr("&Actions"));
|
||||
cardMenu->setTitle(tr("&Card"));
|
||||
cockatriceMenu->setTitle(tr("&Cockatrice"));
|
||||
|
||||
sayLabel->setText(tr("&Say:"));
|
||||
|
||||
|
|
@ -248,24 +229,20 @@ void MainWindow::createActions()
|
|||
|
||||
void MainWindow::createMenus()
|
||||
{
|
||||
gameMenu = menuBar()->addMenu(QString());
|
||||
gameMenu->addAction(aConnect);
|
||||
gameMenu->addAction(aDisconnect);
|
||||
gameMenu->addSeparator();
|
||||
gameMenu->addAction(aRestartGame);
|
||||
gameMenu->addAction(aLeaveGame);
|
||||
gameMenu->addSeparator();
|
||||
gameMenu->addAction(aDeckEditor);
|
||||
gameMenu->addSeparator();
|
||||
gameMenu->addAction(aFullScreen);
|
||||
gameMenu->addSeparator();
|
||||
gameMenu->addAction(aSettings);
|
||||
gameMenu->addSeparator();
|
||||
gameMenu->addAction(aExit);
|
||||
|
||||
actionsMenu = menuBar()->addMenu(QString());
|
||||
|
||||
cardMenu = menuBar()->addMenu(QString());
|
||||
cockatriceMenu = menuBar()->addMenu(QString());
|
||||
cockatriceMenu->addAction(aConnect);
|
||||
cockatriceMenu->addAction(aDisconnect);
|
||||
cockatriceMenu->addSeparator();
|
||||
cockatriceMenu->addAction(aRestartGame);
|
||||
cockatriceMenu->addAction(aLeaveGame);
|
||||
cockatriceMenu->addSeparator();
|
||||
cockatriceMenu->addAction(aDeckEditor);
|
||||
cockatriceMenu->addSeparator();
|
||||
cockatriceMenu->addAction(aFullScreen);
|
||||
cockatriceMenu->addSeparator();
|
||||
cockatriceMenu->addAction(aSettings);
|
||||
cockatriceMenu->addSeparator();
|
||||
cockatriceMenu->addAction(aExit);
|
||||
}
|
||||
|
||||
MainWindow::MainWindow(QTranslator *_translator, QWidget *parent)
|
||||
|
|
@ -323,7 +300,6 @@ MainWindow::MainWindow(QTranslator *_translator, QWidget *parent)
|
|||
|
||||
connect(client, SIGNAL(serverTimeout()), this, SLOT(serverTimeout()));
|
||||
connect(client, SIGNAL(statusChanged(ProtocolStatus)), this, SLOT(statusChanged(ProtocolStatus)));
|
||||
connect(client, SIGNAL(playerIdReceived(int, QString)), this, SLOT(playerIdReceived(int, QString)));
|
||||
|
||||
connect(this, SIGNAL(logConnecting(QString)), messageLog, SLOT(logConnecting(QString)));
|
||||
connect(client, SIGNAL(welcomeMsgReceived(QString)), messageLog, SLOT(logConnected(QString)));
|
||||
|
|
|
|||
|
|
@ -46,11 +46,8 @@ class ChatWidget;
|
|||
class MainWindow : public QMainWindow {
|
||||
Q_OBJECT
|
||||
private slots:
|
||||
void hoverCard(QString name);
|
||||
void playerAdded(Player *player);
|
||||
void playerRemoved(Player *player);
|
||||
void statusChanged(ProtocolStatus _status);
|
||||
void playerIdReceived(int id, QString name);
|
||||
void serverTimeout();
|
||||
|
||||
void actSay();
|
||||
|
|
@ -70,7 +67,7 @@ private:
|
|||
void retranslateUi();
|
||||
void createActions();
|
||||
void createMenus();
|
||||
QMenu *gameMenu, *actionsMenu, *cardMenu;
|
||||
QMenu *cockatriceMenu;
|
||||
QAction *aConnect, *aDisconnect, *aRestartGame, *aLeaveGame, *aDeckEditor, *aFullScreen, *aSettings, *aExit;
|
||||
QAction *aCloseMostRecentZoneView;
|
||||
QVBoxLayout *viewLayout;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue