arrows: clean all arrows when changing phase; arrow color dependent on modifier keys; remove a single arrow by rightclicking

This commit is contained in:
Max-Wilhelm Bruker 2009-10-21 11:02:02 +02:00
parent c57e138a78
commit 897dca2386
8 changed files with 58 additions and 11 deletions

View file

@ -397,6 +397,7 @@ public slots:
PendingCommand *moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y = 0, bool faceDown = false);
PendingCommand *createToken(const QString &zone, const QString &name, const QString &powtough, int x, int y);
PendingCommand *createArrow(int startPlayerId, const QString &startZone, int startCardId, int targetPlayerId, const QString &targetPlayerZone, int targetCardId, const QColor &color);
PendingCommand *deleteArrow(int arrowId);
PendingCommand *setCardAttr(const QString &zone, int cardid, const QString &aname, const QString &avalue);
PendingCommand *readyStart();
PendingCommand *incCounter(int counterId, int delta);