filter running games; minor server code cleanup

This commit is contained in:
Max-Wilhelm Bruker 2011-07-03 16:45:52 +02:00
parent 9727a38956
commit 898623f1ba
24 changed files with 369 additions and 289 deletions

View file

@ -19,8 +19,8 @@
***************************************************************************/
#include "server_card.h"
Server_Card::Server_Card(QString _name, int _id, int _coord_x, int _coord_y)
: id(_id), coord_x(_coord_x), coord_y(_coord_y), name(_name), tapped(false), attacking(false), facedown(false), color(QString()), power(-1), toughness(-1), annotation(QString()), destroyOnZoneChange(false), doesntUntap(false), parentCard(0)
Server_Card::Server_Card(QString _name, int _id, int _coord_x, int _coord_y, Server_CardZone *_zone)
: zone(_zone), id(_id), coord_x(_coord_x), coord_y(_coord_y), name(_name), tapped(false), attacking(false), facedown(false), color(QString()), power(-1), toughness(-1), annotation(QString()), destroyOnZoneChange(false), doesntUntap(false), parentCard(0)
{
}