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https://github.com/Cockatrice/Cockatrice.git
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Add debug setting to start local game on startup (#5408)
* new properties * refactor * start local game on startup * disable autoconnect
This commit is contained in:
parent
bb4214e28a
commit
8a427955e7
4 changed files with 26 additions and 1 deletions
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@ -223,6 +223,11 @@ void MainWindow::actSinglePlayer()
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if (!ok)
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if (!ok)
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return;
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return;
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startLocalGame(numberPlayers);
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}
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void MainWindow::startLocalGame(int numberPlayers)
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{
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aConnect->setEnabled(false);
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aConnect->setEnabled(false);
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aRegister->setEnabled(false);
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aRegister->setEnabled(false);
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aForgotPassword->setEnabled(false);
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aForgotPassword->setEnabled(false);
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@ -881,6 +886,10 @@ MainWindow::MainWindow(QWidget *parent)
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void MainWindow::startupConfigCheck()
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void MainWindow::startupConfigCheck()
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{
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{
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if (SettingsCache::instance().debug().getLocalGameOnStartup()) {
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startLocalGame(SettingsCache::instance().debug().getLocalGamePlayerCount());
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}
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if (SettingsCache::instance().getCheckUpdatesOnStartup()) {
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if (SettingsCache::instance().getCheckUpdatesOnStartup()) {
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actCheckClientUpdates();
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actCheckClientUpdates();
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}
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}
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@ -1021,7 +1030,8 @@ void MainWindow::changeEvent(QEvent *event)
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if (!connectTo.isEmpty()) {
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if (!connectTo.isEmpty()) {
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qDebug() << "Command line connect to " << connectTo;
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qDebug() << "Command line connect to " << connectTo;
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client->connectToServer(connectTo.host(), connectTo.port(), connectTo.userName(), connectTo.password());
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client->connectToServer(connectTo.host(), connectTo.port(), connectTo.userName(), connectTo.password());
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} else if (SettingsCache::instance().servers().getAutoConnect()) {
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} else if (SettingsCache::instance().servers().getAutoConnect() &&
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!SettingsCache::instance().debug().getLocalGameOnStartup()) {
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qDebug() << "Attempting auto-connect...";
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qDebug() << "Attempting auto-connect...";
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DlgConnect dlg(this);
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DlgConnect dlg(this);
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client->connectToServer(dlg.getHost(), static_cast<unsigned int>(dlg.getPort()), dlg.getPlayerName(),
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client->connectToServer(dlg.getHost(), static_cast<unsigned int>(dlg.getPort()), dlg.getPlayerName(),
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@ -126,6 +126,8 @@ private:
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};
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};
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void exitCardDatabaseUpdate();
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void exitCardDatabaseUpdate();
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void startLocalGame(int numberPlayers);
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QList<QMenu *> tabMenus;
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QList<QMenu *> tabMenus;
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QMenu *cockatriceMenu, *dbMenu, *helpMenu, *trayIconMenu;
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QMenu *cockatriceMenu, *dbMenu, *helpMenu, *trayIconMenu;
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QAction *aConnect, *aDisconnect, *aSinglePlayer, *aWatchReplay, *aDeckEditor, *aFullScreen, *aSettings, *aExit,
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QAction *aConnect, *aDisconnect, *aSinglePlayer, *aWatchReplay, *aDeckEditor, *aFullScreen, *aSettings, *aExit,
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@ -15,3 +15,13 @@ bool DebugSettings::getShowCardId()
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{
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{
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return getValue("showCardId", "debug").toBool();
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return getValue("showCardId", "debug").toBool();
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}
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}
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bool DebugSettings::getLocalGameOnStartup()
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{
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return getValue("onStartup", "localgame").toBool();
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}
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int DebugSettings::getLocalGamePlayerCount()
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{
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return getValue("playerCount", "localgame").toInt();
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}
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@ -12,6 +12,9 @@ class DebugSettings : public SettingsManager
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public:
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public:
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bool getShowCardId();
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bool getShowCardId();
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bool getLocalGameOnStartup();
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int getLocalGamePlayerCount();
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};
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};
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#endif // DEBUG_SETTINGS_H
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#endif // DEBUG_SETTINGS_H
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