mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-18 08:22:15 -07:00
Finally fix the freaking OverlapLayout.
This commit is contained in:
parent
6ee6d1b470
commit
8a5fbb25c0
6 changed files with 104 additions and 99 deletions
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@ -1,13 +1,16 @@
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[Rules]
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# Uncomment a rule to disable logging for that category
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# main = false
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# qt_translator = false
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# window_main.* = false
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# release_channel = false
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# spoiler_background_updater = false
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# theme_manager = false
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# sound_engine = false
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flow_layout = false
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flow_widget.* = false
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# main = true
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qt_translator = false
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window_main.* = false
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release_channel = false
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spoiler_background_updater = false
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theme_manager = false
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sound_engine = false
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# tapped_out_interface = false
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# tab_game = false
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@ -33,15 +36,15 @@
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# user_info_connection = false
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# picture_loader = false
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# picture_loader.worker = false
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# picture_loader.card_back_cache_fail = false
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# picture_loader.picture_to_load = false
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picture_loader = false
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picture_loader.worker = false
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picture_loader.card_back_cache_fail = false
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picture_loader.picture_to_load = false
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# deck_loader = false
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# card_database = false
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# card_database.loading = false
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# card_database.loading.success_or_failure = false
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# cockatrice_xml.* = false
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card_database.loading = false
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card_database.loading.success_or_failure = true
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cockatrice_xml.* = false
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# cockatrice_xml.xml_3_parser = false
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# cockatrice_xml.xml_4_parser = false
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# card_info = false
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@ -53,6 +56,8 @@ flow_layout.debug = false
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flow_widget.debug = false
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flow_widget.size.debug = false
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overlap_layout.debug = false
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# pixel_map_generator = false
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# filter_string = false
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@ -33,9 +33,10 @@ OverlapLayout::OverlapLayout(QWidget *parent,
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const int overlapPercentage,
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const int maxColumns,
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const int maxRows,
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const Qt::Orientation direction)
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const Qt::Orientation _overlapDirection,
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const Qt::Orientation _flowDirection)
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: QLayout(parent), overlapPercentage(overlapPercentage), maxColumns(maxColumns), maxRows(maxRows),
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direction(direction)
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overlapDirection(_overlapDirection), flowDirection(_flowDirection)
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{
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}
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@ -149,17 +150,17 @@ void OverlapLayout::setGeometry(const QRect &rect)
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}
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// Calculate the overlap offsets based on the layout direction and overlap percentage.
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const int overlapOffsetWidth = (direction == Qt::Horizontal) ? (maxItemWidth * overlapPercentage / 100) : 0;
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const int overlapOffsetHeight = (direction == Qt::Vertical) ? (maxItemHeight * overlapPercentage / 100) : 0;
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const int overlapOffsetWidth = (overlapDirection == Qt::Horizontal) ? (maxItemWidth * overlapPercentage / 100) : 0;
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const int overlapOffsetHeight = (overlapDirection == Qt::Vertical) ? (maxItemHeight * overlapPercentage / 100) : 0;
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// Determine the number of columns based on layout constraints and available space.
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int columns;
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if (direction == Qt::Horizontal) {
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if (flowDirection == Qt::Horizontal) {
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if (maxColumns > 0) {
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// Calculate the maximum possible columns given the available width and overlap.
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const int availableColumns = (availableWidth + overlapOffsetWidth) / (maxItemWidth - overlapOffsetWidth);
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// Use the smaller of maxColumns and availableColumns.
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qDebug() << " Max Columns " << maxColumns << " available columns " << availableColumns;
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qCDebug(OverlapLayoutLog) << " Max Columns " << maxColumns << " available columns " << availableColumns;
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columns = qMin(maxColumns, availableColumns);
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} else {
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// If no maxColumns constraint, allow as many columns as possible.
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@ -172,12 +173,12 @@ void OverlapLayout::setGeometry(const QRect &rect)
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// Determine the number of rows based on layout constraints and available space.
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int rows;
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if (direction == Qt::Vertical) {
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if (flowDirection == Qt::Vertical) {
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if (maxRows > 0) {
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// Calculate the maximum possible rows given the available height and overlap.
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const int availableRows = (availableHeight + overlapOffsetHeight) / (maxItemHeight - overlapOffsetHeight);
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// Use the smaller of maxRows and availableRows.
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qDebug() << " Max Rows " << maxRows << " available rows " << availableRows;
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qCDebug(OverlapLayoutLog) << " Max Rows " << maxRows << " available rows " << availableRows;
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rows = qMin(maxRows, availableRows);
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} else {
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// If no maxRows constraint, allow as many rows as possible.
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@ -204,7 +205,7 @@ void OverlapLayout::setGeometry(const QRect &rect)
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item->setGeometry(QRect(xPos, yPos, maxItemWidth, maxItemHeight));
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// Update row and column indices based on the layout direction.
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if (direction == Qt::Horizontal) {
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if (flowDirection == Qt::Horizontal) {
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currentColumn++;
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if (currentColumn >= columns) {
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currentColumn = 0;
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@ -226,88 +227,82 @@ void OverlapLayout::setGeometry(const QRect &rect)
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*/
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QSize OverlapLayout::calculatePreferredSize() const
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{
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if (itemList.isEmpty()) {
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return QSize(0, 0);
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}
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// Determine the maximum item dimensions.
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int maxItemWidth = 0;
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int maxItemHeight = 0;
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for (QLayoutItem *item : itemList) {
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if (item == nullptr) {
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continue;
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}
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if (!item->widget()) {
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continue;
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}
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QSize itemSize = item->widget()->sizeHint();
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maxItemWidth = qMax(maxItemWidth, itemSize.width());
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maxItemHeight = qMax(maxItemHeight, itemSize.height());
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for (const auto &item : itemList) {
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if (item) {
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int itemWidth = item->sizeHint().width();
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int itemHeight = item->sizeHint().height();
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maxItemWidth = qMax(maxItemWidth, itemWidth);
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maxItemHeight = qMax(maxItemHeight, itemHeight);
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}
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}
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// Calculate the overlap offsets.
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const int extra_for_overlap = (100 - overlapPercentage);
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// Compute overlap offsets
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const int overlapOffsetWidth =
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(direction == Qt::Horizontal) ? qRound((maxItemWidth / 100.0) * extra_for_overlap) : 0;
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(overlapDirection == Qt::Horizontal) ? qRound(maxItemWidth * (overlapPercentage / 100.0)) : 0;
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const int overlapOffsetHeight =
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(direction == Qt::Vertical) ? qRound((maxItemHeight / 100.0) * extra_for_overlap) : 0;
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(overlapDirection == Qt::Vertical) ? qRound(maxItemHeight * (overlapPercentage / 100.0)) : 0;
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// Variables to hold the total dimensions based on layout orientation.
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int totalWidth = 0;
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int totalHeight = 0;
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int numWidgets = itemList.size();
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int numColumns = 1;
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int numRows = 1;
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// Calculate the total size based on the layout direction and constraints.
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if (direction == Qt::Horizontal) {
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// Determine the number of columns:
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// - Use maxColumns if it is greater than 0 (constraint set by the user).
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// - Otherwise, set the number of columns to the total number of items in the layout.
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const int numColumns = (maxColumns > 0) ? static_cast<int>(maxColumns) : static_cast<int>(itemList.size());
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if (flowDirection == Qt::Horizontal) {
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if (maxColumns > 0) {
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// Calculate the number of columns based on maxColumns and available width
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const int availableWidth = parentWidget()->width() - parentWidget()->contentsMargins().left() -
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parentWidget()->contentsMargins().right();
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const int availableColumns = (availableWidth + overlapOffsetWidth) / (maxItemWidth - overlapOffsetWidth);
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numColumns = qMin(maxColumns, availableColumns);
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} else {
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// If no maxColumns constraint, allow as many columns as possible
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numColumns = numWidgets;
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}
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// Calculate the extra space required for overlaps between columns:
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// - Each overlap reduces the effective width of subsequent items.
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const int extra_space_for_overlaps = overlapOffsetWidth * (numColumns - 1);
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if (numColumns == 0) {
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numColumns = 1;
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}
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// Total width:
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// - The first item's width is fully included (maxItemWidth).
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// - Add the space for all overlaps between adjacent items.
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totalWidth = maxItemWidth + extra_space_for_overlaps;
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// Calculate the number of rows by dividing the number of widgets by the number of columns
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numRows = (numWidgets + numColumns - 1) / numColumns; // Correct rounding up
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} else if (flowDirection == Qt::Vertical) {
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if (maxRows > 0) {
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// Calculate the number of rows based on maxRows and available height
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const int availableHeight = parentWidget()->height() - parentWidget()->contentsMargins().top() -
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parentWidget()->contentsMargins().bottom();
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const int availableRows = (availableHeight + overlapOffsetHeight) / (maxItemHeight - overlapOffsetHeight);
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numRows = qMin(maxRows, availableRows);
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} else {
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// If no maxRows constraint, allow as many rows as needed
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numRows = numWidgets;
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}
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// Determine the number of rows:
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// - Use maxRows if maxColumns is set (to constrain the number of rows).
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// - Otherwise, assume a single row.
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const int numRows =
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(maxColumns > 0) ? qCeil(static_cast<double>(itemList.size()) / static_cast<double>(numColumns)) : 1;
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if (numRows == 0) {
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numRows = 1;
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}
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// Total height:
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// - Multiply the number of rows by the item height (maxItemHeight).
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// - Subtract the height overlap between rows to avoid double-counting.
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totalHeight = maxItemHeight * numRows - (numRows - 1) * overlapOffsetHeight;
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} else if (direction == Qt::Vertical) {
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// Determine the number of columns:
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// - Use maxRows to calculate how many columns are needed if a row constraint exists.
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// - Otherwise, assume a single column.
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const int numColumns =
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(maxRows != 0) ? qCeil(static_cast<double>(itemList.size()) / static_cast<double>(maxRows)) : 1;
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// Total width:
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// - Multiply the number of columns by the item width (maxItemWidth).
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// - Subtract the width overlap between columns to avoid double-counting.
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totalWidth = maxItemWidth * numColumns - (numColumns - 1) * overlapOffsetWidth;
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// Determine the number of rows:
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// - Use maxRows if it is greater than 0 (constraint set by the user).
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// - Otherwise, set the number of rows to the total number of items in the layout.
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const int numRows = (maxRows > 0) ? static_cast<int>(maxRows) : static_cast<int>(itemList.size());
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// Calculate the extra space required for overlaps between rows:
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// - Each overlap reduces the effective height of subsequent items.
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const int extraSpaceForOverlaps = overlapOffsetHeight * (numRows - 1);
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// Total height:
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// - The first item's height is fully included (maxItemHeight).
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// - Add the space for all overlaps between adjacent items.
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totalHeight = maxItemHeight + extraSpaceForOverlaps;
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// Calculate the number of columns by dividing the number of widgets by the number of rows
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numColumns = (numWidgets + numRows - 1) / numRows; // Correct rounding up
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}
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return {totalWidth, totalHeight};
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bool hasPartialRow = (numWidgets % numColumns != 0); // True if last row is incomplete
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int totalWidth = maxItemWidth + ((numColumns - 1) * (maxItemWidth - overlapOffsetWidth));
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int totalHeight = maxItemHeight + ((numRows - 1) * (maxItemHeight - overlapOffsetHeight));
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if (hasPartialRow && overlapDirection == Qt::Horizontal) {
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totalHeight += overlapOffsetHeight; // Ensure last row gets full space
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} else if (hasPartialRow && overlapDirection == Qt::Vertical) {
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totalWidth += overlapOffsetWidth; // Ensure last column gets full space
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}
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return QSize(totalWidth, totalHeight);
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}
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/**
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@ -344,7 +339,7 @@ QSize OverlapLayout::minimumSize() const
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*/
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void OverlapLayout::setDirection(const Qt::Orientation _direction)
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{
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direction = _direction;
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overlapDirection = _direction;
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}
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/**
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@ -381,7 +376,7 @@ void OverlapLayout::setMaxRows(const int _maxRows)
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*/
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int OverlapLayout::calculateMaxColumns() const
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{
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if (direction != Qt::Vertical || itemList.isEmpty()) {
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if (overlapDirection != Qt::Vertical || itemList.isEmpty()) {
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return 1; // Only relevant if the layout direction is vertical
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}
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@ -413,7 +408,7 @@ int OverlapLayout::calculateMaxColumns() const
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*/
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int OverlapLayout::calculateRowsForColumns(const int columns) const
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{
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if (direction != Qt::Vertical || itemList.isEmpty() || columns <= 0) {
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if (overlapDirection != Qt::Vertical || itemList.isEmpty() || columns <= 0) {
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return 1; // Only relevant if the layout direction is vertical and there are items
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}
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@ -432,7 +427,7 @@ int OverlapLayout::calculateRowsForColumns(const int columns) const
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*/
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int OverlapLayout::calculateMaxRows() const
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{
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if (direction != Qt::Horizontal || itemList.isEmpty()) {
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if (overlapDirection != Qt::Horizontal || itemList.isEmpty()) {
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return 1; // Only relevant if the layout direction is horizontal
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}
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@ -467,7 +462,7 @@ int OverlapLayout::calculateMaxRows() const
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*/
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int OverlapLayout::calculateColumnsForRows(const int rows) const
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{
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if (direction != Qt::Horizontal || itemList.isEmpty() || rows <= 0) {
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if (overlapDirection != Qt::Horizontal || itemList.isEmpty() || rows <= 0) {
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return 1; // Only relevant if the layout direction is horizontal and there are items
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}
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@ -3,8 +3,11 @@
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#include <QLayout>
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#include <QList>
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#include <QLoggingCategory>
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#include <QWidget>
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inline Q_LOGGING_CATEGORY(OverlapLayoutLog, "overlap_layout");
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class OverlapLayout : public QLayout
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{
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public:
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@ -12,7 +15,8 @@ public:
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int overlapPercentage = 10,
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int maxColumns = 2,
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int maxRows = 2,
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Qt::Orientation direction = Qt::Horizontal);
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Qt::Orientation overlapDirection = Qt::Vertical,
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Qt::Orientation flowDirection = Qt::Horizontal);
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~OverlapLayout();
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void addItem(QLayoutItem *item) override;
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@ -35,7 +39,8 @@ private:
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int overlapPercentage;
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int maxColumns;
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int maxRows;
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Qt::Orientation direction;
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Qt::Orientation overlapDirection;
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Qt::Orientation flowDirection;
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// Calculate the preferred size of the layout
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QSize calculatePreferredSize() const;
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@ -25,7 +25,7 @@ void DeckCardZoneDisplayWidget::resizeEvent(QResizeEvent *event)
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for (QObject *child : layout->children()) {
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QWidget *widget = qobject_cast<QWidget *>(child);
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if (widget) {
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widget->resize(event->size());
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widget->setMaximumWidth(width());
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}
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}
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}
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@ -41,8 +41,7 @@ OverlapWidget::OverlapWidget(QWidget *parent,
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: QWidget(parent), overlapPercentage(overlapPercentage), maxColumns(maxColumns), maxRows(maxRows),
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direction(direction), adjustOnResize(adjustOnResize)
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{
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this->setMinimumSize(0, 0);
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overlapLayout = new OverlapLayout(this, overlapPercentage, maxColumns, maxRows, direction);
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overlapLayout = new OverlapLayout(this, overlapPercentage, maxColumns, maxRows, direction, Qt::Horizontal);
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this->setLayout(overlapLayout);
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}
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@ -89,6 +89,7 @@ void VisualDeckEditorWidget::updateDisplay()
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// Clear the layout first
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populateCards();
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zoneContainer = new QWidget(scrollArea);
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zoneContainer->setMaximumWidth(scrollArea->viewport()->width());
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zoneContainerLayout = new QVBoxLayout(zoneContainer);
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DeckCardZoneDisplayWidget *mainBoardWidget =
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