Implement a little "raise on enter" animation for deck preview widgets. (#5844)

* Implement a little "raise on enter" animation for deck preview widgets.

* Why does the linter need to be run twice?

* Fix build.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2025-04-18 05:31:47 +02:00 committed by GitHub
parent 2dc1b875d2
commit 8af1f2b6d9
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
15 changed files with 127 additions and 9 deletions

View file

@ -280,6 +280,8 @@ SettingsCache::SettingsCache()
settings->value("interface/visualdeckstoragepromptforconversion", true).toBool();
visualDeckStorageAlwaysConvert = settings->value("interface/visualdeckstoragealwaysconvert", false).toBool();
visualDeckStorageInGame = settings->value("interface/visualdeckstorageingame", true).toBool();
visualDeckStorageSelectionAnimation =
settings->value("interface/visualdeckstorageselectionanimation", true).toBool();
horizontalHand = settings->value("hand/horizontal", true).toBool();
invertVerticalCoordinate = settings->value("table/invert_vertical", false).toBool();
minPlayersForMultiColumnLayout = settings->value("interface/min_players_multicolumn", 4).toInt();
@ -761,6 +763,13 @@ void SettingsCache::setVisualDeckStorageInGame(QT_STATE_CHANGED_T value)
emit visualDeckStorageInGameChanged(visualDeckStorageInGame);
}
void SettingsCache::setVisualDeckStorageSelectionAnimation(QT_STATE_CHANGED_T value)
{
visualDeckStorageSelectionAnimation = value;
settings->setValue("interface/visualdeckstorageselectionanimation", visualDeckStorageSelectionAnimation);
emit visualDeckStorageSelectionAnimationChanged(visualDeckStorageSelectionAnimation);
}
void SettingsCache::setHorizontalHand(QT_STATE_CHANGED_T _horizontalHand)
{
horizontalHand = static_cast<bool>(_horizontalHand);