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[DeckShare] Open shared decks via links with a gated preview flow (#7244)
* [DeckShare] Open shared decks via links with a gated preview flow - Serialized url-chain dispatcher in IntentUrlParser; queue-drained urlChainFinished(bool) drives the startup auto-connect fallback - Open-shared-deck intent with sequential download state machine, 15s per-item timeout, partial-success offer, livable Cancel via ApplicationModal dlg_login_prompt interactive fallback - Preview dialog: download progress label, share vocab sweep, palette-highlight selection frame, Space/Enter keyboard toggle, NoFocus checkbox, double-click tile opens immediately - Confirm-before-server-migration with one-shot restore to the previous server on failed/cancelled chains (statusChanged settle deferral), hostname-only identity comparisons - Skip credential link when already connected; arrow-key navigation in FlowWidget; card glows use palette highlight - Address code-review M1-M4 and UI/UX QA blockers 1-2 * [DeckShare] End the open-shared-deck files with a trailing newline * [DeckShare] Forward a dependency's cancellation as the owner's own * [DeckShare] Let intent chains opt into the link sign-in dialog * [DeckShare] Track link-intent chains per-run so each can restore its own session * [Settings] Match a server on the exact host and port when adding it * [DeckShare] Confirm the share link's target server before opening a deck * [DeckShare] Reformat the link sign-in intent constructor * [DeckShare] Time the share-list round trip and backstop silently-destroyed intent chains * [Client] Drain a single-instance payload before its handlers read the socket again * [Client] Treat a busy single-instance primary as alive instead of stealing its socket * [DeckShare] Keep arrow-key navigation between flow items inside a scroll area * [Client] Skip the startup connection when a macOS URL launch owns the connection * [Client] Redact share secrets from activation URL logs * [Client] Make the link-connection gates port-aware and keyboard-safe Second-pass review notes for the shared-deck link flow (Cockatrice#7244): - FlowWidget arrow-key navigation is opt-in via addNavigableWidget, so combo/spin controls on the analytics flows keep their own arrow keys - isConnectedTo and the open-deck/join-game preconditions compare the configured server port alongside the host, so a same-host/different-port link cannot resolve its share token or game id on the wrong instance - the link sign-in dialog reuses an existing server entry's saved name instead of renaming it to the raw hostname - skipStartupAutoConnect is cleared once the launch chain connects, so a later mid-session declined link cannot fire the startup fallback - the plain-launch path of SingleInstanceManager no longer blocks on the primary's ACK - link- and server-supplied text is html-escaped in the confirm prompts and shared-deck preview so markup cannot spoof the shown messages --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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29 changed files with 1666 additions and 86 deletions
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@ -512,6 +512,7 @@ MainWindow::MainWindow(QWidget *parent)
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connectionController = new ConnectionController(this, this);
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urlParser = new IntentUrlParser(this, this);
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connect(urlParser, &IntentUrlParser::urlChainFinished, this, &MainWindow::onUrlChainFinished);
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createActions();
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createMenus();
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@ -707,6 +708,12 @@ void MainWindow::applyStartupDestination()
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return;
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}
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// A cockatrice:// link owns the startup connection while its chain runs;
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// connecting here would race (and tear down) the link's own connection.
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if (skipStartupAutoConnect) {
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return;
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}
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const int destination = SettingsCache::instance().tabs().getStartupTabIndex();
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if (destination != StartupTab::StartupTabServer && destination != StartupTab::StartupTabServerRoom) {
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return;
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@ -728,6 +735,7 @@ void MainWindow::applyStartupDestination()
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connect(credentials, &Intent::finished, connector, &Intent::execute);
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connect(credentials, &Intent::failed, this, &MainWindow::startupDestinationFailed);
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connect(credentials, &Intent::cancelled, this, [this]() { startupDestinationFailed(tr("Sign-in cancelled")); });
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connect(connector, &Intent::finished, this,
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[this, destination, serverContext]() { onStartupDestinationConnected(destination, *serverContext); });
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connect(connector, &Intent::failed, this, &MainWindow::startupDestinationFailed);
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@ -879,18 +887,7 @@ void MainWindow::changeEvent(QEvent *event)
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} else if (event->type() == QEvent::ActivationChange) {
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if (isActiveWindow() && !bHasActivated) {
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bHasActivated = true;
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if (!connectTo.isEmpty()) {
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qCInfo(WindowMainStartupAutoconnectLog) << "Command line connect to " << connectTo;
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connectionController->connectToServerDirect(connectTo.host(), connectTo.port(), connectTo.userName(),
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connectTo.password());
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} else if (SettingsCache::instance().servers().getAutoConnect() &&
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!SettingsCache::instance().debug().getLocalGameOnStartup() &&
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!startupDestinationConnectsToServer()) {
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qCInfo(WindowMainStartupAutoconnectLog) << "Attempting auto-connect...";
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DlgConnect dlg(this);
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connectionController->connectToServerDirect(dlg.getHost(), static_cast<unsigned int>(dlg.getPort()),
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dlg.getPlayerName(), dlg.getPassword());
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}
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attemptStartupAutoConnect();
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}
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}
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@ -916,6 +913,59 @@ void MainWindow::handleCockatriceLink(const QString &url)
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urlParser->handle(url);
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}
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void MainWindow::attemptStartupAutoConnect()
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{
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if (startupAutoConnectAttempted || skipStartupAutoConnect) {
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return;
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}
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startupAutoConnectAttempted = true;
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if (!connectTo.isEmpty()) {
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qCInfo(WindowMainStartupAutoconnectLog) << "Command line connect to " << connectTo;
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connectionController->connectToServerDirect(connectTo.host(), connectTo.port(), connectTo.userName(),
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connectTo.password());
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} else if (SettingsCache::instance().servers().getAutoConnect() &&
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!SettingsCache::instance().debug().getLocalGameOnStartup() && !startupDestinationConnectsToServer()) {
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qCInfo(WindowMainStartupAutoconnectLog) << "Attempting auto-connect...";
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DlgConnect dlg(this);
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connectionController->connectToServerDirect(dlg.getHost(), static_cast<unsigned int>(dlg.getPort()),
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dlg.getPlayerName(), dlg.getPassword());
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}
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}
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void MainWindow::onUrlChainFinished(bool connected)
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{
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// A cockatrice:// link owns the startup connection while it runs. When its
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// chain ended without connecting (declined, invalid, offline), fall back to
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// the startup connection so the activation launch still behaves like a
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// normal launch.
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if (connected) {
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// The launch link connected, so the startup fallback has served its
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// purpose: drop the skip so a later mid-session link that ends declined
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// or offline cannot silently fire auto-connect or applyStartupDestination
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// again.
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skipStartupAutoConnect = false;
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return;
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}
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if (!skipStartupAutoConnect || getRemoteClient()->getStatus() != StatusDisconnected) {
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return;
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}
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if (startupDestinationConnectsToServer()) {
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// Users whose startup tab is a Server / Server Room connect through the
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// startup destination, not through auto-connect; retry that instead.
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qCInfo(WindowMainStartupAutoconnectLog) << "URL chain ended without a connection; retrying startup destination";
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skipStartupAutoConnect = false;
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applyStartupDestination();
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return;
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}
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qCInfo(WindowMainStartupAutoconnectLog) << "URL chain ended without a connection; retrying startup connect";
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skipStartupAutoConnect = false;
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attemptStartupAutoConnect();
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}
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void MainWindow::cardDatabaseLoadingFailed()
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{
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if (askedForDbUpdater) {
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