Initial implementation completion and refactor (#6806)
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This commit is contained in:
Jeremy Letto 2026-04-11 22:51:10 -05:00 committed by GitHub
parent 2e10b2f5d5
commit 8cc65b8967
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76 changed files with 897 additions and 890 deletions

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@ -1,21 +1,11 @@
import { BackendService } from '../../services/BackendService';
import { RoomPersistence } from '../../persistence';
import webClient from '../../WebClient';
import { GameConfig, JoinGameParams } from 'types';
import { JoinGameParams } from 'types';
export function joinGame(roomId: number, joinGameParams: JoinGameParams): void {
const command = webClient.protobuf.controller.Command_JoinGame.create(joinGameParams);
const rc = webClient.protobuf.controller.RoomCommand.create({ '.Command_JoinGame.ext': command });
webClient.protobuf.sendRoomCommand(roomId, rc, (raw) => {
const { responseCode } = raw;
switch (responseCode) {
case webClient.protobuf.controller.Response.ResponseCode.RespOk:
RoomPersistence.joinedGame(roomId, joinGameParams.gameId);
break;
default:
console.log('Failed to do the thing');
}
BackendService.sendRoomCommand(roomId, 'Command_JoinGame', joinGameParams, {
onSuccess: () => {
RoomPersistence.joinedGame(roomId, joinGameParams.gameId);
},
});
}