Initial implementation completion and refactor (#6806)
Some checks failed
Build Desktop / Configure (push) Has been cancelled
Build Docker Image / amd64 & arm64 (push) Has been cancelled
Build Web / React (Node 16) (push) Has been cancelled
Build Web / React (Node lts/*) (push) Has been cancelled
Build Desktop / Debian 11 (push) Has been cancelled
Build Desktop / Debian 13 (push) Has been cancelled
Build Desktop / Debian 12 (push) Has been cancelled
Build Desktop / Fedora 43 (push) Has been cancelled
Build Desktop / Fedora 42 (push) Has been cancelled
Build Desktop / Servatrice_Debian 11 (push) Has been cancelled
Build Desktop / Ubuntu 24.04 (push) Has been cancelled
Build Desktop / Ubuntu 26.04 (push) Has been cancelled
Build Desktop / Ubuntu 22.04 (push) Has been cancelled
Build Desktop / Arch (push) Has been cancelled
Build Desktop / macOS 14 (push) Has been cancelled
Build Desktop / macOS 15 (push) Has been cancelled
Build Desktop / macOS 13 Intel (push) Has been cancelled
Build Desktop / macOS 15 Debug (push) Has been cancelled
Build Desktop / Windows 10 (push) Has been cancelled

This commit is contained in:
Jeremy Letto 2026-04-11 22:51:10 -05:00 committed by GitHub
parent 2e10b2f5d5
commit 8cc65b8967
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
76 changed files with 897 additions and 890 deletions

View file

@ -1,5 +1,5 @@
import { ServerDispatch } from 'store';
import { DeckStorageTreeItem, StatusEnum, User, WebSocketConnectOptions } from 'types';
import { DeckList, DeckStorageTreeItem, ReplayMatch, StatusEnum, User, WebSocketConnectOptions } from 'types';
import { sanitizeHtml } from 'websocket/utils';
import {
@ -10,9 +10,6 @@ import {
UserMessageData
} from '../events/session/interfaces';
import NormalizeService from '../utils/NormalizeService';
import { DeckList } from 'types';
import { common } from 'protobufjs';
import IBytesValue = common.IBytesValue;
export class SessionPersistence {
static initialized() {
@ -165,7 +162,7 @@ export class SessionPersistence {
ServerDispatch.accountEditChanged({ realName, email, country });
}
static accountImageChanged(avatarBmp: IBytesValue): void {
static accountImageChanged(avatarBmp: Uint8Array): void {
ServerDispatch.accountImageChanged({ avatarBmp });
}
@ -178,7 +175,8 @@ export class SessionPersistence {
}
static getGamesOfUser(userName: string, response: any): void {
console.log('getGamesOfUser');
// Response_GetGamesOfUser contains a gameList field — log for now until game layer is complete
console.log('getGamesOfUser', userName, response);
}
static gameJoined(gameJoinedData: GameJoinedData): void {
@ -209,28 +207,40 @@ export class SessionPersistence {
ServerDispatch.removeFromList(list, userName);
}
static deckDelete(deckId: number): void {
console.log('deckDelete', deckId);
static deleteServerDeck(deckId: number): void {
ServerDispatch.deckDelete(deckId);
}
static deckDeleteDir(path: string): void {
console.log('deckDeleteDir', path);
static updateServerDecks(deckList: DeckList): void {
ServerDispatch.backendDecks(deckList);
}
static deckDownload(deckId: number): void {
console.log('deckDownload', deckId);
static uploadServerDeck(path: string, treeItem: DeckStorageTreeItem): void {
ServerDispatch.deckUpload(path, treeItem);
}
static deckList(deckList: DeckList): void {
console.log('deckList', deckList);
static createServerDeckDir(path: string, dirName: string): void {
ServerDispatch.deckNewDir(path, dirName);
}
static deckNewDir(path: string, dirName: string): void {
console.log('deckNewDir', path, dirName);
static deleteServerDeckDir(path: string): void {
ServerDispatch.deckDelDir(path);
}
static deckUpload(treeItem: DeckStorageTreeItem): void {
console.log('deckUpload', treeItem);
static replayList(matchList: ReplayMatch[]): void {
ServerDispatch.replayList(matchList);
}
static replayAdded(matchInfo: ReplayMatch): void {
ServerDispatch.replayAdded(matchInfo);
}
static replayModifyMatch(gameId: number, doNotHide: boolean): void {
ServerDispatch.replayModifyMatch(gameId, doNotHide);
}
static replayDeleteMatch(gameId: number): void {
ServerDispatch.replayDeleteMatch(gameId);
}
}