Cleanup and refactor (#4361)

* fix three panel layout height issue

* rename websocket/services to websocket/persistence, implement LeaveRoom

* cleanup

* add new line eof

* move route components from /components to /containers

* remove duplicate style

Co-authored-by: Jeremy Letto <jeremy.letto@datasite.com>
This commit is contained in:
Jeremy Letto 2021-05-18 22:06:41 -05:00 committed by GitHub
parent 294229622d
commit 8db9475804
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
47 changed files with 127 additions and 76 deletions

View file

@ -0,0 +1,44 @@
export default class NormalizeService {
// Flatten room gameTypes into map object
static normalizeRoomInfo(roomInfo) {
roomInfo.gametypeMap = {};
const { gametypeList, gametypeMap, gameList } = roomInfo;
gametypeList.reduce((map, type) => {
map[type.gameTypeId] = type.description;
return map;
}, gametypeMap);
gameList.forEach((game) => NormalizeService.normalizeGameObject(game, gametypeMap));
}
// Flatten gameTypes[] into gameType field
// Default sortable values ("" || 0 || -1)
static normalizeGameObject(game, gametypeMap) {
const { gameTypes, description } = game;
const hasType = gameTypes && gameTypes.length;
game.gameType = hasType ? gametypeMap[gameTypes[0]] : "";
game.description = description || "";
}
// Flatten logs[] into object mapped by targetType (room, game, chat)
static normalizeLogs(logs) {
return logs.reduce((obj, log) => {
const { targetType } = log;
obj[targetType] = obj[targetType] || [];
obj[targetType].push(log);
return obj;
}, {});
}
// messages sent by current user dont have their username prepended
static normalizeUserMessage(message) {
const { name } = message;
if (name) {
message.message = `${name}: ${message.message}`;
}
}
}