Centralize counter API with server-side bounds and no-op filtering (#6879)

* Refactor server counter API to own overflow protection and filter no-op events

  Counter modifications now clamp to int bounds server-side and return change
  status, allowing command handlers to skip network broadcasts when values
  don't actually change.

* Centralize MAX_COUNTERS_ON_CARD and enforce [0, 999] bounds on server

  - Move MAX_COUNTERS_ON_CARD to trice_limits.h
  - Server clamps values in setCounter() and incrementCounter()
  - Client uses clamped comparison to allow recovery from invalid states
  - Add tests for clamping behavior

* move incrementCount() implementation from header to cpp
This commit is contained in:
DawnFire42 2026-05-21 23:39:35 -04:00 committed by GitHub
parent 74102aa1ec
commit 8dca14933c
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12 changed files with 432 additions and 32 deletions

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@ -12,6 +12,7 @@
#include "card_state.h"
#include <libcockatrice/network/server/remote/game/server_card.h>
#include <libcockatrice/utility/trice_limits.h>
class CardDatabase;
class CardDragItem;
@ -21,7 +22,6 @@ class PlayerLogic;
class QAction;
class QColor;
const int MAX_COUNTERS_ON_CARD = 999;
const int ROTATION_DEGREES_PER_FRAME = 10;
class CardItem : public AbstractCardItem