mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-17 04:27:45 -07:00
[Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem (#6944)
* [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem Took 4 minutes Took 48 seconds * Drop early return. Took 1 hour 13 minutes Took 2 minutes Took 1 minute * Delete player view. Took 37 seconds * Restore card counter color in menu. Took 5 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
parent
1416ef0ea5
commit
90a49936d7
28 changed files with 538 additions and 368 deletions
|
|
@ -31,93 +31,92 @@ static QIcon createCircleIcon(const QColor &color)
|
|||
return QIcon(pixmap);
|
||||
}
|
||||
|
||||
CardMenu::CardMenu(PlayerLogic *_player, const CardItem *_card, bool _shortcutsActive)
|
||||
template <typename Slot>
|
||||
static QAction *makeAction(QObject *parent, Slot &&slot, bool checkable = false, bool checked = false)
|
||||
{
|
||||
auto *a = new QAction(parent);
|
||||
a->setCheckable(checkable);
|
||||
if (checkable) {
|
||||
a->setChecked(checked);
|
||||
}
|
||||
QObject::connect(a, &QAction::triggered, parent, std::forward<Slot>(slot));
|
||||
return a;
|
||||
}
|
||||
|
||||
CardMenu::CardMenu(PlayerGraphicsItem *_player, const CardItem *_card, bool _shortcutsActive)
|
||||
: player(_player), card(_card), shortcutsActive(_shortcutsActive)
|
||||
{
|
||||
auto playerActions = player->getPlayerActions();
|
||||
|
||||
const QList<PlayerLogic *> &players = player->getGame()->getPlayerManager()->getPlayers().values();
|
||||
const QList<PlayerLogic *> &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
|
||||
|
||||
for (auto playerToAdd : players) {
|
||||
if (playerToAdd == player) {
|
||||
if (playerToAdd == player->getLogic()) {
|
||||
continue;
|
||||
}
|
||||
playersInfo.append(qMakePair(playerToAdd->getPlayerInfo()->getName(), playerToAdd->getPlayerInfo()->getId()));
|
||||
}
|
||||
|
||||
connect(player->getGame()->getPlayerManager(), &PlayerManager::playerRemoved, this, &CardMenu::removePlayer);
|
||||
connect(player->getLogic()->getGame()->getPlayerManager(), &PlayerManager::playerRemoved, this,
|
||||
&CardMenu::removePlayer);
|
||||
|
||||
aTap = new QAction(this);
|
||||
aTap->setData(cmTap);
|
||||
connect(aTap, &QAction::triggered, playerActions, &PlayerActions::cardMenuAction);
|
||||
aDoesntUntap = new QAction(this);
|
||||
aDoesntUntap->setData(cmDoesntUntap);
|
||||
aDoesntUntap->setCheckable(true);
|
||||
aDoesntUntap->setChecked(card != nullptr && card->getDoesntUntap());
|
||||
connect(aDoesntUntap, &QAction::triggered, playerActions, &PlayerActions::cardMenuAction);
|
||||
auto *actions = player->getLogic()->getPlayerActions();
|
||||
auto *gameScene = player->getGameScene();
|
||||
|
||||
// Single selection resolver used by all lambdas — called at trigger time
|
||||
auto sel = [gameScene]() { return gameScene->selectedCards(); };
|
||||
|
||||
// Unified dispatcher for card menu actions
|
||||
auto invoke = [actions, sel](CardMenuActionType type) {
|
||||
return [actions, sel, type]() { actions->cardMenuAction(sel(), type); };
|
||||
};
|
||||
|
||||
// Actions using invoke (type dispatch, need selection)
|
||||
aTap = makeAction(this, invoke(cmTap));
|
||||
aDoesntUntap = makeAction(this, invoke(cmDoesntUntap), /*checkable=*/true, card && card->getDoesntUntap());
|
||||
aFlip = makeAction(this, invoke(cmFlip));
|
||||
aPeek = makeAction(this, invoke(cmPeek));
|
||||
aClone = makeAction(this, invoke(cmClone));
|
||||
|
||||
// Actions using selection directly
|
||||
aUnattach = makeAction(this, [actions, sel]() { actions->actUnattach(sel()); });
|
||||
aSetAnnotation = makeAction(this, [actions, sel]() { actions->actSetAnnotation(sel()); });
|
||||
aPlay = makeAction(this, [actions, sel]() { actions->actPlay(sel()); });
|
||||
aPlayFacedown = makeAction(this, [actions, sel]() { actions->actPlayFacedown(sel()); });
|
||||
aHide = makeAction(this, [actions, sel]() { actions->actHide(sel()); });
|
||||
aReduceLifeByPower = makeAction(this, [actions, sel]() { actions->actReduceLifeByPower(sel()); });
|
||||
|
||||
// Actions that use activeCard, not selection — direct connection
|
||||
aAttach = new QAction(this);
|
||||
connect(aAttach, &QAction::triggered, playerActions, &PlayerActions::actAttach);
|
||||
aUnattach = new QAction(this);
|
||||
connect(aUnattach, &QAction::triggered, playerActions, &PlayerActions::actUnattach);
|
||||
aDrawArrow = new QAction(this);
|
||||
connect(aDrawArrow, &QAction::triggered, playerActions, &PlayerActions::actDrawArrow);
|
||||
aSetAnnotation = new QAction(this);
|
||||
connect(aSetAnnotation, &QAction::triggered, playerActions, &PlayerActions::actSetAnnotation);
|
||||
aFlip = new QAction(this);
|
||||
aFlip->setData(cmFlip);
|
||||
connect(aFlip, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
|
||||
aPeek = new QAction(this);
|
||||
aPeek->setData(cmPeek);
|
||||
connect(aPeek, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
|
||||
aClone = new QAction(this);
|
||||
aClone->setData(cmClone);
|
||||
connect(aClone, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
|
||||
aSelectAll = new QAction(this);
|
||||
connect(aSelectAll, &QAction::triggered, playerActions, &PlayerActions::actSelectAll);
|
||||
aSelectRow = new QAction(this);
|
||||
connect(aSelectRow, &QAction::triggered, playerActions, &PlayerActions::actSelectRow);
|
||||
aSelectColumn = new QAction(this);
|
||||
connect(aSelectColumn, &QAction::triggered, playerActions, &PlayerActions::actSelectColumn);
|
||||
|
||||
aReduceLifeByPower = new QAction(this);
|
||||
connect(aReduceLifeByPower, &QAction::triggered, playerActions, &PlayerActions::actReduceLifeByPower);
|
||||
|
||||
aPlay = new QAction(this);
|
||||
connect(aPlay, &QAction::triggered, playerActions, &PlayerActions::actPlay);
|
||||
aHide = new QAction(this);
|
||||
connect(aHide, &QAction::triggered, playerActions, &PlayerActions::actHide);
|
||||
aPlayFacedown = new QAction(this);
|
||||
connect(aPlayFacedown, &QAction::triggered, playerActions, &PlayerActions::actPlayFacedown);
|
||||
connect(aAttach, &QAction::triggered, actions, &PlayerActions::actAttach);
|
||||
connect(aDrawArrow, &QAction::triggered, actions, &PlayerActions::actDrawArrow);
|
||||
connect(aSelectAll, &QAction::triggered, actions, &PlayerActions::actSelectAll);
|
||||
connect(aSelectRow, &QAction::triggered, actions, &PlayerActions::actSelectRow);
|
||||
connect(aSelectColumn, &QAction::triggered, actions, &PlayerActions::actSelectColumn);
|
||||
|
||||
aRevealToAll = new QAction(this);
|
||||
|
||||
mCardCounters = new QMenu;
|
||||
|
||||
// Card counters
|
||||
for (int i = 0; i < 6; ++i) {
|
||||
QColor color = SettingsCache::instance().cardCounters().color(i);
|
||||
QIcon circleIcon = createCircleIcon(color);
|
||||
|
||||
auto *tempAddCounter = new QAction(this);
|
||||
tempAddCounter->setIconVisibleInMenu(true);
|
||||
tempAddCounter->setIcon(circleIcon);
|
||||
auto *addAction = makeAction(this, [actions, sel, i]() { actions->actAddCardCounter(sel(), i); });
|
||||
addAction->setIcon(circleIcon);
|
||||
aAddCounter.append(addAction);
|
||||
|
||||
auto *tempRemoveCounter = new QAction(this);
|
||||
tempRemoveCounter->setIconVisibleInMenu(true);
|
||||
tempRemoveCounter->setIcon(circleIcon);
|
||||
auto *removeAction = makeAction(this, [actions, sel, i]() { actions->actRemoveCardCounter(sel(), i); });
|
||||
removeAction->setIcon(circleIcon);
|
||||
aRemoveCounter.append(removeAction);
|
||||
|
||||
auto *tempSetCounter = new QAction(this);
|
||||
tempSetCounter->setIconVisibleInMenu(true);
|
||||
tempSetCounter->setIcon(circleIcon);
|
||||
|
||||
aAddCounter.append(tempAddCounter);
|
||||
aRemoveCounter.append(tempRemoveCounter);
|
||||
aSetCounter.append(tempSetCounter);
|
||||
connect(tempAddCounter, &QAction::triggered, playerActions,
|
||||
[playerActions, i] { playerActions->actAddCardCounter(i); });
|
||||
connect(tempRemoveCounter, &QAction::triggered, playerActions,
|
||||
[playerActions, i] { playerActions->actRemoveCardCounter(i); });
|
||||
connect(tempSetCounter, &QAction::triggered, playerActions,
|
||||
[playerActions, i] { playerActions->actSetCardCounter(i); });
|
||||
auto *setAction = makeAction(this, [actions, sel, i]() { actions->actSetCardCounter(sel(), i); });
|
||||
setAction->setIcon(circleIcon);
|
||||
aSetCounter.append(setAction);
|
||||
}
|
||||
|
||||
setShortcutsActive();
|
||||
|
|
@ -129,7 +128,7 @@ CardMenu::CardMenu(PlayerLogic *_player, const CardItem *_card, bool _shortcutsA
|
|||
}
|
||||
|
||||
bool revealedCard = false;
|
||||
bool writeableCard = player->getPlayerInfo()->getLocalOrJudge();
|
||||
bool writeableCard = player->getLogic()->getPlayerInfo()->getLocalOrJudge();
|
||||
if (auto *view = qobject_cast<ZoneViewZoneLogic *>(card->getZone())) {
|
||||
if (view->getRevealZone()) {
|
||||
if (view->getWriteableRevealZone()) {
|
||||
|
|
@ -313,7 +312,9 @@ void CardMenu::createHandOrCustomZoneMenu(bool canModifyCard)
|
|||
|
||||
initContextualPlayersMenu(revealMenu, aRevealToAll);
|
||||
|
||||
connect(revealMenu, &QMenu::triggered, player->getPlayerActions(), &PlayerActions::actReveal);
|
||||
connect(revealMenu, &QMenu::triggered, this, [this](QAction *action) {
|
||||
player->getLogic()->getPlayerActions()->actReveal(player->getGameScene()->selectedCards(), action);
|
||||
});
|
||||
|
||||
addSeparator();
|
||||
addAction(aClone);
|
||||
|
|
@ -398,8 +399,7 @@ void CardMenu::addRelatedCardView()
|
|||
QAction *viewCard = viewRelatedCards->addAction(relatedCardName);
|
||||
Q_UNUSED(viewCard);
|
||||
|
||||
connect(viewCard, &QAction::triggered, player->getGame(),
|
||||
[this, cardRef] { player->getGame()->getTab()->viewCardInfo(cardRef); });
|
||||
connect(viewCard, &QAction::triggered, this, [this, cardRef] { emit cardInfoRequested(cardRef); });
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -461,7 +461,8 @@ void CardMenu::addRelatedCardActions()
|
|||
|
||||
auto *createRelated = new QAction(text, this);
|
||||
createRelated->setData(QVariant(index++));
|
||||
connect(createRelated, &QAction::triggered, player->getPlayerActions(), &PlayerActions::actCreateRelatedCard);
|
||||
connect(createRelated, &QAction::triggered, player->getLogic()->getPlayerActions(),
|
||||
&PlayerActions::actCreateRelatedCard);
|
||||
addAction(createRelated);
|
||||
}
|
||||
|
||||
|
|
@ -470,7 +471,7 @@ void CardMenu::addRelatedCardActions()
|
|||
createRelatedCards->setShortcuts(
|
||||
SettingsCache::instance().shortcuts().getShortcut("Player/aCreateRelatedTokens"));
|
||||
}
|
||||
connect(createRelatedCards, &QAction::triggered, player->getPlayerActions(),
|
||||
connect(createRelatedCards, &QAction::triggered, player->getLogic()->getPlayerActions(),
|
||||
&PlayerActions::actCreateAllRelatedCards);
|
||||
addAction(createRelatedCards);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue