[Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem (#6944)

* [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem

Took 4 minutes

Took 48 seconds

* Drop early return.

Took 1 hour 13 minutes


Took 2 minutes

Took 1 minute

* Delete player view.

Took 37 seconds

* Restore card counter color in menu.

Took 5 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-06-09 08:05:39 +02:00 committed by Vasco Guerreiro Vintém Morais
parent 1416ef0ea5
commit 90a49936d7
28 changed files with 538 additions and 368 deletions

View file

@ -3,30 +3,40 @@
#include "../player_actions.h"
#include "../player_logic.h"
PtMenu::PtMenu(PlayerLogic *player) : QMenu(tr("Power / toughness"))
PtMenu::PtMenu(PlayerGraphicsItem *player) : QMenu(tr("Power / toughness"))
{
PlayerActions *playerActions = player->getPlayerActions();
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
aIncP = new QAction(this);
connect(aIncP, &QAction::triggered, playerActions, &PlayerActions::actIncP);
connect(aIncP, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actIncP(player->getGameScene()->selectedCards()); });
aDecP = new QAction(this);
connect(aDecP, &QAction::triggered, playerActions, &PlayerActions::actDecP);
connect(aDecP, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actDecP(player->getGameScene()->selectedCards()); });
aIncT = new QAction(this);
connect(aIncT, &QAction::triggered, playerActions, &PlayerActions::actIncT);
connect(aIncT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actIncT(player->getGameScene()->selectedCards()); });
aDecT = new QAction(this);
connect(aDecT, &QAction::triggered, playerActions, &PlayerActions::actDecT);
connect(aDecT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actDecT(player->getGameScene()->selectedCards()); });
aIncPT = new QAction(this);
connect(aIncPT, &QAction::triggered, playerActions, [playerActions] { playerActions->actIncPT(); });
connect(aIncPT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actIncPT(player->getGameScene()->selectedCards()); });
aDecPT = new QAction(this);
connect(aDecPT, &QAction::triggered, playerActions, &PlayerActions::actDecPT);
connect(aDecPT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actDecPT(player->getGameScene()->selectedCards()); });
aFlowP = new QAction(this);
connect(aFlowP, &QAction::triggered, playerActions, &PlayerActions::actFlowP);
connect(aFlowP, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actFlowP(player->getGameScene()->selectedCards()); });
aFlowT = new QAction(this);
connect(aFlowT, &QAction::triggered, playerActions, &PlayerActions::actFlowT);
connect(aFlowT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actFlowT(player->getGameScene()->selectedCards()); });
aSetPT = new QAction(this);
connect(aSetPT, &QAction::triggered, playerActions, &PlayerActions::actSetPT);
connect(aSetPT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actSetPT(player->getGameScene()->selectedCards()); });
aResetPT = new QAction(this);
connect(aResetPT, &QAction::triggered, playerActions, &PlayerActions::actResetPT);
connect(aResetPT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actResetPT(player->getGameScene()->selectedCards()); });
addAction(aIncP);
addAction(aDecP);