single player fixes

This commit is contained in:
Max-Wilhelm Bruker 2010-09-07 02:46:54 +02:00
parent 4d0c9962f4
commit 90ffc76730
4 changed files with 39 additions and 30 deletions

View file

@ -343,7 +343,7 @@ Player *TabGame::addPlayer(int playerId, const QString &playerName)
return newPlayer;
}
void TabGame::processGameEventContainer(GameEventContainer *cont)
void TabGame::processGameEventContainer(GameEventContainer *cont, AbstractClient *client)
{
const QList<GameEvent *> &eventList = cont->getEventList();
GameEventContext *context = cont->getContext();
@ -359,24 +359,30 @@ void TabGame::processGameEventContainer(GameEventContainer *cont)
break;
}
}
} else switch (event->getItemId()) {
case ItemId_Event_GameStateChanged: eventGameStateChanged(qobject_cast<Event_GameStateChanged *>(event), context); break;
case ItemId_Event_PlayerPropertiesChanged: eventPlayerPropertiesChanged(qobject_cast<Event_PlayerPropertiesChanged *>(event), context); break;
case ItemId_Event_Join: eventJoin(qobject_cast<Event_Join *>(event), context); break;
case ItemId_Event_Leave: eventLeave(qobject_cast<Event_Leave *>(event), context); break;
case ItemId_Event_GameClosed: eventGameClosed(qobject_cast<Event_GameClosed *>(event), context); break;
case ItemId_Event_SetActivePlayer: eventSetActivePlayer(qobject_cast<Event_SetActivePlayer *>(event), context); break;
case ItemId_Event_SetActivePhase: eventSetActivePhase(qobject_cast<Event_SetActivePhase *>(event), context); break;
case ItemId_Event_Ping: eventPing(qobject_cast<Event_Ping *>(event), context); break;
default: {
Player *player = players.value(event->getPlayerId(), 0);
if (!player) {
qDebug() << "unhandled game event: invalid player id";
break;
} else {
if ((clients.size() > 1) && (event->getPlayerId() != -1))
if (clients.at(event->getPlayerId()) != client)
continue;
switch (event->getItemId()) {
case ItemId_Event_GameStateChanged: eventGameStateChanged(qobject_cast<Event_GameStateChanged *>(event), context); break;
case ItemId_Event_PlayerPropertiesChanged: eventPlayerPropertiesChanged(qobject_cast<Event_PlayerPropertiesChanged *>(event), context); break;
case ItemId_Event_Join: eventJoin(qobject_cast<Event_Join *>(event), context); break;
case ItemId_Event_Leave: eventLeave(qobject_cast<Event_Leave *>(event), context); break;
case ItemId_Event_GameClosed: eventGameClosed(qobject_cast<Event_GameClosed *>(event), context); break;
case ItemId_Event_SetActivePlayer: eventSetActivePlayer(qobject_cast<Event_SetActivePlayer *>(event), context); break;
case ItemId_Event_SetActivePhase: eventSetActivePhase(qobject_cast<Event_SetActivePhase *>(event), context); break;
case ItemId_Event_Ping: eventPing(qobject_cast<Event_Ping *>(event), context); break;
default: {
Player *player = players.value(event->getPlayerId(), 0);
if (!player) {
qDebug() << "unhandled game event: invalid player id";
break;
}
player->processGameEvent(event, context);
emit userEvent();
}
player->processGameEvent(event, context);
emit userEvent();
}
}
}