[Icons] Keep semantic red and green on themed glyphs

The one-glyph cutover recolored every icon from a single palette role, so a
disabled deck, a not-ready player and a remove button all lost the red or green
that carried their meaning.

Add Positive and Negative application colors beside the accents, ship
scheme-appropriate defaults for every theme, and resolve them through
ThemeManager. Icons now take an IconTint: a palette role for structural glyphs,
or a semantic role for states and add/remove actions. A disabled semantic icon
falls back to the disabled foreground; on a selected row a semantic tint keeps
its color only while it stays legible on the highlight, and a palette tint keeps
the existing WindowText -> HighlightedText swap.
This commit is contained in:
Lukas Brübach 2026-11-04 17:32:36 +01:00 • committed by Lukas Brübach
parent 9fdbe45ffb
commit 9449876a28
35 changed files with 339 additions and 53 deletions

View file

@ -147,7 +147,8 @@ public:
void previewFonts(const FontConfig &cfg);
// Resolves an application color role: the theme's stored [AppColors] value
// when present, otherwise a palette-accent-derived fallback.
// when present, otherwise a palette-accent-derived fallback for accents and
// a scheme-appropriate semantic default for positive / negative.
QColor appColor(AppColor::Role role) const;
/** @brief Resolves an application font role: the theme's stored [Fonts]
* value when present, otherwise the application font. Roles that