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[Icons] Keep semantic red and green on themed glyphs
The one-glyph cutover recolored every icon from a single palette role, so a disabled deck, a not-ready player and a remove button all lost the red or green that carried their meaning. Add Positive and Negative application colors beside the accents, ship scheme-appropriate defaults for every theme, and resolve them through ThemeManager. Icons now take an IconTint: a palette role for structural glyphs, or a semantic role for states and add/remove actions. A disabled semantic icon falls back to the disabled foreground; on a selected row a semantic tint keeps its color only while it stays legible on the highlight, and a palette tint keeps the existing WindowText -> HighlightedText swap.
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@ -147,7 +147,8 @@ public:
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void previewFonts(const FontConfig &cfg);
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// Resolves an application color role: the theme's stored [AppColors] value
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// when present, otherwise a palette-accent-derived fallback.
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// when present, otherwise a palette-accent-derived fallback for accents and
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// a scheme-appropriate semantic default for positive / negative.
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QColor appColor(AppColor::Role role) const;
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/** @brief Resolves an application font role: the theme's stored [Fonts]
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* value when present, otherwise the application font. Roles that
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