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[Refactor] Pass the target card into PlayerActions instead of reading activeCard (#7415)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
parent
93c5d85996
commit
94b91be5a2
3 changed files with 21 additions and 30 deletions
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@ -757,9 +757,8 @@ static void selectCardsInZone(
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}
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}
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void PlayerActions::actSelectAll()
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void PlayerActions::actSelectAll(const CardItem *card)
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{
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const CardItem *card = player->getGame()->getActiveCard();
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if (!card) {
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return;
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}
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@ -767,9 +766,8 @@ void PlayerActions::actSelectAll()
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selectCardsInZone(card->getZone());
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}
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void PlayerActions::actSelectRow()
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void PlayerActions::actSelectRow(const CardItem *card)
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{
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const CardItem *card = player->getGame()->getActiveCard();
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if (!card) {
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return;
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}
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@ -780,9 +778,8 @@ void PlayerActions::actSelectRow()
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selectCardsInZone(card->getZone(), isSameRow);
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}
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void PlayerActions::actSelectColumn()
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void PlayerActions::actSelectColumn(const CardItem *card)
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{
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const CardItem *card = player->getGame()->getActiveCard();
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if (!card) {
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return;
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}
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@ -996,25 +993,20 @@ void PlayerActions::actCreatePredefinedToken()
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actCreateAnotherToken();
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}
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void PlayerActions::actCreateRelatedCard()
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void PlayerActions::actCreateRelatedCard(const CardItem *sourceCard, int index)
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{
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const CardItem *sourceCard = player->getGame()->getActiveCard();
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if (!sourceCard) {
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return;
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}
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auto *action = static_cast<QAction *>(sender());
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// If there is a better way of passing a CardRelation through a QAction, please add it here.
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auto relatedCards = sourceCard->getCardInfo().getAllRelatedCards();
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CardRelation *cardRelation = relatedCards.at(action->data().toInt());
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CardRelation *cardRelation = relatedCards.at(index);
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actRequestCreateRelatedFromRelationDialog(sourceCard, cardRelation);
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}
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void PlayerActions::actCreateAllRelatedCards()
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void PlayerActions::actCreateAllRelatedCards(const CardItem *sourceCard)
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{
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const CardItem *sourceCard = player->getGame()->getActiveCard();
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if (!sourceCard) {
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return;
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}
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@ -164,9 +164,9 @@ public slots:
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void actRequestMoveBottomCardsToDialog(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
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void moveBottomCardsTo(int number, const QString &targetZone, bool faceDown);
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void actSelectAll();
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void actSelectRow();
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void actSelectColumn();
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void actSelectAll(const CardItem *card);
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void actSelectRow(const CardItem *card);
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void actSelectColumn(const CardItem *card);
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void actViewLibrary();
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void actViewHand();
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@ -187,8 +187,8 @@ public slots:
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void actOpenDeckInDeckEditor();
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void actCreatePredefinedToken();
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void actCreateRelatedCard();
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void actCreateAllRelatedCards();
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void actCreateRelatedCard(const CardItem *sourceCard, int index);
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void actCreateAllRelatedCards(const CardItem *sourceCard);
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void actRequestMoveCardXCardsFromTopDialog();
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void actMoveCardXCardsFromTop(QList<CardItem *> selectedCards, int number);
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@ -108,20 +108,18 @@ CardMenu::CardMenu(PlayerGraphicsItem *_player, CardItem *_card, bool _shortcuts
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aHide = makeAction(this, [actions, sel]() { actions->actHide(sel()); });
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aReduceLifeByPower = makeAction(this, [actions, sel]() { actions->actReduceLifeByPower(sel()); });
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// Actions bound to the card this menu was opened for
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// Actions bound to the card this menu was opened for, not to the current selection
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aAttach = new QAction(this);
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aDrawArrow = new QAction(this);
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// Actions that use activeCard, not selection — direct connection
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aSelectAll = new QAction(this);
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aSelectRow = new QAction(this);
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aSelectColumn = new QAction(this);
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connect(aAttach, &QAction::triggered, this, &CardMenu::attachCard);
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connect(aDrawArrow, &QAction::triggered, this, &CardMenu::drawArrow);
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connect(aSelectAll, &QAction::triggered, actions, &PlayerActions::actSelectAll);
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connect(aSelectRow, &QAction::triggered, actions, &PlayerActions::actSelectRow);
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connect(aSelectColumn, &QAction::triggered, actions, &PlayerActions::actSelectColumn);
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connect(aSelectAll, &QAction::triggered, this, [this, actions]() { actions->actSelectAll(card); });
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connect(aSelectRow, &QAction::triggered, this, [this, actions]() { actions->actSelectRow(card); });
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connect(aSelectColumn, &QAction::triggered, this, [this, actions]() { actions->actSelectColumn(card); });
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aRevealToAll = new QAction(this);
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@ -443,6 +441,7 @@ void CardMenu::addRelatedCardActions()
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if (relatedCards.isEmpty()) {
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return;
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}
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auto *playerActions = player->getLogic()->getPlayerActions();
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addSeparator();
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int index = 0;
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@ -486,9 +485,9 @@ void CardMenu::addRelatedCardActions()
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}
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auto *createRelated = new QAction(text, this);
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createRelated->setData(QVariant(index++));
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connect(createRelated, &QAction::triggered, player->getLogic()->getPlayerActions(),
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&PlayerActions::actCreateRelatedCard);
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const int relatedIndex = index++;
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connect(createRelated, &QAction::triggered, this,
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[this, playerActions, relatedIndex] { playerActions->actCreateRelatedCard(card, relatedIndex); });
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addAction(createRelated);
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}
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@ -497,8 +496,8 @@ void CardMenu::addRelatedCardActions()
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createRelatedCards->setShortcuts(
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SettingsCache::instance().shortcuts().getShortcut("Player/aCreateRelatedTokens"));
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}
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connect(createRelatedCards, &QAction::triggered, player->getLogic()->getPlayerActions(),
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&PlayerActions::actCreateAllRelatedCards);
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connect(createRelatedCards, &QAction::triggered, this,
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[this, playerActions] { playerActions->actCreateAllRelatedCards(card); });
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addAction(createRelatedCards);
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}
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}
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