[Refactor] Pass the target card into PlayerActions instead of reading activeCard (#7415)

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-31 18:44:08 +01:00 • committed by GitHub
parent 93c5d85996
commit 94b91be5a2
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3 changed files with 21 additions and 30 deletions

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@ -757,9 +757,8 @@ static void selectCardsInZone(
}
}
void PlayerActions::actSelectAll()
void PlayerActions::actSelectAll(const CardItem *card)
{
const CardItem *card = player->getGame()->getActiveCard();
if (!card) {
return;
}
@ -767,9 +766,8 @@ void PlayerActions::actSelectAll()
selectCardsInZone(card->getZone());
}
void PlayerActions::actSelectRow()
void PlayerActions::actSelectRow(const CardItem *card)
{
const CardItem *card = player->getGame()->getActiveCard();
if (!card) {
return;
}
@ -780,9 +778,8 @@ void PlayerActions::actSelectRow()
selectCardsInZone(card->getZone(), isSameRow);
}
void PlayerActions::actSelectColumn()
void PlayerActions::actSelectColumn(const CardItem *card)
{
const CardItem *card = player->getGame()->getActiveCard();
if (!card) {
return;
}
@ -996,25 +993,20 @@ void PlayerActions::actCreatePredefinedToken()
actCreateAnotherToken();
}
void PlayerActions::actCreateRelatedCard()
void PlayerActions::actCreateRelatedCard(const CardItem *sourceCard, int index)
{
const CardItem *sourceCard = player->getGame()->getActiveCard();
if (!sourceCard) {
return;
}
auto *action = static_cast<QAction *>(sender());
// If there is a better way of passing a CardRelation through a QAction, please add it here.
auto relatedCards = sourceCard->getCardInfo().getAllRelatedCards();
CardRelation *cardRelation = relatedCards.at(action->data().toInt());
CardRelation *cardRelation = relatedCards.at(index);
actRequestCreateRelatedFromRelationDialog(sourceCard, cardRelation);
}
void PlayerActions::actCreateAllRelatedCards()
void PlayerActions::actCreateAllRelatedCards(const CardItem *sourceCard)
{
const CardItem *sourceCard = player->getGame()->getActiveCard();
if (!sourceCard) {
return;
}