Removed unused fields in GameMetaInfo and GameState (#6142)

* Removed unused fields in GameMetaInfo and GameState

* revert parent to AbstractGame

* init activePlayer to -1
This commit is contained in:
RickyRister 2025-09-15 01:22:11 -07:00 committed by GitHub
parent 9b3756e591
commit 94ba1c83c6
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GPG key ID: B5690EEEBB952194
4 changed files with 7 additions and 26 deletions

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@ -16,7 +16,7 @@ class GameState : public QObject
Q_OBJECT
public:
explicit GameState(AbstractGame *_game,
explicit GameState(AbstractGame *parent,
int secondsElapsed,
int hostId,
bool isLocalGame,
@ -51,7 +51,7 @@ public:
resuming = _resuming;
}
bool isGameStateKnown()
bool isGameStateKnown() const
{
return gameStateKnown;
}
@ -100,16 +100,6 @@ public:
void startGameTimer();
QMap<int, QString> getRoomGameTypes() const
{
return roomGameTypes;
}
void setRoomGameTypes(QMap<int, QString> _roomGameTypes)
{
roomGameTypes = _roomGameTypes;
}
void setGameStateKnown(bool known)
{
gameStateKnown = known;
@ -132,16 +122,13 @@ public slots:
void setGameTime(int _secondsElapsed);
private:
AbstractGame *game;
QTimer *gameTimer;
int secondsElapsed;
QMap<int, QString> roomGameTypes;
int hostId;
const bool isLocalGame;
QList<AbstractClient *> clients;
bool gameStateKnown;
bool resuming;
QStringList phasesList;
int currentPhase;
int activePlayer;
bool gameClosed;