Add moveToTable context menu action and extract tableRowToGridY helper (#6738)

Adds a Table option to the Move menu, allowing cards to be moved directly to the battlefield from any zone. Extracts the repeated tableRow-to-grid-Y conversion logic into TableZone::tableRowToGridY(), consolidating five call sites and fixing a latent bug where cards with tableRow > 2 could land on the wrong row.
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DawnFire42 2026-03-24 16:45:52 -04:00 committed by GitHub
parent 70b41c2095
commit 94ea574c76
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7 changed files with 64 additions and 14 deletions

View file

@ -382,3 +382,11 @@ int TableZone::clampValidTableRow(const int row)
return TABLEROWS - 1;
return row;
}
int TableZone::tableRowToGridY(int tableRow)
{
if (tableRow > 2) {
tableRow = 1;
}
return clampValidTableRow(2 - tableRow);
}

View file

@ -151,6 +151,13 @@ public:
static int clampValidTableRow(const int row);
/**
* Converts a card's logical table row (0=creatures, 1=noncreatures, 2=lands)
* to the corresponding grid Y coordinate. Cards with tableRow > 2 (e.g.,
* instants/sorceries) default to the noncreatures row.
*/
static int tableRowToGridY(int tableRow);
/**
Resizes the TableZone in case CardItems are within or
outside of the TableZone constraints.