Fix user card games for offline users and stale requests (#7738)

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Bryce! 2026-11-03 23:29:51 -05:00 • committed by GitHub
parent 7768416091
commit 94f7de42f2
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8 changed files with 550 additions and 76 deletions

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@ -0,0 +1,149 @@
#include "user_games_model.h"
#include <QVariant>
#include <libcockatrice/network/client/abstract/abstract_client.h>
#include <libcockatrice/protocol/pb/response.pb.h>
#include <libcockatrice/protocol/pb/response_get_games_of_user.pb.h>
#include <libcockatrice/protocol/pb/session_commands.pb.h>
#include <libcockatrice/protocol/pending_command.h>
#include <utility>
UserGamesModel::UserGamesModel(AbstractClient *_client, int requestTimeoutMs, QObject *parent)
: QAbstractListModel(parent), client(_client)
{
timeout.setSingleShot(true);
timeout.setInterval(requestTimeoutMs);
connect(&timeout, &QTimer::timeout, this, [this] {
invalidateRequest();
setState(State::Error);
});
connected = client->getStatus() == StatusLoggedIn;
connect(client, &AbstractClient::statusChanged, this, [this](ClientStatus status) {
// AbstractClient::setStatus emits this signal while holding the (non-recursive)
// status mutex, which getStatus() would try to lock again. Track the emitted
// value here, and read this cache from canRefresh() for the same reason.
connected = status == StatusLoggedIn;
if (!connected) {
invalidateRequest();
replaceGames({});
setState(online ? State::Disconnected : State::Offline);
} else if (online) {
refresh();
}
});
connect(client, &QObject::destroyed, this, [this] {
client = nullptr;
connected = false;
invalidateRequest();
replaceGames({});
setState(online ? State::Disconnected : State::Offline);
});
}
int UserGamesModel::rowCount(const QModelIndex &parent) const
{
return parent.isValid() ? 0 : games.size();
}
QVariant UserGamesModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid() || index.model() != this || index.column() != 0 || index.row() < 0 ||
index.row() >= games.size() || role != GameRole) {
return {};
}
return QVariant::fromValue(games.at(index.row()));
}
void UserGamesModel::setUser(const QString &name, bool isOnline)
{
userName = name;
online = isOnline;
refresh();
}
UserGamesModel::State UserGamesModel::getState() const
{
return state;
}
bool UserGamesModel::canRefresh() const
{
return online && !userName.isEmpty() && client && connected && state != State::Loading;
}
void UserGamesModel::invalidateRequest()
{
++requestGeneration;
// The client owns pending commands. Detach our interest without deleting
// an object that may already have moved to the client's thread.
disconnect(responseConnection);
responseConnection = {};
timeout.stop();
}
void UserGamesModel::replaceGames(QList<ServerInfo_Game> replacement)
{
beginResetModel();
games = std::move(replacement);
endResetModel();
}
void UserGamesModel::setState(State newState)
{
state = newState;
emit stateChanged();
}
void UserGamesModel::refresh()
{
invalidateRequest();
const quint64 request = requestGeneration;
replaceGames({});
if (!online || userName.isEmpty()) {
setState(State::Offline);
return;
}
if (!client || !connected) {
setState(State::Disconnected);
return;
}
setState(State::Loading);
// State listeners may select another user or disconnect the client.
if (request != requestGeneration) {
return;
}
Command_GetGamesOfUser command;
command.set_user_name(userName.toStdString());
PendingCommand *pending = client->prepareSessionCommand(command);
responseConnection = connect(pending, &PendingCommand::finished, this,
[this, request](const Response &response) { finishRequest(response, request); });
timeout.start();
client->sendCommand(pending);
}
void UserGamesModel::finishRequest(const Response &response, quint64 request)
{
if (request != requestGeneration) {
return;
}
invalidateRequest();
const quint64 completion = requestGeneration;
if (response.response_code() != Response::RespOk || !response.HasExtension(Response_GetGamesOfUser::ext)) {
setState(State::Error);
return;
}
const auto &result = response.GetExtension(Response_GetGamesOfUser::ext);
QList<ServerInfo_Game> replacement;
replacement.reserve(result.game_list_size());
for (const auto &game : result.game_list()) {
replacement.append(game);
}
replaceGames(std::move(replacement));
if (completion != requestGeneration) {
return;
}
setState(games.isEmpty() ? State::Empty : State::Ready);
}

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@ -0,0 +1,63 @@
#ifndef COCKATRICE_USER_GAMES_MODEL_H
#define COCKATRICE_USER_GAMES_MODEL_H
#include <QAbstractListModel>
#include <QList>
#include <QPointer>
#include <QString>
#include <QTimer>
#include <libcockatrice/protocol/pb/serverinfo_game.pb.h>
class AbstractClient;
class Response;
/** Current user's games and the lifetime of the request that supplies them. */
class UserGamesModel : public QAbstractListModel
{
Q_OBJECT
public:
enum class State
{
Offline,
Disconnected,
Loading,
Ready,
Empty,
Error
};
static constexpr int DefaultRequestTimeoutMs = 15000;
static constexpr int GameRole = Qt::UserRole + 10;
explicit UserGamesModel(AbstractClient *client,
int requestTimeoutMs = DefaultRequestTimeoutMs,
QObject *parent = nullptr);
int rowCount(const QModelIndex &parent = {}) const override;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
void setUser(const QString &name, bool isOnline);
void refresh();
State getState() const;
bool canRefresh() const;
signals:
void stateChanged();
private:
void invalidateRequest();
void replaceGames(QList<ServerInfo_Game> replacement);
void finishRequest(const Response &response, quint64 request);
void setState(State newState);
QPointer<AbstractClient> client;
QString userName;
bool online = false;
bool connected = false;
State state = State::Offline;
QList<ServerInfo_Game> games;
quint64 requestGeneration = 0;
QMetaObject::Connection responseConnection;
QTimer timeout;
};
#endif // COCKATRICE_USER_GAMES_MODEL_H

View file

@ -6,10 +6,9 @@
#include "../../interface/widgets/tabs/tab_supervisor.h"
#include "libcockatrice/card/database/card_database_querier.h"
#include "libcockatrice/card/printing/exact_card.h"
#include "libcockatrice/protocol/pb/response.pb.h"
#include "libcockatrice/protocol/pb/serverinfo_game.pb.h"
#include "libcockatrice/protocol/pb/serverinfo_user.pb.h"
#include "libcockatrice/protocol/pb/session_commands.pb.h"
#include "user_games_model.h"
#include "user_level.h"
#include "user_list_painter.h"
@ -34,6 +33,7 @@
#include <QPainter>
#include <QPainterPath>
#include <QPen>
#include <QPersistentModelIndex>
#include <QPoint>
#include <QPushButton>
#include <QRect>
@ -41,8 +41,6 @@
#include <QSharedPointer>
#include <QSize>
#include <QSizePolicy>
#include <QStandardItem>
#include <QStandardItemModel>
#include <QStringLiteral>
#include <QStyle>
#include <QStyleOptionViewItem>
@ -52,8 +50,6 @@
#include <QtGlobal>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/network/client/abstract/abstract_client.h>
#include <libcockatrice/protocol/pb/response_get_games_of_user.pb.h>
#include <libcockatrice/protocol/pending_command.h>
#include <libcockatrice/utility/card_ref.h>
#include <libcockatrice/utility/qt_utils.h>
#include <qnumeric.h>
@ -427,6 +423,7 @@ void UserInfoPopup::buildUi()
refreshBtn = new QPushButton(QStringLiteral("↻"), this);
refreshBtn->setFixedSize(20, 20);
refreshBtn->setFlat(true);
refreshBtn->setToolTip(tr("Refresh games"));
connect(refreshBtn, &QPushButton::clicked, this, &UserInfoPopup::refreshGames);
gh->addWidget(refreshBtn);
root->addLayout(gh);
@ -437,7 +434,8 @@ void UserInfoPopup::buildUi()
root->addWidget(gamesStatus);
// Games list
gamesModel = new QStandardItemModel(this);
gamesModel = new UserGamesModel(client, UserGamesModel::DefaultRequestTimeoutMs, this);
connect(gamesModel, &UserGamesModel::stateChanged, this, &UserInfoPopup::updateGamesDisplay);
gamesView = new QListView(this);
gamesView->setModel(gamesModel);
gamesView->setItemDelegate(new PopupGameDelegate(gamesView));
@ -645,13 +643,21 @@ void UserInfoPopup::rebuildActionButtons(const ServerInfo_User &userInfo, bool o
void UserInfoPopup::updateActionButtons(const ServerInfo_User &userInfo, bool online, bool isBuddy, bool isIgnored)
{
rebuildActionButtons(userInfo, online, isBuddy, isIgnored);
adjustSize();
currentUserInfo = userInfo;
currentBuddy = isBuddy;
currentIgnored = isIgnored;
if (currentOnline != online) {
setOnline(online);
} else {
refreshHeader();
rebuildActionButtons(userInfo, online, isBuddy, isIgnored);
adjustSize();
}
}
void UserInfoPopup::onGamesContextMenu(const QPoint &pos)
{
const QModelIndex idx = gamesView->indexAt(pos);
const QPersistentModelIndex idx = gamesView->indexAt(pos);
if (!idx.isValid()) {
return;
}
@ -679,7 +685,7 @@ void UserInfoPopup::onGamesContextMenu(const QPoint &pos)
}
const QAction *chosen = menu.exec(gamesView->viewport()->mapToGlobal(pos));
if (!chosen) {
if (!chosen || !idx.isValid()) {
return;
}
@ -716,6 +722,8 @@ void UserInfoPopup::showForUser(const QString &userName,
currentUser = userName;
currentUserInfo = userInfo;
currentOnline = online;
currentBuddy = isBuddy;
currentIgnored = isIgnored;
// Header
refreshHeader();
@ -723,88 +731,71 @@ void UserInfoPopup::showForUser(const QString &userName,
// Actions
rebuildActionButtons(userInfo, online, isBuddy, isIgnored);
// Games list reset
gamesModel->clear();
gamesView->hide();
gamesStatus->setText(tr("Loading games…"));
gamesStatus->show();
// Close button, top right corner, above everything
closeBtn->move(PopupWidth - closeBtn->width() - 6, 6);
closeBtn->raise();
gamesModel->setUser(currentUser, currentOnline);
adjustSize();
fetchGames();
}
// ── Games fetch ───────────────────────────────────────────────────────────────
void UserInfoPopup::fetchGames()
{
if (!client || currentUser.isEmpty()) {
return;
}
Command_GetGamesOfUser cmd;
cmd.set_user_name(currentUser.toStdString());
const QString snapshot = currentUser;
PendingCommand *pend = client->prepareSessionCommand(cmd);
connect(pend, &PendingCommand::finished, this,
[this, snapshot](const Response &r) { onGamesReceived(r, snapshot); });
client->sendCommand(pend);
gamesModel->refresh();
}
void UserInfoPopup::onGamesReceived(const Response &r, const QString &forUser)
void UserInfoPopup::setOnline(bool online)
{
if (forUser != currentUser) {
return; // stale response, different user showing now
}
gamesModel->clear();
if (r.response_code() != Response::RespOk) {
gamesStatus->setText(tr("Could not load games."));
gamesStatus->show();
gamesView->hide();
if (currentOnline == online) {
return;
}
currentOnline = online;
refreshHeader();
rebuildActionButtons(currentUserInfo, online, currentBuddy, currentIgnored);
gamesModel->setUser(currentUser, online);
}
const auto &resp = r.GetExtension(Response_GetGamesOfUser::ext);
if (resp.game_list_size() == 0) {
gamesStatus->setText(tr("No active games."));
gamesStatus->show();
gamesView->hide();
return;
void UserInfoPopup::updateGamesDisplay()
{
refreshBtn->setEnabled(gamesModel->canRefresh());
const auto state = gamesModel->getState();
const bool ready = state == UserGamesModel::State::Ready;
gamesView->setVisible(ready);
gamesStatus->setVisible(!ready);
switch (state) {
case UserGamesModel::State::Offline:
gamesStatus->setText(tr("User is offline."));
break;
case UserGamesModel::State::Disconnected:
gamesStatus->setText(tr("Not connected to the server."));
break;
case UserGamesModel::State::Loading:
gamesStatus->setText(tr("Loading games…"));
break;
case UserGamesModel::State::Empty:
gamesStatus->setText(tr("No active games."));
break;
case UserGamesModel::State::Error:
gamesStatus->setText(tr("Could not load games."));
break;
case UserGamesModel::State::Ready: {
// Fit exactly to the number of visible rows, scroll when more than 5.
constexpr int rowH = 38; // must match PopupGameDelegate::sizeHint
constexpr int maxRows = 5;
const int count = gamesModel->rowCount();
gamesView->setFixedHeight(qMin(count, maxRows) * rowH + 2);
gamesView->setVerticalScrollBarPolicy(count > maxRows ? Qt::ScrollBarAlwaysOn : Qt::ScrollBarAlwaysOff);
break;
}
}
for (int i = 0; i < resp.game_list_size(); ++i) {
auto *item = new QStandardItem;
item->setData(QVariant::fromValue(resp.game_list(i)), PopupRoles::GameData);
item->setEditable(false);
gamesModel->appendRow(item);
}
gamesStatus->hide();
gamesView->show();
// Fit exactly to the number of visible rows, scroll when more than 5
constexpr int rowH = 38; // must match PopupGameDelegate::sizeHint
constexpr int maxRows = 5;
const int count = gamesModel->rowCount();
const int visible = qMin(count, maxRows);
gamesView->setFixedHeight(visible * rowH + 2);
gamesView->setVerticalScrollBarPolicy(count > maxRows ? Qt::ScrollBarAlwaysOn : Qt::ScrollBarAlwaysOff);
adjustSize();
}
void UserInfoPopup::refreshGames()
{
gamesModel->clear();
gamesView->hide();
gamesStatus->setText(tr("Loading games…"));
gamesStatus->show();
fetchGames();
}

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@ -1,6 +1,7 @@
#ifndef COCKATRICE_USER_INFO_POPUP_H
#define COCKATRICE_USER_INFO_POPUP_H
#include "user_games_model.h"
#include "user_list_painter.h"
#include <QColor>
@ -21,15 +22,13 @@ class QPushButton;
class TabSupervisor;
class QListView;
class QPoint;
class QStandardItemModel;
class Response;
template <class Key, class T> class QMap;
// ── Roles ─────────────────────────────────────────────────────────────────────
namespace PopupRoles
{
constexpr int GameData = Qt::UserRole + 10;
constexpr int GameData = UserGamesModel::GameRole;
}
// Popup theme
@ -143,6 +142,7 @@ public:
void
showForUser(const QString &userName, const ServerInfo_User &userInfo, bool online, bool isBuddy, bool isIgnored);
void fetchGames();
void setOnline(bool online);
[[nodiscard]] QString getCurrentUser() const
{
@ -199,7 +199,7 @@ protected:
private slots:
void refreshGames();
void onGamesReceived(const Response &r, const QString &forUser);
void updateGamesDisplay();
void onGamesContextMenu(const QPoint &pos);
private:
@ -218,6 +218,8 @@ private:
QString currentUser;
ServerInfo_User currentUserInfo;
bool currentOnline = false;
bool currentBuddy = false;
bool currentIgnored = false;
std::function<bool(const QString &userName)> gameInviteAvailable;
UserInfoHeaderWidget *header;
@ -225,7 +227,7 @@ private:
QLabel *gamesLabel;
QFrame *separator;
QListView *gamesView;
QStandardItemModel *gamesModel;
UserGamesModel *gamesModel;
QLabel *gamesStatus;
QPushButton *closeBtn;
QPushButton *refreshBtn;

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@ -617,7 +617,14 @@ void UserListWidget::bind(UserListManager *mgr)
connect(manager, &UserListManager::addedToIgnoreList, this, refreshCurrentPopup);
connect(manager, &UserListManager::removedFromIgnoreList, this, refreshIfPopupOpen);
connect(manager, &UserListManager::userJoinedOnline, this, refreshCurrentPopup);
connect(manager, &UserListManager::userLeftOnline, this, refreshIfPopupOpen);
connect(manager, &UserListManager::userLeftOnline, this, [this, refreshIfPopupOpen](const QString &name) {
// The online row may already have been removed; the pinned popup must
// still invalidate its games request and display the offline state.
if (userInfoPopup && userInfoPopup->getCurrentUser() == name) {
userInfoPopup->setOnline(false);
}
refreshIfPopupOpen(name);
});
rebuild();
}