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[Icons] Migrate UI glyphs to palette-token SVGs
Runtime inversion is not a theming system: it rotates hue, breaks duotone art and mishandles alpha, and a QPixmap snapshot cannot follow a palette change. Redraw the top-level UI glyph set on a 24x24 grid with `currentColor` as the paint token, drop Inkscape/Sodipodi cruft, and delete the icons whose metaphor was duplicated (cogwheel/gear -> settings, scale_balanced -> scales, update.png -> reload). Load the glyphs through `loadThemedIcon` so the engine resolves the token from the palette on every request, and let `themePixmap` use the same resolution for one-shot pixmaps. `loadColorAdjustedPixmap` is gone; every caller now keeps a QIcon, which `SettingsButtonWidget::setButtonIcon` accepts instead of a QPixmap. Content art (mana, counters, countries) keeps its authored colors. Add a render test covering aspect ratio, palette flips, icon modes and high-DPI pixmaps.
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95 changed files with 535 additions and 9681 deletions
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@ -9,6 +9,7 @@
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#include "../../game/zones/card_zone_logic.h"
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#include "../../game/zones/view_zone_logic.h"
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#include "../../interface/pixel_map_generator.h"
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#include "../../interface/theme_icon.h"
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#include "../card_dimensions.h"
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#include "../z_values.h"
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#include "libcockatrice/utility/macros.h"
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@ -93,8 +94,8 @@ ZoneViewWidget::ZoneViewWidget(PlayerLogic *_player,
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searchEdit.setFocusPolicy(Qt::ClickFocus);
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searchEdit.setPlaceholderText(tr("Search by card name (or search expressions)"));
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searchEdit.setClearButtonEnabled(true);
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searchEdit.addAction(loadColorAdjustedPixmap("theme:icons/search"), QLineEdit::LeadingPosition);
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auto help = searchEdit.addAction(themePixmap(QStringLiteral("icons/info")), QLineEdit::TrailingPosition);
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searchEdit.addAction(loadThemedIcon(QStringLiteral("icons/search")), QLineEdit::LeadingPosition);
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auto help = searchEdit.addAction(loadThemedIcon(QStringLiteral("icons/info")), QLineEdit::TrailingPosition);
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connect(help, &QAction::triggered, this, [this] { createSearchSyntaxHelpWindow(&searchEdit); });
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